(Updated on July 26th) - Park Beyond 1.3.1.139008 - Hotfix 5 - PC Only
Save/Load
- Fixed coasters getting stuck with visitors in them when loading a save game – For this fix to be effective it’s required to re-open the affected coasters and re-save the existing park
Undo/Redo
- Fixed an issue where Undo/Redo only works on the first cloned object after cloning a placed scenery object or modular structure
- Fixed several issues with Undo/Redo of path placement affecting dropped litter and the pathfinder for visitors and staff
Paths
- Fixed multiple issues where deleting a path could delete litter on another path
Coasters
- Fixed rides getting stuck when entering and exiting the ride editor at random times
- Fixed wrong starting positions on coaster prefabs
- Fixed coaster prefabs sometimes getting stuck after a complete run
- Fixed trains rolling back on slopes in front of elevators or not being held when there is a chain lift
The following patch has been released for Park Beyond on PC, PlayStation 5 and Xbox X|S.
Aside from troubleshooting and quality of life improvements, there's also several tweaks for balancing and park management.
Our team is continuing to work on deeper balancing improvements and bug fixes for the game. If you find any issues during your time with Park Beyond, please report them to our friendly support team.
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PC
Stability
-
Fixed several less occuring crashes.
- Fixed a crash while replacing exits and entrances of transportation rides with multiple stations
- Fixed a crash during undo while being active on a shop's prefab creation panel
- Fixed a crash on selecting "Continue Playing" after completing Mission 1 - Ambitious Beginnings
- Fixed a crash on deleting the Filter module in some instances
- Fixed a crash on cancelling the construction of a coaster
Performance
-
Improved agent rendering performance.
- Improved performance on DX11 settings
Save & Load
-
Fixed additional instances of staff and visitor agents getting stuck on loading a save game
- Fixed an issue where the objective "Achieve the goal before Hemlock buys any island" does not update on loading the game twice during milestone 2 in Mission 5 - Duel at the Beaches
- Fixed shops getting impossified on loading a save game where the shop impossification was aborted
- Fixed the possibility to postpone a bankruptcy by saving and loading
- Fixed coaster remaining stuck with visitors after loading a save game
Balancing
-
Increased visitor cap on each park level
- Tweaked individual flat ride upkeep values and default fees
- Increased acceptable fee for ATMs & toilets
- Tweaked default fee calculation for coasters
Mission 1 - Ambitious Beginnings
-
Fixed an issue that didn't allow to progress after the first pitch meeting on playing the mission a second time
Mission 4 - An Eye for Details
-
Fixed entertainer costumes being unlocked right from the beginning
Mission 5 - Duel at the Beaches
-
Fixed an issue that made it possible to spawn Hemlock's parking lots through undo/redo actions
Mission 6 - Taken at the Flood
-
Fixed land extension lines being visible during the outro
- Fixed the park entrance and camera icon being visible during the outro
- Fixed incorrect profit data being displayed for the Bumper Brawl
- Improved visuals on the water flowing through the dam
Mission 7 - A Tale of Two Theme Parks
-
Lowered the overall difficulty by making Hemlock's park increase slower
- Scaled up the detection area for the Cannon module challenge
- Fixed an issue that caused the construction cost for some flat rides to be overpriced during placement in certain areas of the map
Mission 8 - Top of the World
-
Milestone 4 reward "Free Lab Expansion" is now available to unlock
- Fixed shop impossifications not getting destroyed by constructed parking lots
Camera
-
Fixed the camera rotation and panning speed drastically reducing on lower FPS
- Fixed the camera zooming out too far on selecting the "Wave Swinger" for impossification
- Fixed the camera clipping with visitors when the selecting the ride camera option for the Tornado Wing in Mission 3 - The Dawn of the Impossification
- Fixed multiple instances where the camera was able to go below the ground outside of the playable area
Paths
- Fixed a case of disappearing paths
- Fixed visual issues of flickering suspended paths during height adjustment
- Fixed an issue that caused the path placement node to snap to the unfinished queue path on selecting 'Build'/'Replace' for the exit path
Placement
-
Objects are now properly rotated towards the cursor when rotating with mouse and R and the cursor now snaps back when stopping rotation/height adjustment
- Fixed ride gates not disappearing after relocating a coaster
- Fixed some roofs not being color customizable
- Fixed an issue that made it possible to fully delete the park entrance
- Fixed objects snapping in random direction after starting the free rotation
Groups/Prefabs
-
Deleted prefabs now instantly vanish from the placement menu
- Fixed box selection not working correctly in group edit mode
- Fixed issues around the following buttons not working reliably while in group edit mode: Create Object Group, Add to Object Group, Merge Object Groups
- Fixed the status of Flat Rides and Shops being displayed incorrectly in an object group
Undo/Redo
-
Fixed undo/redo stopping to work under certain conditions
- Fixed broken undo/redo functions after undoing and redoing the placement of a shop/facility core
- Fixed the refund amount on deleting a coaster being added to the cash multiple times on using Undo and Redo repeatedly after deleting a coaster
- Fixed upkeep values decreasing when performing undo/redo on coasters with modules
- Fixed shop impossifications being placeable without using the impossification cost on undo/redo
Coasters
-
Fixed an issue that sometimes made it impossible to insert a node into a placed off rail track
- Fixed the construction cost not being added back when performing undo/redo after placing a module
- Fixed a camera focus and zoom issue that would happen during construction of a coaster with a lot of branches
- Fixed coaster cars getting stuck at the Exit node of the Elevator upon changing the elevator height above 100m
- Fixed cars not exiting the Elevator module correctly
- Fixed the safety test failing for coasters with an Elevator module
- Fixed an instance that made it impossible to connect a station module with an existing track
- Fixed an issue where nodes on modules would disappear when hovering over them
- Fixed incorrect train speed being displayed each time a car reaches a station (split cars) under certain conditions
- Fixed the hook "Out of Order" failing in some instances
- Fixed the coaster getting stuck if the coaster editor was exited midway through a test run for the "High Tide" prefab
- Fixed instances of misplaced coaster cars on coaster prefabs after loading a save game
- Fixed car lift reset options no longer being accurate after loading a save game
- Fixed inconsistencies in the test simulations depending on the test speed
- Improved the visuals of the track connection of the Cannon module
- The test train now disappears after having an accident
Visitor Behavior
-
Visitors do not try to use closed Transportation Rides anymore
- Fixed an instance where the visitor thought "We cannot reach..." was spammed infinitely
- Fixed visitors getting stuck on queues after entering and exiting the ride editor
Help Center/Tutorialisation
- Added the park entry fee help screen in Mission 3 - The Dawn of Impossification
- Added notifications for the park entry fee for Missions 4-8
- Added team goals around the park entry fee for Missions 5-7
Staff
- The impossified paramedic is now correctly equipped with a keytar
Heatmaps
- Fixed luxury toilets and staff lounges not being visible on heat maps
Color Customization
- Fixed color customization not working correctly on tracks, supports and the station platform
- Fixed the station module color returning to default in course editor in some occasions
- Fixed the uniform section disappearing for Flat Rides after impossification
Visual
- Fixed broken looking LODs of objects on lower view distance settings
- Fixed some visitors remaining in their color overlay after closing a heatmap
- Fixed the Day & Night cycle not working on some Sandbox maps
- Fixed minor light issues on several Flat Rides
- Fixed some ride operator idle animations starting to glitch after long times
UI
- Fixed tooltips for Pitch Meeting choices not being displayed for any of the Campaign Missions via gamepad
- Fixed rides and shops outside of the owned area showing up in the Shops & Rides menu and being adjustable
- Fixed a wrong "Exit Editor" button prompt being displayed in Mission 1 - Ambitious Beginnings when playing with gamepad
- Fixed tooltips of certain modules remaining on the screen after building a coaster
- Fixed the tooltip for refund amount not being displayed for Flat Rides after demolishing any facility, scenery object or module structure
Settings
- Anti-Aliasing option has been removed and is enabled by default because of strong dependencies on anti-aliasing even on lower graphics settings
- Disabled shadows on low graphics settings
AMD FidelityFX - Super Resolution 2
- Fixed appearances of flickering lights
Audio
- Fixed Coaster module SFX triggering outside of 1st/3rd person camera
Localization
- Fixed minor spelling errors in multiple languages
Other
- Corrected wrongly assigned commentaries on impossifications
Consoles
Stability
- Fixed multiple less occuring crashes
- Fixed a crash when removing an object from an object group
- Fixed a crash on autosave
- Fixed a crash when switching through pages in the help center very fast
- Fixed a crash while replacing exits and entrances of transportation rides with multiple stations
- Fixed a crash during undo while being active on a shop's prefab creation panel
- Fixed a crash on selecting "Continue Playing" after completing Mission 1 - Ambitious Beginnings
- Fixed a crash on deleting the Filter module in some instances
- Fixed a crash on cancelling the construction of a coaster
- Fixed a crash in the course editor during Undo/Redo actions after placing modules and moving a station module
- Fixed a crash in the course editor when redoing a modular placement after replacing it with another module
- Fixed a crash when firing a mechanic while they are on their way to repair a structure
- Fixed a crash on aborting queue placement while connecting to queues of a transportation ride with each other
- Fixed a crash being caused by invalid visitor data
Performance
- Improved agent rendering performance.
Save & Load
- Fixed additional instances of staff and visitor agents getting stuck on loading a save game
- Fixed an issue where the objective "Achieve the goal before Hemlock buys any island" does not update on loading the game twice during milestone 2 in Mission 5 - Duel at the Beaches
- Fixed shops getting impossified on loading a save game where the shop impossification was aborted
- Fixed the possibility to postpone a bankruptcy by saving and loading
- Fixed coaster remaining stuck with visitors after loading a save game
- Fixed suspended paths disappearing after loading a save game
- Fixed staff energy decreasing after loading a save game in Missions 2 and 3, where staff energy should not decrease for tutorialisation purposes
- Fixed visitors being stuck in queues of shops and vending machines after loading a save game
- Fixed agents (visitors & staff) getting stuck in an interaction after loading a save game
- Fixed visitors getting stuck in queues of a coaster on loading a save game that was saved while experiencing an outage
- Fixed visitors getting stuck in Flat Rides in different situations
- Fixed the goal "Build and open a new Flat Ride" in Mission 2 - "Welcome to Cloudstormer" incrementing after loading a save game
- Fixed automated help screens re-triggering every time when loading a mission or Exploration Park save game
Balancing
- Increased visitor cap on each park level
- Tweaked individual flat ride upkeep values and default fees
- Increased acceptable fee for ATMs & toilets
- Tweaked default fee calculation for coasters
Mission 1 - Ambitious Beginnings
-
Fixed an issue that didn't allow to progress after the first pitch meeting on playing the mission a second time
Mission 4 - An Eye for Details
-
Fixed entertainer costumes being unlocked right from the beginning
Mission 5 - Duel at the Beaches
-
Fixed an issue that made it possible to spawn Hemlock's parking lots through undo/redo actions
Mission 6 - Taken at the Flood
- Fixed land extension lines being visible during the outro
- Fixed the park entrance and camera icon being visible during the outro
- Fixed incorrect profit data being displayed for the Bumper Brawl
- Improved visuals on the water flowing through the dam
Mission 7 - A Tale of Two Theme Parks
- Lowered the overall difficulty by making Hemlock's park increase slower
- Scaled up the detection area for the Cannon module challenge
- Fixed an issue that caused the construction cost for some flat rides to be overpriced during placement in certain areas of the map
Mission 8 - Top of the World
- Milestone 4 reward "Free Lab Expansion" is now available to unlock
- Fixed shop impossifications not getting destroyed by constructed parking lots
Camera
- Fixed the camera rotation and panning speed drastically reducing on lower FPS
- Fixed the camera zooming out too far on selecting the "Wave Swinger" for impossification
- Fixed the camera clipping with visitors when the selecting the ride camera option for the Tornado Wing in Mission 3 - The Dawn of the Impossification
- Fixed multiple instances where the camera was able to go below the ground outside of the playable area
Paths
- Fixed a case of disappearing paths
- Fixed visual issues of flickering suspended paths during height adjustment
- Fixed an issue that caused the path placement node to snap to the unfinished queue path on selecting 'Build'/'Replace' for the exit path
Placement
- Objects are now properly rotated towards the cursor when rotating with mouse and R and the cursor now snaps back when stopping rotation/height adjustment (Mouse and keyboard only)
- Fixed ride gates not disappearing after relocating a coaster
- Fixed some roofs not being color customizable
- Fixed an issue that made it possible to fully delete the park entrance
- Fixed objects snapping in random direction after starting the free rotation
Groups/Prefabs
- Deleted prefabs now instantly vanish from the placement menu
- Fixed box selection not working correctly in group edit mode
- Fixed issues around the following buttons not working reliably while in group edit mode: Create Object Group, Add to Object Group, Merge Object Groups
- Fixed the status of Flat Rides and Shops being displayed incorrectly in an object group
Undo/Redo
- Fixed undo/redo stopping to work under certain conditions
- Fixed broken undo/redo functions after undoing and redoing the placement of a shop/facility core
- Fixed the refund amount on deleting a coaster being added to the cash multiple times on using Undo and Redo repeatedly after deleting a coaster
- Fixed upkeep values decreasing when performing undo/redo on coasters with modules
- Fixed shop impossifications being placeable without using the impossification cost on undo/redo
Coasters
- Fixed an issue that sometimes made it impossible to insert a node into a placed off rail track
- Fixed the construction cost not being added back when performing undo/redo after placing a module
- Fixed a camera focus and zoom issue that would happen during construction of a coaster with a lot of branches
- Fixed coaster cars getting stuck at the Exit node of the Elevator upon changing the elevator height above 100m
- Fixed cars not exiting the Elevator module correctly
- Fixed the safety test failing for coasters with an Elevator module
- Fixed an instance that made it impossible to connect a station module with an existing track
- Fixed an issue where nodes on modules would disappear when hovering over them
- Fixed incorrect train speed being displayed each time a car reaches a station (split cars) under certain conditions
- Fixed the hook "Out of Order" failing in some instances
- Fixed the coaster getting stuck if the coaster editor was exited midway through a test run for the "High Tide" prefab
- Fixed instances of misplaced coaster cars on coaster prefabs after loading a save game
- Fixed car lift reset options no longer being accurate after loading a save game
- Fixed inconsistencies in the test simulations depending on the test speed
- Improved the visuals of the track connection of the Cannon module
- The test train now disappears after having an accident
Visitor Behavior
- Visitors do not try to use closed Transportation Rides anymore
- Fixed an instance where the visitor thought "We cannot reach..." was spammed infinitely
- Fixed visitors getting stuck on queues after entering and exiting the ride editor
- Fixed visitors getting stuck on entrance paths after moving a Coaster
- Fixed visitors moving erratically while entering and exiting certain impossified Flat Rides after relocating one
- Visitors now stay in the queue after impossifiying a continuous Flat Ride (e.g. Ferris Wheel)
Help Center/Tutorialisation
- Added the park entry fee help screen in Mission 3 - The Dawn of Impossification
- Added notifications for the park entry fee for Missions 4-8
- Added team goals around the park entry fee for Missions 5-7
Staff
- The impossified paramedic is now correctly equipped with a keytar
Heatmaps
- Fixed luxury toilets and staff lounges not being visible on heat maps
Color Customization
- Fixed color customization not working correctly on tracks, supports and the station platform
- Fixed the station module color returning to default in course editor in some occasions
- Fixed the uniform section disappearing for Flat Rides after impossification
Visual
- Fixed broken looking LODs of objects on lower view distance settings
- Fixed some visitors remaining in their color overlay after closing a heatmap
- Fixed the Day & Night cycle not working on some Sandbox maps
- Fixed minor light issues on several Flat Rides
- Fixed some ride operator idle animations starting to glitch after long times
UI
- Increased font size on Xbox Series X|S for better readability
- Fixed tooltips for Pitch Meeting choices not being displayed for any of the Campaign Missions via gamepad
- Fixed rides and shops outside of the owned area showing up in the Shops & Rides menu and being adjustable
- Fixed a wrong "Exit Editor" button prompt being displayed in Mission 1 - Ambitious Beginnings when playing with gamepad
- Fixed tooltips of certain modules remaining on the screen after building a coaster
- Fixed the tooltip for refund amount not being displayed for Flat Rides after demolishing any facility, scenery object or module structure
Settings
- Anti-Aliasing option has been removed and is enabled by default because of strong dependencies on anti-aliasing even on lower graphics settings
Audio
- Fixed Coaster module SFX triggering outside of 1st/3rd person camera
Localization
- Fixed minor spelling errors in multiple languages
Objectives
- Fixed an issue that caused sandbox and mission goals to not work or update correctly
Exploration Park
- Added three new linked help screens to some interaction stands
- Fixed multiple interaction stands in Milestones 2 and 3 that could not be completed after loading a save game
- Fixed edit options (delete/move) becoming available for preplaced coaster after loading a save game
Other
- Corrected wrongly assigned commentaries on impossifications
Park Beyond is available now for PlayStation 5, Xbox Series X|S and PC.
For more information about Park Beyond, check the latest news!