ELDEN RING SYMPHONIC ADVENTURE
Fully-immersive live-to-picture symphonic concert with the music from ELDEN RING all completely synchronized to cutting edge video screen, lighting and special sound effects
ELDEN RING Symphonic Adventure is the official ELDEN RING concert presented by Bandai Namco Entertainment and FromSoftware, based on the innovative system “Narrative Symphonic Experience” developed exclusively by Overlook Events.
Two-hour of symphonic music all completely synchronized to the best moments from the multi-awarded video game of Hidetaka Miyazaki.
It is a truly immersive experience that will be at the heart of this new concert production, basing its concept on three fundamental principles.
Dates & Locations
Adventure & Epic Music
ELDEN RING Symphonic Adventure will be performed by a full symphonic orchestra and choir for the most impressive performance, never seen before! Musicians and singers on stage will perform the dramatic and epic music from ELDEN RING in its purest classic form, with a wide range of instruments.
Nearly 50 different compositions will be performed, shaped into long musical suites to keep the extraordinary musical journey feeling that every ELDEN RING player had, exploring the Lands Between. Every piece of music will have a function.
A narrative purpose into the story. ELDEN RING Symphonic Adventure is not only a concert, but a real narrative symphonic experience.
ELDEN RING is one-of-a-kind adventure video game, with an original story that takes players in an astounding world for a quest bigger than everything they have seen before. With its open world, its landscapes, its mysteries and its enemies, the game tells a story that is worthy of the greatest epic sagas of our times. For ELDEN RING Symphonic Adventure, the sense of the story and the idea of exploring the world and encountering enemies had to remain intact. Thus, the concert will express the full narrative sense of ELDEN RING from the beginning of the Tarnished’s quest, to the final encounter with the Elden Beast. A simple concert couldn’t recreate this incredible journey, but ELDEN RING Symphonic Adventure is precisely created for it.
These two first fundamental principles will crystallize together to offer the best video game music concert never created. Music, storytelling, sound effects and lights will merge to give a unique immersive experience to the audience.
Overlook Event’s narrative system allows the creators to achieve incredible synchronization accuracy, previously only achievable in pre-recorded environments. In this way, the music and the storytelling of ELDEN RING will stay intact, to preserve and transcend the original work of Hidetaka Miyazaki, keeping all its fundamental elements together in a two-hours concert format.
Rise, Tarnished, and be guided by grace to brandish the power of the ELDEN RING and become an Elden Lord in the Lands Between.
In the Lands Between ruled by Queen Marika the Eternal, the ELDEN RING, the source of the Erdtree, has been shattered.
Marika's offspring, demigods all, claimed the shards of the ELDEN RING known as the Great Runes, and the mad taint of their newfound strength triggered a war: The Shattering. A war that meant abandonment by the Greater Will.
And now the guidance of grace will be brought to the Tarnished who were spurned by the grace of gold and exiled from the Lands Between. Ye dead who yet live, your grace long lost, follow the path to the Lands Between beyond the foggy sea to stand before the ELDEN RING.
And become the Elden Lord.
Bandai Namco Entertainment and FromSoftware present
An Overlook Events Original Production
From the game created and directed by Hidetaka Miyazaki
Original music composed and arranged by Tsukasa Saitoh, Shoi Miyazawa, Yoshimi Kudo, Yuka Kitamura et Tai Tomisawa
Creators & Producers: Yoann Berger, Romain Dasnoy, Cédric Littardi
Concept, Setlist, Storytelling, Music Director: Romain Dasnoy
Editing, Mapping, Storytelling & Technical Director: Yoann Berger
Setlist, Storytelling: Jean de Roubin
Conductor: Adrián Ronda Sampayo
Orchestration and Music Supervision: Yann Stoffel, Philippe Perrin
Game Capture Artist: Guillaume Peronnin