Patch Notes
11/07/2023

Park Beyond PC Patch 1.2.0 Changelog

(Updated on July 11th)

1.2.2 is available now for PC. Please ensure that your version is up to date before playing, as this patch addresses reported bugs and issues.

Patch 1.3 for PC and console is currently in development.

 

We will keep you updated!

 

Find the details below:

 

Stability

  • Fixed multiple less occuring crashes on 1.2.1

  • Fixed a crash in the course editor during Undo/Redo actions after placing modules and moving a station module

  • Fixed a crash in the course editor when redoing a modular placement after replacing it with another module

  • Fixed a crash when firing a mechanic while they are on their way to repair a structure

  • Fixed a crash on aborting queue placement while connecting to queues of a transportation ride with each other

  • Fixed a crash being caused by invalid visitor data

 

Save & Load

  • Fixed visitors getting stuck in Flat Rides in different situations

  • Fixed the goal "Build and open a new Flat Ride" in Mission 2 - "Welcome to Cloudstormer" incrementing after loading a save game

  • Fixed automated help screens re-triggering every time when loading a mission or Exploration Park save game

 

Objectives

  • Fixed an issue that caused sandbox and mission goals to not work or update correctly

 

Visitor Behavior

  • Fixed visitors moving erratically while entering and exiting certain impossified Flat Rides after relocating one

  • Visitors now stay in the queue after impossifiying a continuous Flat Ride (e.g. Ferris Wheel)

 

 


 

 

The following patch has been released for the PC version of Park Beyond on June 26, 2023. Patches for Xbox Series and PlayStation 5 may be delayed when compared to hotfixes or patches on Steam. We’ll update you when the console version is available.

Major content updates will normally be delivered for all platforms at the same time.

The team is also working to provide regular updates on all platforms. If you continue to encounter issues after this patch, please contact our friendly support team right away HERE.

 

  1. Stability
  2. Mission 1
  3. Mission 2
  4. Mission 3
  5. Mission 5
  6. Mission 6
  7. Mission 7
  8. Mission 8
  9. Exploration Park
  10. Placement
  11. Groups/Modular Structures
  12. Paths
  13. Coaster Editor
  14. Staff
  15. Shops
  16. Flat Rides
  17. Terraforming
  18. Impossification Mode
  19. Undo/Redo
  20. Camera
  21. UI
  22. Optional Goals
  23. Balancing
  24. Visuals
  25. Controller
  26. Help Center
  27. Performance
  28. Save Game
  29. Audio
  30. Other

 

Stability

  • Fixed a crash when using the Filter module
  • Fixed a crash when exiting the game while in sandbox mode
  • Fixed a crash when selecting the variant of the filter module after performing undo-redo for filter module
  • Fixed a crash when selecting ‘Replace Entrance’ after placing the ‘Slingshot’ flat ride
  • Fixed a crash when attempting to close the side character dialogue box using 'x' button
  • Fixed a crash when Hemlock's second parking lot is being built after a loading a save
  • Fixed a crash when loading a save file
  • Fixed a crash when selecting undo and redo option for any module in mission 1
  • Fixed a crash when connecting entrance path for coaster
  • Fixed a crash after placing a transportation ride with the elevator module and then using undo and redo
  • Fixed a crash after saving and loading mission 7
  • Fixed a crash that sometimes happens after performing undo-redo paths on uneven terrain
  • Fixed a crash when the performing undo-redo function for a cannon module with a wide coaster after loading a manually created save file
  • Fixed a crash when selecting 'Resume' from Main Menu after completing Mission 04 milestone 3 and quitting the game
  • Fixed a crash when track placement in specific situations
  • Fixed a crash when replacing the entrance queue path from the overview panel after destroying the queue path of any coaster prefab
  • Fixed a crash when performing undo-redo function after loading a manually created savefile
  • Fixed multiple sources of rare crash states

 

Mission 1

  • Added Exception for M01 on pausing the outro

 

Mission 2

  • Fixed multiple visual issues in the intro sequence

 

Mission 3

  • Fixed offset head movement of Phil in Pitch Meeting
  • Added more fitting animations to Sofia's reaction to the player’s final choice
  • Hides Challenge count in Milestone 4 to avoid negative 'x remaining'

 

Mission 5

  • Fixed incorrect Hemlock purchasing notification and side character timing issue
  • Expanded some trigger boxes of the challenges for more tolerance

 

Mission 6

  • Fixed holes in the game world and other visual improvements

 

Mission 7

  • Fixed visitor T-posing issue and corrected colors
  • Fixed an issue with some goals not being accomplished once the requirements were fulfilled

 

Mission 8

  • Fixed that caused all of Sofia’s lines to trigger when placing first platform
  • Outro: Fixed constrained aspect ratio in widescreen of one shot

 

Exploration Park

  • Challenge completion check for ATMs will now include previously constructed ATMs
  • Fixed an issue with some vision sparks not being accomplished once the requirements were fulfilled

 

Placement

  • Improved collision box of coaster station
  • Flat Rides’ Terrain Cutting Shapes now move with ride Relocation
  • Updated land extension material parameters for a more precise boundary detection
  • Fixed an issue where you’re unable to place any structures near the land extension borders in sandbox map 'Grand Lake'
  • Fixed an issue where you’re unable to adjust 'Grid Width' for Path Placement via gamepad
  • Fixed an issue where the 'Area locked' error message is not displayed when the user places decorations, facilities or modular structures outside the edge of the purchased land
  • Fixed an issue where placement preview arrow is misaligned with the coaster of a coaster after rotating it

 

Groups/Modular Structures

  • Added overlay to group edit mode to improve visualization of which objects are part of the group
  • Added "Disband Object Group" action
  • Coordinates used for snapping are now all in world space instead of in the space of a special random structure
  • Snapped locations are no longer dependent on an object’s unsnapped location
  • Fix for an overlap sometimes being detected between walls that are connected at a 90 degree angle
  • Removed rounding in several places to avoid multiple slightly different snap locations
  • Structures now only snap to structures that are part of the currently edited group
  • Fix for incorrect modifiers when moving/cloning modular structures in group edit mode
  • Improved general snapping behavior of modular structures

 

Paths

  • Fixed issue around "intersection too steep."
  • Fixed offset between mouse cursor and endpoint on the Gate operation
  • Fixed issue with gate operation always enabling railing by default
  • Improved auto path placement on uneven terrain
  • Fixed an issue where path segment preview can be extended to illegal height and length during path placement add state on gamepad
  • Fixed an issue where path placement under water is possible under certain conditions
  • Fixed visitors getting stuck or walking off the paths when removing queue segments

 

Coaster Editor

  • Increased the max height of the elevator to 200 meters
  • Fixed placement issue with the elevator module
  • Fixed an issue where the Cannon module moves far away from its position by itself after the end node was clicked
  • Removed irrelevant tooltips that were displayed while an off-rail track is selected under certain conditions
  • Fixed an issue where carts meeting head-on do not bounce back and crash incorrectly
  • Fixed an issue where individual carts have different speeds after getting split
  • Fixed an issue where off-rail tracks cannot be placed in mission 1
  • Fixed an issue where coasters are colliding with the terraformed terrain around it
  • Fixed an issue where some modules lose track connection when MR was cloned
  • Fixed an issue where coasters constructed with long ride distances and ride durations are not profitable under mission circumstances
  • Fixed an issue where single carts teleport on the elevator module
  • Fixed an issue where wings of coaster cart fail to disappear after train jumps across 'Ramp' or 'Cannon' module when the camera is zoomed out
  • Fixed an issue where Height/Yaw/Pitch of the track cannot be adjusted via node after the preview snaps to a snapping point
  • Fixed an issue where the fork module was not showing its direction
  • Fixed an issue where wild mouse modular ride track is not color customisable

 

Staff

  • Assigned effect description texts to staff impossifications
  • Fixed an issue where you’re unable to hire staff after pressing 'LS' button (sort) on the gamepad without hiring any staff
  • Fixed an issue where Staff members enter into an A pose and float around when selecting them while in impossification mode, and then waiving impossification mode without impossifying them

 

Shops

  • Fixed an issue where shops are misaligned with the dynamic cursor on cloning

 

Flat Rides

  • Fixed an issue where the flat ride destroyed by Hemlock's parking lot can be retrieved using undo-redo function

 

Terraforming

  • Added additional terrain textures

 

Impossification Mode

  • Added a better way of communicating the benefits of staff impossifications

 

Undo/Redo

  • Split undo continuous action with terraforming
  • Fixed undo not working correctly with shop impossifications
  • Fixed an issue where undo-redo removes objects in the incorrect order if prefabs are used
  • Fixed an issue where undo-redo doesn't work for impossifications and breaks the undo-redo mechanic
  • Fixed an issue where water was not always redone completely

 

Camera

  • Improved Precision Rotation Speed
  • Fixed an issue with the camera functions and asset selection functionality being lost on switching from 'Gamepad' to 'Mouse & Keyboard' after activating and waiving impossification mode while the Multi-Select mode is active

 

UI

  • Fixed pink text color for positive monthly income in Coaster Editor display
  • Fixed cutoff in bullet point lists
  • Fixing the tooltip for the placement settings cost threshold
  • Polished camera tutorial
  • Improved icons for entertainers
  • Added alternative header background functionality for impossified structures and staff
  • Fixed alignment issues of the staff job experience window after max job rank is reached; if the bar is not hidden, the percentage will be set to 100% instead of 1%
  • Idle Icon for Staff Management details
  • Staff experience tooltip now shows the correct energy modifier
  • New Button Style for Modular Structures with automatic grid placement
  • Fixed color-coding issue in the cash balance tooltip
  • Staff Impossification UI adjustments
  • Added different tooltips for shops and rides in the 30-Day Profit display
  • Removed a redundant X button displayed in the radial menu in Mission 1 when using the gamepad on PC or Xbox
  • Fixed an issue where 'Land Extension' is not accessible via gamepad on the map 'Nature Heaven'
  • Fixed an issue where incorrect object gets selected on selecting from ‘Selected Attraction’ list

 

Optional Goals

  • Fixed an issue where the same character optional goals are triggered twice in mission 3
  • Fixed an issue where team goals do not trigger after completing team goals associated with any of the three characters

 

Balancing

  • Adjusted visitor capacity curve
  • Tweaked job efficiency and duty energy reduction modifiers for all staff types
  • Tweaked energy level/job efficiency modifier for all staff types. (More job efficiency and between +80% to +100% energy level)
  • Fixed an issue where the construction costs were inconsistent for certain flat rides

 

Visuals

  • Added color customization to several assets and improved some textures
  • Added a water effect to the pirates’ water fountain
  • Added steam effects to animatronics in the DaVinci theme
  • Adjusted the material of the water fountain effects
  • Added effects to multiple animatronics
  • Adjusted the light settings of scenery objects so they use smaller radiuses
  • Added a frame (distorted noise) around the Character Captures so they are not suddenly cut off
  • Improved dark transitions in Day & Night cycle
  • Fixed an issue where the texture of lower body is missing for female entertainers after impossification
  • Fixed an issue where some asset and game world textures fail to render on all maps

 

Controller

  • Fixed detail panel buttons in the staff screen not being accessible with controller

 

Help Center

  • Fixed third image of help screen not showing for languages other than English (Visitors - Leaving the Park)
  • Fixed help screen image not showing up in languages other than English and Arabic (second panel of Visitors - Experiences)
  • Replaced a placeholder image which was displayed in the help center of 'Transport Rides' under Rides and Roller Coasters

 

Performance

  • Removed performance-impacting mesh from several maps
  • Changed help screen fallback textures to soft pointers to save memory
  • Fixed an issue where GPU usage is too high on starting any map
  • Fixed an issue where the FPS drops significantly below 10 on moving certain scenery object around mineshaft in mission 3
  • Fixed an issue where the FPS drops drastically to below 22 FPS in mission 2 after completing some milestones on a regular spec hardware
  • Fixed an issue where the FPS drops below 20 on a specific area when the camera is focused on a group of visitors in mission 6 on a regular spec hardware

 

Save Game

  • Fixed staff and visitors getting stuck in an interaction when loading a save game
  • Fixed Flat Rides sometimes getting stuck with visitors not leaving the ride/remaining in their seats
  • Fixed several prefabs having the shop core separated from their object group when loading a save game

 

Audio

  • Fixed some audio corruption issues on maintenance failure VFXs

 

Other

  • ESRB only shows when the player launches the game with the Zombeyond DLC for the first time

 

 

Park Beyond is available now for PlayStation 5, Xbox Series X|S and PC!

 

Buy now!

 

PARK BEYOND

Release Date:
Description:

In Park Beyond, you can create the park of your dreams without being held back by gravity! 

Platforms:
PS5
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Xbox Series X|S
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PC