News, Patch Notes
05/10/2023

ARMORED CORE VI FIRES OF RUBICON - Regulation Update 1.03.1

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ARMORED CORE VI FIRES OF RUBICON - Patch Notes 1.03.1

 

A new regulation patch (1.03.1) has been distributed to make gameplay balance adjustments and bug fixes. Please apply the latest patch before playing the game.

 

Targeted Platforms:

PlayStation 4 / PlayStation 5 / Xbox One / Xbox Series X|S / Steam

 

MAJOR ITEMS INCLUDED IN THE LATEST REGULATION UPDATE

 

Balance Adjustments

Weapon Units

EXPLOSIVE THROWER “DF-ET-09 TAI-YANG-SHOU”: increased Effective Range/Total Rounds, decreased Reload Time

 

LINEAR RIFLE “LR-036 CURTIS”: decreased Recoil/Charge Time

 

LINEAR RIFLE “LR-037 HARRIS”: increased Chg. Attack Power/Cooling, decreased Charge Time

 

SHOTGUN “SG-026 HALDEMAN”: decreased Direct Hit Adjustment

 

SHOTGUN “SG-027 ZIMMERMAN”: decreased Attack Power/Impact/Accumulative Impact/Direct Hit Adjustment

 

HANDGUN “HG-003 COQUILLETT”: increased Total Rounds

 

HANDGUN “HG-004 DUCKETT”: increased Total Rounds

 

BURST HANDGUN “MA-E-211 SAMPU”: increased Total Rounds

 

NEEDLE GUN “EL-PW-00 VIENTO”: increased Total Rounds

 

BAZOOKA “DF-BA-06 XUAN-GE”: increased Projectile Speed, decreased Reload Time

 

BAZOOKA "MAJESTIC”: increased Projectile Speed, decreased Reload Time

 

BAZOOKA “LITTLE GEM”: increased Projectile Speed, decreased Reload Time

 

DETONATING BAZOOKA “44-141 JVLN ALPHA”: increased Projectile Speed, decreased Reload Time

 

GRENADE “DF-GR-07 GOU-CHEN”: increased Total Rounds/Projectile Speed, decreased Reload Time. Rounds now explode upon reaching their Effective Range, even if they don’t make contact

 

GRENADE “DIZZY”: increased Total Rounds/Projectile Speed, decreased Reload Time. Effective Range also adjusted. Rounds now explode upon reaching their Effective Range, even if they don’t make contact

 

GRENADE “IRIDIUM”: increased Total Rounds/Projectile Speed, decreased Reload Time. Reduced sway caused by accumulated Recoil. Effective Range also adjusted. Rounds now explode upon reaching their Effective Range, even if they don’t make contact

 

PLASMA RIFLE “IA-C01W1: NEBULA”: decreased Chg. Attack Power/Chg. Impact/Chg. Accum. Impact, increased Charge Time

 

SIEGE HAND MISSILE “WS-5000 APERITIF”: increased Reload Time, decreased Guidance

 

GRENADE CANNON “EARSHOT”: decreased Reload Time. Rounds now explode upon reaching their Effective Range, even if they don’t make contact

 

GRENADE CANNON ”SONGBIRDS”: decreased Attack Power/Impact/Accumulative Impact. Rounds now explode upon reaching their Effective Range, even if they don’t make contact

 

STUN NEEDLE LAUNCHER “VE-60SNA”: decreased Impact/Accumulative Impact/Direct Hit Adjustment/Attack Power on consecutive attacks

 

LASER CANNON “VP-60LCS”: increased Total Rounds

 

DIFFUSE LASER CANNON “VP-60LCD”: increased Total Rounds

 

PULSE SHIELD LAUNCHER “EULE/60D”: increased Total Rounds/Pulse Shield Durability, decreased Weight/EN Load

 

LIGHT WAVE CANNON “IA-C01W3: AURORA”: decreased EN Load. Energy Firearm Spec now applies to this weapon

 

DUAL MISSILE “BML-G1/P31DUO-02”: increased Attack Power/Impact/Accumulative Impact/Guidance/Projectile Speed

 

DUAL MISSILE “BML-G1/P32DUO-03”: increased Attack Power/Impact/Accumulative Impact/Guidance/Projectile Speed

 

DUAL MISSILE “BML-G2/P08DUO-03”: increased Attack Power/Impact/Accumulative Impact/Guidance/Projectile Speed

 

ACTIVE HOMING MISSILE “BML-G3/P04ACT-01”: increased Guidance/Homing Lock Time/Projectile Speed

 

ACTIVE HOMING MISSILE “BML-G3/P05ACT-02”: increased Guidance/Homing Lock Time/Projectile Speed

 

NEEDLE MISSILE “EL-PW-01 TRUENO”: decreased Guidance. Projectiles now follow a stable trajectory

 

CORAL MISSILE “IB-C03W3: NGI 006”: decreased Chg. Attack Power/Chg. Impact/Chg. Accum. Impact/Direct Hit Adjustment

 

LASER ORBIT “45-091 ORBT”: increased Attack Power/Direct Hit Adjustment/Ideal Range/Effective Range/Projectile Speed

 

LASER TURRET “VP-60LT”: increased Projectile Speed/Laser Turret Attack Frequency

 

Frame Parts

HEAD “AH-J-124 BASHO”: increased System Recovery

 

HEAD “HD-011 MELANDER”: increased Attitude Stability/System Recovery

 

HEAD “HD-033M VERRILL”: increased System Recovery

 

HEAD “HD-012 MELANDER C3”: increased Attitude Stability/System Recovery

 

HEAD “DF-HD-08 TIAN-QIANG”: increased Attitude Stability/System Recovery

 

HEAD “VP-44S”: increased Attitude Stability/System Recovery

 

HEAD “VP-44D”: decreased Attitude Stability

 

HEAD “VE-44A”: increased Attitude Stability/System Recovery

 

HEAD “HC-2000 FINDER EYE”: increased System Recovery

 

HEAD “HC-2000/BC SHADE EYE”: increased System Recovery

 

HEAD “HC-3000 WRECKER”: increased System Recovery

 

HEAD “HS-5000 APPETIZER”: increased Attitude Stability/System Recovery

 

HEAD “EL-TH-10 FIRMEZA”: increased System Recovery

 

HEAD “EL-PH-00 ALBA”: increased System Recovery

 

HEAD “20-081 MIND ALPHA”: increased Attitude Stability/System Recovery

 

HEAD “20-082 MIND BETA”: decreased System Recovery

 

HEAD “IB-C03H: HAL 826”: increased Attitude Stability

 

CORE “NACHTREIHER/40E”: increased Attitude Stability/Generator Output Adj.

 

CORE “IA-C01C: EPHEMERA”: decreased AP/Anti-Energy Defense/Anti-Explosive Defense/Attitude Stability

 

ARMS “AA-J-123 BASHO”: decreased Anti-Kinetic Defense/Anti-Explosive Defense

 

ARMS “AA-J-123/RC JAILBREAK”: decreased Anti-Kinetic Defense/Anti-Explosive Defense

ARMS “AR-011 MELANDER”: increased Recoil Control

 

ARMS “AR-012 MELANDER C3”: increased Recoil Control

 

ARMS “DF-AR-08 TIAN-QIANG”: increased Recoil Control

 

ARMS “DF-AR-09 TIAN-LAO”: increased Recoil Control

 

ARMS “VP-46S”: increased Recoil Control

 

ARMS “VP-46D”: increased Recoil Control

 

ARMS “NACHTREIHER/46E”: increased Recoil Control

 

ARMS “VE-46A”: increased Recoil Control

 

ARMS “AC-2000 TOOL ARM”: increased Recoil Control

 

ARMS “AS-5000 SALAD”: increased Recoil Control

 

ARMS “EL-TA-10 FIRMEZA”: increased Recoil Control

 

ARMS “EL-PA-00 ALBA”: increased Recoil Control

 

ARMS “04-101 MIND ALPHA”: increased Recoil Control

 

ARMS “IA-C01A: EPHEMERA”: increased Recoil Control

 

ARMS “IB-C03A: HAL 826”: increased Recoil Control

 

BIPEDAL “AL-J-121 BASHO”: increased Attitude Stability/Jump Distance

 

BIPEDAL “AL-J-121/RC JAILBREAK”: increased Attitude Stability/Jump Distance

 

BIPEDAL “LG-011 MELANDER”: increased Attitude Stability/Jump Distance

 

BIPEDAL “LG-012 MELANDER C3”: increased Attitude Stability/Jump Distance

 

BIPEDAL “DF-LG-08 TIAN-QIANG”: increased Attitude Stability/Jump Distance

 

BIPEDAL “VP-422”: increased Attitude Stability/Jump Distance

 

BIPEDAL “VE-42A”: increased AP/Attitude Stability/Jump Distanc

 

BIPEDAL “2C-2000 CRAWLER”: increased Attitude Stability/Load Limit/Jump Distance

 

BIPEDAL “2C-3000 WRECKER”: increased AP/Attitude Stability/Jump Distance

 

BIPEDAL “2S-5000 DESSERT”: increased AP/Attitude Stability/Jump Distance

 

BIPEDAL “EL-TL-10 FIRMEZA”: increased Jump Distance

 

BIPEDAL “EL-PL-00 ALBA”: increased Attitude Stability/Jump Distance

 

BIPEDAL “06-041 MIND ALPHA”: increased Attitude Stability/Jump Distance

 

BIPEDAL “IA-C01L: EPHEMERA”: increased Attitude Stability/Jump Distance

 

BIPEDAL “IB-C03L: HAL 826”: increased Attitude Stability/Jump Distance

 

REVERSE JOINT “KASUAR/42Z”: increased Attitude Stability

 

REVERSE JOINT “06-042 MIND BETA”: increased Attitude Stability

 

REVERSE JOINT “RC-2000 SPRING CHICKEN”: increased Attitude Stability

 

TETRAPOD “LG-033M VERRILL”: decreased AP

 

TETRAPOD “VP-424”: decreased AP

 

TANK “EL-TL-11 FORTALEZA”: decreased Anti-Kinetic Defense/Anti-Energy Defense/Anti-Explosive Defense/Attitude Stability

 

Inner Parts

BOOSTER “AB-J-137 KIKAKU”: increased Upward Thrust

 

BOOSTER “BST-G1/P10”: increased Upward Thrust

 

BOOSTER “BST-G2/P04”: increased Upward Thrust

 

BOOSTER “BST-G2/P06SPD”: increased Upward Thrust

 

BOOSTER “ALULA/21E”: increased Upward Thrust

 

BOOSTER “FLUEGEL/21Z”: increased Upward Thrust

 

BOOSTER “BC-0600 12345”: increased Upward Thrust

 

BOOSTER “BC-0400 MULE”: increased Upward Thrust

 

BOOSTER “IA-C01B: GILLS”: increased Upward Thrust

 

BOOSTER “IB-C03B: NGI 001”: increased Upward Thrust

 

FCS “FCS-G2/P05”: decreased Close-Range Assist

 

FCS “FC-006 ABBOT”: decreased Close-Range Assist

 

FCS “FC-008 TALBOT”: decreased Close-Range Assist

 

GENERATOR “AG-J-098 JOSO”: increased EN Capacity/Supply Recovery/Energy Firearm Spec

 

GENERATOR “AG-E-013 YABA”: increased EN Capacity/Supply Recovery/Energy Firearm Spec

 

GENERATOR “AG-T-005 HOKUSHI”: increased EN Capacity/Energy Firearm Spec

 

Expansion

EXPANSION “PULSE PROTECTION”: increased Resilience

 

EXPANSION “TERMINAL ARMOR”: increased Duration

 

  • Adjusted Attitude Recovery rate according to Total Weight. ACS Strain now dissipates much faster on lighter ACs, and slightly slower on heavier ACs
  • Adjusted various Boost Speed rates according to Total Weight
  • Decreased top speed during Assault Boost for heavier ACs
  • Decreased Boost Kick attack range for Tetrapod legs
  • Increased EN Consumption while hovering with Tetrapod legs
  • Decreased Impact reduction effect during Assault Boost
  • Decreased Impact/Accumulative Impact dealt when colliding with enemies during Assault Boost
  • Decreased Impact/Accumulative Impact dealt by Boost Kick from all leg types except Reverse Joint
  • Adjusted damage dealt by certain weapons when attacking the pulse shield deployed from PULSE SHIELD LAUNCHER “EULE/60D”

 

Bug fixes

  • Fixed a bug with CORAL OSCILLATOR “IB-C03W2: WLT 101” where charged attacks would have stronger tracking than intended when using Tetrapod legs
  • Fixed a bug where the attack warning marker would not display for an enemy AC firing DETONATING MISSILE “45-091 JVLN BETA” equipped to the left back slot
  • Fixed a bug where the attack warning sound would not play correctly for an enemy firing GRENADE “IRIDIUM”
  • Fixed a bug where charged attacks from LIGHT WAVE BLADE “IA-C01W2: MOONLIGHT” and CORAL OSCILLATOR “IA-C01W7: ML-REDSHIFT” would clip through certain structures/objects
  • Fixed a bug where reloading with a full magazine would cause certain weapons to fire unintentionally
  • Other bug fixes

 

 

The version number of this update shown at the lower right corner of the Title Screen will be as follows:

App Ver. 30

Regulation Ver. 1.03.1 *

 

This regulation update is required for online play.

 

We will continue to provide improvement updates in the future to allow players to further enjoy ARMORED CORE VI FIRES OF RUBICON.

Thank you all for your support.

 

*Notice to PS4, PS5, XboxOne and XSX|S players:

If the game is set to boot to offline mode in the Network Settings inside the System Menu, the latest regulation files will not be downloaded. Please ensure the game is set to online mode before attempting to apply this update.

ARMORED CORE VI FIRES OF RUBICON

Release Date:
Description:

By combining FromSoftware’s longstanding expertise in mech games and their signature robust gameplay, ARMORED CORE VI FIRES OF RUBICON will be a new action experience.

Platforms:
PS4
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PS5
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Xbox One
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Xbox Series X|S
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PC