GOD EATER 3
Release Date :
08/02/2019
Description:
Create your character, and fight for the survival of human-kind in GOD EATER 3. Select your weapon from a wide range of God Arcs and face brand new Aragamis in dynamic high-speed battles.
News

GOD EATER 3 - Free Update Ver. 1.40

28 June 2019

New functions and contents of Ver. 1.40.

 

Time Attack Mission Added

New content “Time Attack Mission” has been added. The time attack mission displays the time elapsed from when the mission started, and also the HP of the target Aragami is displayed on the screen, which differs from normal missions.

God Eater 3 - Time Attack

Players can earn one of 3 types of medals depending on the time they spent to clear the mission, and also rewards will be given depending on the number of medals the player gets. Challenge the mission with your favorite God Arc!

 

Character Customization

Additional new costumes. New costumes will also be available in this update. The costumes will be something sporty, where players can earn as a reward of the time attack missions. Dress up your protagonist with these costumes!

God Eater - Costumes

 

Ver. 1.40 Balance Adjustment

Adjusted the basic attack power of each God Arc and adjusted the power and motion of Burst Arts.

*Power of the Burst Arts written below are all level 5.

 

Short Blade

Basic Attack Power: Increased basic attack power by 36.5% from Ver. 1.30.

 

Burst Arts

  • Specht: Adjusted its power for each hit. 1st hit power: 110 -> 130, 2nd hit power:120 -> 140, 3rd ~ 4th hit power: 130 -> 150, 5th hit power: 150 -> 175 
  • Ashura Slash: Attack power adjusted: 85 -> 200
  • Scorpion: Attack power adjusted: 350 -> 400
  • Rising Shock: Attack power adjusted: 110 -> 100
  • Dead End: Attack power adjusted: 155 -> 135
  • Licht Kreuz: Attack power adjusted: 210 -> 400
  • Sylpheed: Attack power adjusted: 130 -> 145
  • Rampaging Comet: Attack power adjusted: 330 -> 310
  • Stinging Flare: Attack power adjusted: 250 -> 300
  • Heaven and Earth: Attack power adjusted: 100 -> 130

 

Long Blades

Basic Attack Power: Increased basic attack power by 15% from Ver. 1.30

 

Burst Arts

  • Morning Calm: 1st hit power: 115 -> 120, 2nd hit power: 125 -> 130, 3rd hit power: 135 -> 140, 4th hit power: 145 -> 150
  • Shining Ray: Attack power adjusted: 300 -> 330
  • Gunner’s Paradise: Attack power adjusted: 25 -> 40
  • Sacred Edge: Attack power adjusted: 200 -> 300
  • Void Cutter: Attack power adjusted: 140 -> 125
  • Spinning Descent: Attack power adjusted: 320 -> 390, Additional hit power adjusted: 35 -> 40
  • Flashing Blade: Attack power adjusted: 210 -> 350

God Eater 3 - Time Attack

Buster Blade

Burst Arts

  • Riot Swipe: 1st hit power: 140 -> 155, 2nd hit power: 150 -> 165, 3rd hit power: 160 -> 175
  • Buster Blast: 1st hit power: 180 -> 215, 2nd hit power: 200 (125/75) -> 240 (145/95), 3rd hit power: 230 -> 275
  • Overkill: Attack power at Level 1 adjusted: 420 -> 440, Attack power at Level 2 adjusted: 756 -> 792, Attack power at Level 3 adjusted: 1197 -> 1254
  • Rising Crush: Attack power adjusted: 660 -> 790
  • Crazy Stride: Attack power adjusted: 530 -> 660
  • Adrenaline Rush: Attack power adjusted: 300 -> 370
  • Jormungandr: Attack power adjusted: 150 -> 210
  • CC Origin: Attack power adjusted: 500 -> 600
  • Nemesis: Attack power adjusted: 320 -> 340

 

Boost Hammer

Basic Attack Power

  • Increased the basic attack power by 15% from Ver. 1.30.
  • Earthshaker: 1st hit power: 150 -> 165, 2nd hit power: 160 -> 175, 3rd hit power: 170 -> 185
  • Howling Soul: Attack power adjusted: 480 -> 580
  • Gale Rush: Attack power adjusted: 180 -> 215
  • Doom Hammer: Attack power adjusted: 240 -> 265
  • Heat Drive: Attack power adjusted: 300 -> 420
  • Stigmata: Attack power adjusted: 170 -> 185
  • Lost Memory: Attack power adjusted: 220 -> 190
  • Chaos Impact: Special rate when it hits a weak point adjusted: 1.3 -> 1.5
  • Calamity Nova: Normal spin attack power adjusted: 35 -> 60, Spin finish attack power adjusted: 20 -> 40, Final bullet attack power adjusted: 270 -> 400, Reduced the frames that allow the player to step cancel after the smash down: 65 -> 55F, Grants armor piercing buff to the attacks when the move is activated.

 

Charge Spear

Basic attack power

  • Increased basic attack power by 15% from Ver. 1.30.
  • Charged attack power. Increased attack power increasing rate after charge: 1.20 -> 1.25

 

Burst Arts

  • Berserk Crush: Attack power adjusted: 95 -> 120, Spear finish attack power adjusted: 210 -> 240
  • Mocking the Gods: Attack power adjusted: 300 -> 400
  • Hit and Run: Attack power adjusted: 240 -> 350
  • Fallen Tear: Attack power during loop adjusted: 100 -> 130, Attack power when finishing the attack: 130 -> 170, Attack power when pulling out the spear adjusted: 80 -> 100

 

Variant Scythe

Basic Attack Power

  • Increased basic attack power by 25% from Ver. 1.30.

 

Burst Arts

  • Slaughter Fang: Attack power adjusted: 50 -> 70, 57 -> 80, 78 -> 110, 150 -> 200
  • Inferno Rush: Attack power adjusted: 56 -> 78, 62 -> 86, 83 -> 116, 155 -> 220
  • Nightmare Reaper: Attack power adjusted: 58 -> 105, 62 -> 120, 83 -> 170, 155 -> 290, Special rate when it hits a weak point adjusted: 1.3 -> 2.0
  • Heaven or Hell: Attack power adjusted: 160 -> 250, 190 -> 290, 270 -> 420, 350 -> 540
  • Fanatic's Scythe: Attack power adjusted: 180 -> 220, 200 -> 240, 210 -> 260
  • Dystopia: Attack power adjusted: 90 -> 80, 150 -> 135

God Eater 3 - Time Attack

Biting Edge

Basic Attack Power

  • Increased basic attack power by 44% from Ver. 1.30.
  • Aerial Bolt (Standard): Adjusted to hit 2 times.

 

Burst Arts

  • Dagger Dance: 1st hit power: 90 -> 110, 2nd hit power: 40/50 -> 50/60, 3rd hit power: 40/60 -> 50/70, 4th hit power: 110 -> 130, 5th hit power: 60/70 -> 70/85
  • Stinging Storm: 1st hit power: 50/75 -> 65/95, 2nd hit power: 60/75 -> 80/95, 3rd hit power: 65/85 -> 85/110, 4th hit power: 50/50/65 -> 65/65/85, 5th hit power: 155 -> 200
  • Lethal Flash: Adjusted attack power: 300 -> 450
  • Chaotic Drive: Attack power adjusted: 55 -> 80, 60 -> 85, 220 -> 250, Frame rate of accepting the motion command input direction adjusted: 2F -> 10F
  • Cosmic Bolt: Adjusted the motion to hit 2 times. Attack power adjusted: 250 -> 180/220
  • Soaring Sky: Adjusted the motion to hit 3 times. Adjusted attack power: 365 -> 150/150/320
  • Mirage Edge: Adjusted attack power: 55 -> 65
  • Northern Cross: Attack power adjusted: 95/95 -> 190/190
  • Phantom Pain: Adjusted the smash motion to hit 2 times and slightly expand the hitbox. Attack power adjusted: 170/170 -> 170/170/170
  • Biting Thrust: Adjusted the motion to hit 3 times. Adjusted attack power: 345 -> 150/150/150
  • Angel’s Fall: Attack power adjusted: 245 -> 295

 

Heavy Moon

Basic Attack Power

  • Increased its basic attack power by 15% from Ver1.30

 

Burst Arts

  • Fatal Upper: Attack power adjusted: 330 -> 460
  • Moon Tempest: Attack power adjusted: 80 -> 100
  • Lunar Rage: Attack power adjusted: 50 -> 70
  • Moonlit Dawn: Attack power adjusted: 43 -> 60, 38 -> 57, 33 -> 49, Boosted percentage of attack power at Charge Level 2: 1.20 -> 1.80, Boosted percentage of attack power at Charge Level 3: 1.40 -> 2.80
  • Lunar Feast: Attack power adjusted: 140 -> 150, 650 -> 720
  • Lunar Orbit: Attack power adjusted: 155 -> 135
  • Lunatic Force: Attack power adjusted: 190 -> 300, 200 -> 320
  • Falling Moon: Attack power adjusted: 50 -> 65, 80 -> 105
  • Twilight Moon: Attack power adjusted: 300 (100*3) -> 330 (110*3)
  • Supermoon: Attack power adjusted: 140 -> 170, 70 -> 85

 

All Gun parts

Upper limit of the cost. Upper limit of the total Bullet Editor cost increased: 1000 -> 1200

 

Shot Module adjustment. Wholly adjusted - Attack power of shot module increased and its cost decreased

*Please refer below for details

 

   

Size

Crush

Pierce

Debuff / Healing

Cost

Shot

Straight/Point-blank

S

0

33 -> 35

0

8

Straight/Point-blank

M

0

58 -> 61

0

13

Straight/Point-blank

L

0

83 -> 87

0

24

Straight/Short

S

0

33 -> 35

0

9

Straight/Short

M

0

58 -> 61

0

14

Straight/Short

L

0

83 -> 87

0

25

Straight/Long

S

0

33 -> 35

0

12 -> 11

Straight/Long

M

0

58 -> 61

0

17 -> 15

Straight/Long

L

0

83 -> 87

0

28 -> 26

Spiral/Point-blank

S

0

33 -> 35

0

8

Spiral/Point-blank

M

0

58 -> 61

0

13

Spiral/Point-blank

L

0

83 -> 87

0

24

Spiral/Short

S

0

33 -> 35

0

9

Spiral/Short

M

0

58 -> 61

0

14

Spiral/Short

L

0

83 -> 87

0

25

Spiral/Long

S

0

33 -> 35

0

12

Spiral/Long

M

0

58 -> 61

0

17

Spiral/Long

L

0

83 -> 87

0

28

Grav-based/Normal

S

0

33 -> 35

0

10

Grav-based/Normal

M

0

58 -> 61

0

15

Grav-based/Normal

L

0

83 -> 87

0

26

Homing/Horizontal

S

0

33 -> 35

0

13 -> 12

Homing/Horizontal

M

0

58 -> 61

0

18 -> 16

Homing/Horizontal

L

0

83 -> 87

0

29 -> 27

Homing/Vertical

S

0

33 -> 35

0

13 -> 12

Homing/Vertical

M

0

58 -> 61

0

18 -> 16

Homing/Vertical

L

0

83 -> 87

0

29 -> 27

Homing/Free

S

0

33 -> 35

0

19 -> 17

Homing/Free

M

0

58 -> 61

0

24 -> 21

Homing/Free

L

0

83 -> 87

0

35 -> 32

Curve/Early

S

0

33 -> 35

0

8

Curve/Early

M

0

58 -> 61

0

13

Curve/Early

L

0

83 -> 87

0

24

Curve/Mid

S

0

33 -> 35

0

8

Curve/Mid

M

0

58 -> 61

0

13

Curve/Mid

L

0

83 -> 87

0

24

Curve/Late

S

0

33 -> 35

0

8

Curve/Late

M

0

58 -> 61

0

13

Curve/Late

L

0

83 -> 87

0

24

Rotate/Normal

S

0

33 -> 35

0

8

Rotate/Normal

M

0

58 -> 61

0

13

Rotate/Normal

L

0

83 -> 87

0

24

Rotate/Wide

S

0

33 -> 35

0

8

Rotate/Wide

M

0

58 -> 61

0

13

Rotate/Wide

L

0

83 -> 87

0

24

Rotate/Narrow

S

0

33 -> 35

0

8

Rotate/Narrow

M

0

58 -> 61

0

13

Rotate/Narrow

L

0

83 -> 87

0

24

Orbit/Normal

S

0

33 -> 35

0

8

Orbit/Normal

M

0

58 -> 61

0

13

Orbit/Normal

L

0

83 -> 87

0

24

Orbit/Wide

S

0

33 -> 35

0

8

Orbit/Wide

M

0

58 -> 61

0

13

Orbit/Wide

L

0

83 -> 87

0

24

Orbit/Narrow

S

0

33 -> 35

0

8

Orbit/Narrow

M

0

58 -> 61

0

13

Orbit/Narrow

L

0

83 -> 87

0

24

Debuff

Straight

S

0

16

12

10

Straight

M

0

29

25

20

Straight

L

0

62

50

37

Laser

Straight/Point-blank

S

0

33 -> 35

0

10 -> 9

Straight/Point-blank

M

0

58 -> 61

0

16 -> 14

Straight/Point-blank

L

0

83 -> 87

0

27 -> 24

Straight/Short

S

0

33 -> 35

0

11 -> 10

Straight/Short

M

0

58 -> 61

0

17 -> 15

Straight/Short

L

0

83 -> 87

0

28 -> 25

Straight/Long

S

0

33 -> 35

0

14 -> 12

Straight/Long

M

0

58 -> 61

0

20 -> 16

Straight/Long

L

0

83 -> 87

0

31 -> 27

Homing/Horizontal

S

0

33 -> 35

0

15 -> 13

Homing/Horizontal

M

0

58 -> 61

0

21 -> 17

Homing/Horizontal

L

0

83 -> 87

0

32 -> 28

Homing/Vertical

S

0

33 -> 35

0

15 -> 13

Homing/Vertical

M

0

58 -> 61

0

21 -> 17

Homing/Vertical

L

0

83 -> 87

0

32 -> 28

Homing/Free

S

0

33 -> 35

0

21 -> 18

Homing/Free

M

0

58 -> 61

0

27 -> 22

Homing/Free

L

0

83 -> 87

0

32 -> 33

Curve/Early

S

0

33 -> 35

0

10 -> 9

Curve/Early

M

0

58 -> 61

0

16 -> 14

Curve/Early

L

0

83 -> 87

0

27 -> 24

Curve/Mid

S

0

33 -> 35

0

10 -> 9

Curve/Mid

M

0

58 -> 61

0

16 -> 14

Curve/Mid

L

0

83 -> 87

0

27 -> 24

Curve/Late

S

0

33 -> 35

0

10 -> 9

Curve/Late

M

0

58 -> 61

0

16 -> 14

Curve/Late

L

0

83 -> 87

0

27 -> 24

Rotate/Narrow

S

0

33 -> 35

0

10 -> 9

Rotate/Narrow

M

0

58 -> 61

0

16 -> 14

Rotate/Narrow

L

0

83 -> 87

0

27 -> 24

Rotate/Normal

S

0

33 -> 35

0

10 -> 9

Rotate/Normal

M

0

58 -> 61

0

16 -> 14

Rotate/Normal

L

0

83 -> 87

0

27 -> 24

Rotate/Wide

S

0

33 -> 35

0

10 -> 9

Rotate/Wide

M

0

58 -> 61

0

16 -> 14

Rotate/Wide

L

0

83 -> 87

0

27 -> 24

Orbit/Narrow

S

0

33 -> 35

0

10 -> 9

Orbit/Narrow

M

0

58 -> 61

0

16 -> 14

Orbit/Narrow

L

0

83 -> 87

0

27 -> 24

Orbit/Normal

S

0

33 -> 35

0

10 -> 9

Orbit/Normal

M

0

58 -> 61

0

16 -> 14

Orbit/Normal

L

0

83 -> 87

0

27 -> 24

Orbit/Wide

S

0

33 -> 35

0

10 -> 9

Orbit/Wide

M

0

58 -> 61

0

16 -> 14

Orbit/Wide

L

0

83 -> 87

0

27 -> 24

Orb

Stop

S

0

9

0

3

Stop

M

0

16 -> 17

0

6

Stop

L

0

25 -> 26

0

10

Follow

S

0

9

0

3

Follow

M

0

16 -> 17

0

6

Follow

L

0

25 -> 26

0

10

Aim at Foe

S

0

9

0

3

Aim at Foe

M

0

16 -> 17

0

6

Aim at Foe

L

0

25 -> 26

0

10

Upward

S

0

9

0

3

Upward

M

0

16 -> 17

0

6

Upward

L

0

25 -> 26

0

10

Downward

S

0

9

0

3

Downward

M

0

16 -> 17

0

6

Downward

L

0

25 -> 26

0

10

Rotate in Place

S

0

9

0

3

Rotate in Place

M

0

16 -> 17

0

6

Rotate in Place

L

0

25 -> 26

0

10

Cling

S

0

9

0

3

Cling

M

0

16 -> 17

0

6

Cling

L

0

25 -> 26

0

10

Radial

Radial: Stop

S

75 -> 79

0

0

15

Radial: Stop

M

142 -> 149

0

0

42

Radial: Stop

L

225 -> 236

0

0

105

Radial: Follow

S

75 -> 79

0

0

15

Radial: Follow

M

142 -> 149

0

0

42

Radial: Follow

L

225 -> 236

0

0

105

Bomb

Bomb

S

83 -> 87

0

0

21

Bomb

M

159 -> 167

0

0

56

Bomb

L

309 -> 324

0

0

140

Rapid

Rapid Fire

S

0

16 -> 17

0

7

Rapid Fire

M

0

25 -> 26

0

14

Rapid Fire

L

0

41 -> 44

0

27

Rapid / Debuff

Rapid Fire

S

0

9

6

11

Rapid Fire

M

0

13

13

20

Rapid Fire

L

0

21

25

36

Sniper

Sniper

S

0

83 -> 87

0

35

Sniper

M

0

133 -> 140

0

57

Sniper

L

0

200 -> 210

0

92

Sniper / Debuff

Sniper

S

0

42

9

38

Sniper

M

0

67

18

62

Sniper

L

0

100

35

100

Buckshot

Buckshot

S

44 -> 46

43 -> 46

0

18

Buckshot

M

67 -> 73

67 -> 72

0

35

Buckshot

L

113

112

0

60

Beam

Laser

S

0

24 -> 25

0

30

Laser

M

0

37 -> 38

0

40

Laser

L

0

59 -> 61

0

54

HealingSupport shot

Homing Shot

S

0

0

7

20 -> 16

Homing Shot

M

0

0

15

35 -> 28

Homing Shot

L

0

0

22

50 -> 40

HealingSupport Laser

Homing Laser

S

0

0

11

25 -> 20

Homing Laser

M

0

0

18

40 -> 32

Homing Laser

L

0

0

26

55 -> 44

HealingSupport Radial

Radial

S

0

0

18

35 -> 28

Radial

M

0

0

30

50 -> 40

Radial

L

0

0

45

65 -> 52

Follow

S

0

0

18

35 -> 28

Follow

M

0

0

30

50 -> 40

Follow

L

0

0

45

65 -> 52

HealingSupport Bomb

Large Bomb

S

0

0

26

40 -> 32

Large Bomb

M

0

0

41

55 -> 44

Large Bomb

L

0

0

60

75 -> 60

 

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