Starting today, players will be able to fight as Hawks and defeat the strongest Villains in MY HERO ONE’S JUSTICE 2. Hawks is a professional hero with incredible speed. His wings allow him to fly, making him a swift fighter able to throw deadly feathers to his opponents.
Discover more in the following trailer!
Hawks is the first of the five additional characters planned for MY HERO ONE’S JUSTICE 2. Each character is available to purchase individually or through the Season Pass.
Also available today, fans can cheer their favourite teams with Cheerleader outfits for Uraraka, Asui, Jiro, Yaoyorozu, Ashido, Hado and Toga. Each one of them wears unique colours to raise team spirit!
Adjustment details for PS4:1.05, Switch:1.0.3, XB1:1.0.0.7,Steam:1.0.0.3
System Common to Every Characters
Passive Down
- Adjusted to increase the amount of climb and make it easier to perform mid-air action after passive
- Extended the infinite time for 0.15 seconds
Normal passive skill
- Extended the infinite time for 0.1 second
Normal Combo
- Revised the bug of not being able to cancel couter attack during combo
Guard Cancel
- Changed every characters' damage to 0
Sidekick Attack (when calling for damage )
- Changed every characters' damage to 0
Midair Target Combo
- Revised the bug of not being able to move to mid-air target combo when if just guard succeeds during the fall after performing the mid-air target combo
Bug
- Revised the network error that had been happening right after the plus ultra performance.
Izuku Midoriya
Sidekick Attack
- Upward revised the rush speed and rush distance
Ochako Uraraka
Quirk Special 1
- Improved the tracking performance of the rocks launched
- Revised so that when launching a rock, it will come back to the character at a certain timing. The rocks will come back to the character at a certain timing even when it is far away from the character for some reason.
- Revised a phenomenon that when you put it out in the air, you can not move until you land
- Changed to bounce specific bullet while spinning
Quirk Special 2
- Improved the tracking performance of the flying rocks
- Revised the rock to always come back to the character regularly when kicking the rocks
Quirk Special 3
- Adjusted how the opponent blows when hit
Normal Combo
- Changed the details of the on the ground normal combo
Sidekick Attack
- Upward revised the tracking performance
Sidekick Plus Ultra
- Adjusted the damage from 7000 to 5500
Tsuyu Asui
On the Ground 3rd Stage Target Combo
- Changed so that you can't cancel quirk special 4 after the 3rd stage
Counter Attack
- Adjusted how to blow and rigidity when on the ground
Sidekick Attack
- Changed so that the sidekick that got thrown would do the sidekick attack, not the player, after being thrown
Denki Kaminari
Target Combo
- Changed slightly lower to the ground when hitting the 1st stage on the ground attack
Quirk Special
- hortened the rear gap when on the ground
Sidekick Attack
- Changed so that the attacks will go through objects on the stage
Sidekick Ultra Plus
- Downward revised the damage from 7800 to 5500
Others
- Shortened the way time(4.5→4.4)
Eijiro Kirishima
Sidekick Attack
- Upward revised the tracking speed before the attack
- Downward revised the moving distance when attacking
Momo Yaoyorozu
Target Combo
- Adjusted the opponent's falling speed of the 2nd stage on the ground
- Adjusted the timing to cancel from the 2nd stage on the ground to quirk special
Sidekick Plus Ultra
- Downward revised the damage from 10000 to 6000
Fumikage Tokoyami
Plus Ultra
- Revised the bug that Dark Shadow interrupts Pulse Ultra 1 with certain operations
Shota Aizawa
Quirk Special 2
- Improved attack range when he successfully deal opponent a knockout blow.
Tomura Shigaraki(before style)
Plus Ultra All
- Revised the bug of not being able to attack the opponent when floating
Dabi
Unblockable Attacks
- Upward revised the speed to attack
Himiko Toga
Quirk Special 1
- Changed to not be able to transform when hit by Twice's clone or Tokoyami's dark shadow during the solo mode.
Others
- Revised to release transform status and transform available status by resetting the position of traning mode. transform to release
Endeavor
Plus Ultra 1
- Changed to force the opponent be knocked down when the explosion hits
Mirio Togata
Target Combo
- Shortened the hurting time of the 3rd stage on the ground target combo
Sidekick Attack(when calling for damage)
- Revised the bug of invincible status being released
Quirk Special 1
- Revised a bug that guard can be performed during transparent activation under certain conditions
Tamaki Amajiki
Plus Ultra 1
- Changed cut off tracking with evasion action
Mina Ashido
Quirk Special 3
- Upward revised turning performance of the kick after break dance
Minoru Mineta
Target Combo
- Changed so that the opponent will not be knocked down when the 2nd on the ground combo target hits the opponent in mid-air
Quirk Special 4
- Bugs that when play with Minoru on 2P,his attack won't work to his opponent has been improved.
Sidekick Plus Ultra
- Revided the damage from around 8000 to around 5500
- Revised to suppress the phenomenum of the last attack not being hit
Camie Utsushimi
Target Combo
- Downward revised the occurence speed when on the ground
Quirk Special 2
- Shortened the time to be able to use quirk special 2 again after performing a trick
Plus Ultra 1
- Stabled hits by the wall
Unguardable Attack
- Adjusted so that guarding is disabled from the first stage
- Decreased the occurence speed
Sidekick Attack
- Adjusted the reload time(20→30)
- Decreased the following speed when put out on the ground, increased the following speed when put out in the air
- Decreased the occurence speedAdjusted Camie's upper part hit judgment to be smaller
- Shortened the rigidity due to the damamge after throwing
- Increased the falling speed when being thrown
Seiji Shishikura
Target Combo
- Shortened the rigidity due to the damamge of 2nd on the ground target combo
- Changed the blowing angle of the 2nd on the ground target combo
Guard Cancel
- Shoetened the time until an attack occurs
- Shortened the distance to go back
Sir Nighteye
Target Combo
- Stabled the third stage hit on the ground target combo
- Adjusted so that it would be easier to connect the combo ofthe 1st stage mid-air target combo
Mid-air Quirk Special3
- Adjusted to hold down the distance of blowing when finished
Sidekick Attack
- Adjusted bullet firing position for on the ground attacks
- Downward revised the turning performance
- Changed to not be able to cut the guidance by evasion action before throwing bullets
Gang Orca
Quirk Special 1
- Revised the attack judgement of above ground quirk special 1
- Revised so that mid-air Quirk Special 1 will not disappear even it hits the ground or ceiling
- Revised the blowing distance of mid-air quirk special 1
- Adjusted the timing to allow dash cancel of mid-air quirk special 1
Quirk Special 2
- Adjusted the timing to allow dash cancel
Sidekick Plus Ultra
- Adjusted the damage from 6800 to 6000
Fat Gum
Fat Gum(fat)
Quirk Special 4
- Changed the timing to cancel plus ultra 1, plus ultra 2, plus ultral all (always→Don't allow until finish attack hits the opponent)
Fat Gum (skinny)
Counter Attack
- Increased the occurrence speed of above ground counter attack
- Extended the tracking disatance of midair counter attack
- Increased the falling speed by the damage offirst stage mid-air counter attack
- Reduced the blowingof the 1st mid-air counter attack and extended the grace period from the 1st stage to the 2nd stage
- Redused the rigidity of the 2nd mid-air counter attack
Quirk Special 1
- Shortened the overall tracking performance for quirk attack 1 of the third stage attack
- Reduced the rear gap of the first and second stage of mid-air quirk attack
Quirk Special 2
- Changed to be able to take ukemi during damage
- Increased the falling speed due the damage
Quirk Special 3
- Increased the speed to eat takoyaki after being attacked
- Changed the number of times needed to gain weight from 3 to 4
- Changed the time needed to gain wight and lose weight to be invincible with the effect of fire
- Changed to be invincible until you start to gain weight and lose weight with the effect of fire
Plus Ultra 1
- Changed not to be passive when knocked down
Kai Chisaki(Overhaul)
Midair Quirk Special 1
- Adjusted the cancel timing of quirk special and plus attack after landing.
Sidekick Attack
- Upward revised the turning performance ofmid-air attack
- Adjusted bullet firing position for mid-air attacks
Kai Chisaki ver2
Quirk Special 2
- Reduced the damage
Plus Ultra 1
- Revised not to do the last attack when being guarded
- Revised the bug of damage being varied
Sidekick Attack
- Downward revised the turning performance
Sidekick Plus Ultra
- Revised the damage froom 4500 to 6000
- Revised not to do the last attack when being guarded
- Revised the bug of damage being varied
Twice
Quirk Special 4
- Changed to reset the weapon status when summoning Yaoyorozu
Mr.Compress
Target Combo
- Extended the distance to end of the first on the ground combo's tracking
- Increased the occurrence speed of the third stage on the ground target combo
- Increased the turning speed of the first stage mid-air target combo
- Shortened the rigidity due to the damage of first stage mid-air target combo
Counter Attack
- Shortened the rigidity time of the one who got damaged by mid-air counter attack
- Adjusted the one that got damaged by the mid-air counter attack to blow stronger
- Adjusted to increase the attack judgement of mid-air counter attack
- Increased the turning speed of the midair counter attack.
Quirk Special1
- Shortened the waiting time to accept decompression
- Adjusted to accept dash cancel faster
Quirk Special4
- Adjusted the bug of the opponent not being displayed when the opponent get attacked while being compressed.
- Changed the timing to cancel plus ultra 1, plus ultra 2, plus ultral all. (always→Don't allow until throwing)
Sidekick Plus Ultra
- Adjusted the phenomenum of the bullet not hitting the character after rebounding from the ceiling
Izuku Midoriya 100%
Plus Ultra 1
- Improved the power to vanish the oponent's bullet
Playable Nomu
Sidekick Plus Ultra
- Downward revised the damage from 8000 to around 5800