SOULCALIBUR VI
Release Date :
19/10/2018
Description:
Two decades after its first iteration, SoulCalibur VI returns to its roots while bringing brand-new gameplay features to the fight.
News

SOULCALIBUR VI Update Ver. 1.50 Patch Notes

5 August 2019

Cassandra the Warring Maiden joins her sister on the Stage of History today! Unlock her with the SOULCALIBUR VI Season Pass or get her as a standalone DLC.

 

Along with Cassandra, we’ve released patch 1.50, which includes the following content:

 

Story

Temple stage with the evening in the background is added.

Note: This stage is limited to Cassandra's story.

 

Training

- Cursor remembers previous selection when selecting Combat Lessons.

- Soul Charge remains after reset position in Training Mode. Positioning and Soul Charge will be reset by pressing left stick (L3) + L1 + R1 at the same time.

- Action adjustments: If CPU is crouching when shifting "Action1" to "Action2", make him stand up first and then do action 2. At the end of "Action1" after selecting "Play Command Record" as "Action2", have been changed.

Note: When action setting system in Training Mode (including Play Command Record) is being used, action speed would be fast as possible.

- Change the default display to "Return to Previous Mode" when return from Rank match.

Note: Change selection to "Return to Previous Mode" at result screen after Rank match battle.

 

Network

- Soul charge remains after reset position.

Note: Added consecutive battle in Casual match.

- Added ON/OFF option for opponent's creation character in Rank match and Casual match. When it's "OFF", opponent's costume will be displayed as default.

 

Creation

- Names for custom-created characters can now be input in Japanese (2 byte letters)

- Color selection of extra parts "Butterfly Antennas" is added.

 

Casual match

- Able to see host player's license when room searching in Casual match.

- Added sound effect when matching in Arcade mode or Training mode.

 

Character selection

- Cursor remembers the previous position for each players when selecting creation character.

- Cursor remembers the previous position when selecting character's weapon.

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