Echoes of Aincrad - Update File Ver.1.0.5 Distribution Announcement

Echoes of Aincrad - Patch Ver.1.0.5 Announcement

An update file (Ver.1.0.5) has been released on August 7th, 2026 to adjust game balance and address identified issues.

We apologize for the inconvenience, but please apply the latest update file to enjoy the game.

Version After Applying This Update

Ver.1.0.5 (The version number can be checked on the title screen.)

Supported Platforms

PlayStation 5 / XBOX Series X|S / STEAM

Purpose of Balance Adjustments

Thank you for playing Echoes of Aincrad. We, as the development team, deeply appreciate and are filled with joy as we watch various strategies and enthusiastic adventures produced by each user from the title release onward.

We provide balance adjustment at this update with the purpose of drawing out an appeal of "various types of weapons", so that both new players and those who have already completed the game can enjoy fresh experiences.

In addition, we are planning to add a new additional difficulty level which is beyond Very Hard within 2026.  

*Please note that balance adjustments are also planned to be implemented when a new difficulty level is added.

The gameplay experiences will significantly change not only with the Death Game Mode but by changing difficulty settings.

Please try varying gameplay and enjoy journeys through Aincrad with your unique playstyle.  

We hope to deliver deeper and more exciting exploration experiences to all of you.

Feature Additions

Added an ON/OFF feature for the Severing Kill Animation.

Changed so that slow motion/camera effects can be ON/OFF when defeating enemies with disconnect attacks by selecting the Game Play Setting tab in the Main Menu's Settings.

Balance Adjustments

  • Adjusted difficulty levels

Adjusted the enemy strength and the number of enemies appearing for the Story to Hard difficulty levels, which had an extremely lower difficulty than the Very Hard level, so that players can enjoy more challenging and engaging combat.

  • Parameters

Enhanced enemy HP and attack power for the Normal and Hard difficulty levels.

  • Adjustment of the number of enemies appearing

Increased the number of enemies appearing for the Story, Normal and Hard difficulty levels.

  • Some enemies' multi-hit settings are relaxed.

Relaxed attack damage amount from some enemies when using a Sword Skill's Super Armor.

  • Quests

Increased the number of Healing Potions provided as starting equipment for the main quest "Summons", and newly granted a Bombstone.

Enhanced some quest bosses' HP and attack power.

  • Partners
    • Argo
      • Reduced the Support SP Increased and the additional damage correction value, as the high buff effectiveness of the Support Skill 《Analyze》 had narrowed partner choices.
  • Adjustment for the SP gauge recovery rate per weapon.
  • Adjusted the gained SP amount per weapon when Normal Attacks and Heavy Attacks hit enemies.
  • Adjusted the gained SP amount appropriately for weapons with high-speed motion and high hit counts.
  • Increased the gained SP amount for weapons with slow-speed motion and low hit counts.
  • Upward adjustments  

Two-Handed Swords/Two-Handed Axes

  • Downward adjustments

Swords/Rapiers/Daggers/Maces

  • Individual Weapon Adjustment
    • Swords: the unique mod for the Dress Swords 《Sword Barrier》.
      • Reduced the granted barrier value and extended cooldown.
    • Daggers: the unique mod for the Mournflower 《Supreme Shooter》.
      • Reduced additional Damage Multiplier and cooldown for throwing Sword Skills.

Sword Skill Adjustments  

Improved general gameplay performance and implemented downward adjustments of some Sword Skills.

Swords

▲Upward adjustments

《Horizontal Square》

Enhanced the Sword Skill motion speed and shortened duration from the move startup to its completion.

Daggers

▲Upward adjustments

Single Shoot

Enhanced the Sword Skill motion speed and shortened duration from the move startup to its completion.

Kaynine

Enhanced the Sword Skill motion speed and shortened duration from the move startup to its completion.

Rapid Bite

Enhanced the Sword Skill motion speed and shortened duration from the move startup to its completion.

Fad Edge

Enhanced the Sword Skill motion speed and shortened duration from the move startup to its completion.

Spiral Riser

Enhanced the Sword Skill motion speed and shortened duration from the move startup to its completion.

▼Downward adjustments

Strike Rain

Reduced damage and ATK correction value and increased cooldown and SP Cost.

Hornet Swarm

Reduced damage and ATK correction value.

Two-Handed Axes

▲Upward adjustments

Roaring Jolt

Reduced SP Cost at low Sword Skill levels.

Enhanced the Sword Skill motion speed and shortened duration from the move startup to its completion.

Whirlwind

Reduced SP Cost at low Sword Skill levels.

Enhanced the Sword Skill motion speed and shortened duration from the move startup to its completion.

Fierce Shock

Reduced SP Cost at low Sword Skill levels.

Chain Angler

Reduced SP Cost at low Sword Skill levels.

Enhanced the Sword Skill motion speed and shortened duration from the move startup to its completion.

Volcano

Reduced SP Cost at low Sword Skill levels.

Rockfang

Reduced SP Cost at low Sword Skill levels.

Enhanced the Sword Skill motion speed and shortened duration from the move startup to its completion.

Gravity

Implemented upward adjustments for ATK correction value.

Maces

▲Upward Adjustments

Riot Smash

Enhanced the Sword Skill motion speed and shortened duration from the move startup to its completion.

Double Cleave

Enhanced the Sword Skill motion speed and shortened duration from the move startup to its completion.

Tri-Horn Medley

Enhanced the Sword Skill motion speed and shortened duration from the move startup to its completion.

Spiritfall

Enhanced the Sword Skill motion speed and shortened duration from the move startup to its completion.

Clashbang

Enhanced the Sword Skill motion speed and shortened duration from the move startup to its completion.

▼Downward Adjustments

Absorbing Strike

Implemented downward adjustments for ATK correction value and cooldown.

     

Two-Handed Swords

▲Upward Adjustments  

Cascade

Reduced SP Cost at low Sword Skill levels.

Reduced charge time and shortened duration from the move startup to its completion.

Piercing Blast

Reduced SP Cost at low Sword Skill levels.

Enhanced the Sword Skill motion speed and shortened duration from the move startup to its completion.

Backlash

Reduced SP Cost at low Sword Skill levels.

Reduced charge time and shortened duration from the move startup to its completion.

Blade Torrent

Reduced SP Cost at low Sword Skill levels.

Reduced charge time and shortened duration from the move startup to its completion.

Brave Leep

Reduced SP Cost at low Sword Skill levels.

Reduced charge time and shortened duration from the move startup to its completion.

Cyclone

Implemented upward adjustments for damage and ATK correction value.

Vertical Buster

Reduced charge time and shortened duration from the move startup to its completion.

Fixes for the confirmed issues

  • Fixed an issue where, after unlocking the boss area's barrier on the "Summons" quest, gameplay rarely progresses while the blackout persists following enemies' appearing effects.
  • Fixed an issue where the players rarely became invincible during quests.
  • Fixed an issue where, in some quests, players could enter boss areas without accessing the Magical Seals before encountering the quest bosses.
  • Fixed an issue where the orange hit-effect persisted when defeating close range enemies with Daggers' Sword Skill 《Single Shoot》 and 《Strike Rain》.
  • Fixed an issue where the number of items decreased in the Inventory during quests when activating the bonus mod "Items Carried + 1" with INT at 30 through the effect of the unique mod "Armor of Wisdom" of Tops "Soulforce Robe".
  • Fixed an issue where an undefeatable enemy could be defeated, and it caused gameplay progression to stop, when using the unique mod "Soul Bite" of the Sword "Death's Salvation".
  • Fixed other minor issues.

Future Plans

The entire development team will continue to provide balance adjustments, etc., at the timing of DLC and other distribution so that more users can enjoy the game experiences.

As mentioned earlier, we are planning to add a new additional difficulty level which is beyond the Very Hard within 2026. Please wait for the updates.。

Thank you for your continued support of Echoes of Aincrad.

Echoes of Aincrad is available on PS5, Xbox Series X|S and PC

Shop now

For more information about Echoes of Aincrad check out the latest news!