TEKKEN 7 PS4®/Xbox One/STEAM Ver.3.21 Update Note (As of February 12th, 2020)
Update data Ver.3.21 will include the following updates.
Battle balance adjustment PS4® Xbox One STEAM
Made adjustments to game balance for certain characters. Please see the details
LEROY |
2nd hit 6th hit 7th hit |
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・Changed the damage from 32 to 27. | ||
・Decreased the distance between the character and the opponent when the move is guarded. | ||
・Changed the damage from 14 to 10. | ||
・Changed opponent's behavior when guarded *Frame advantage will become +0 frames → -4 frames when guarded ・Changed opponent's behavior when counter hit |
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・Changed the damage from 15 to 12. ・Crouch status removed. |
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(During Counter Hit) | ・Changed the damage from 30 to 25. | |
・Changed the damage from 20 to 17. ・Changed the frame advantage when guarded from -5 frames to -9 frames. ・Decreased the distance between the character and the opponent when the move is guarded. ・Changed the frame advantage upon hit from +6 frames to +2 frames. ・Increased whiff recovery animation by 10 frames. |
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・Decreased the range of the attack. | ||
・Decreased the distance between the character and the opponent when the move is guarded. | ||
・Changed the frame advantage when guarded from +1 frame to -2 frames. ・Homing decreased. *Loses homing attack |
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・Changed the damage from 28 to 25. ・Decreased the distance between the character and the opponent when the move is guarded. |
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While rising | ・Changed the damage from 10 to 8. ・Decreased the distance between the character and the opponent when the move is guarded. |
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(While enemy is down) | ・Changed the damage from 15 to 13. | |
(Once per match) | ・Changed 3rd hit's damage from 25 to 15. | |
Time with enemy attack | ・Increased recovery animation by 5 frames. |
*Recorded battles in MY REPLAY&TIPS from previous versions cannot be used after this update due to the change of battle balance.