FREEDOM WARS Remastered – Patch Note (February 7, 2025)

News, Patch Notes

FREEDOM WARS Remastered – Patch Note (February 7, 2025)

Thank you for your continued support of FREEDOM WARS REMASTERED.

 

We would like to inform you about the contents of Update Version 1.4, released on 7 February, as well as upcoming updates.

 

Platforms

PS5®, PS4®, Nintendo Switch™, and Steam versions of “FREEDOM WARS Remastered”

 

Update Version

PS4®: 01.04 
PS5®: 01.004.000 
Nintendo Switch™: 1.4.0 
Steam®: 1.04
 

 

Update Contents for Version 1.4

Bug Fixes

  • Unresponsiveness in Multiplayer Lobby

Fixed a bug where players would become unresponsive in the online multiplayer lobby if another player joined after they had set their status to READY but before deployment.
 

  • Screen Freezing During Matching in Private Rooms

Fixed a bug where, under certain conditions, canceling the matching process as the host in a private room would cause the guest's game screen to freeze.
 

  • Issue with Operation Start Circle

Fixed a bug where multiple players interacting with the same Contribution Start Circle simultaneously in a Co-op Room would prevent them from setting their status to "READY.
 

  • Items Dropping from Enemies That Shouldn't

Fixed a bug where items that should not drop were appearing as drops when defeating enemy characters.
 

  • No Reinforcements in Contribution Mission

Fixed a bug, when playing online multiplayer a Contribution Mission where enemy reinforcements would not appear, preventing the mission from being completed.
 

  • Inability to Progress Due to Added Sentence for Natalia

Fixed a bug where the screen would darken, preventing progression, when Natalia’s sentence was added in the solitary confinement scene.
 

  • Certain Operations Repeating Unintentionally

Fixed a bug where certain special operations would not disappear from the Contribution list after completion, allowing them to be repeatedly played.
 

  • Equipping Augmentations Beyond Cost Limit

If a player equips an augmentation that exceeds the cost limit, the augmentation will now be automatically unequipped.
 

  • Deadly Sinner Icon

Fixed a bug where the "great criminal" icon displayed above a player's head was not visible on other players' screens.
 

  • Ranking Board Update

Fixed a bug where, immediately after transferring to a new panopticon, information regarding city-state status and the ranking board would not update.
 

  • Ally Character Behavior Fix

Fixed a bug during contributions where ally characters would exhibit abnormal behavior while carrying citizens.
 

  • Other Bug Fixes

Various other bug fixes have been applied.

 

Specification adjustments/changes

  • [Willonite: Minimum Purity] GDPP Value

The GDPP value earned upon delivering the corresponding item has been changed.
 

  • Adjustment to Thorn Gauge Consumption During Revival

When performing a revival by approaching a character, the Thorn Gauge will no longer be consumed.
Note: If the revival is done by shooting thorns from a distance, the Thorn Gauge will still be consumed as before.
 

  • Behavior When Colliding with Obstacles While Carrying Citizens

During contributions, the staggering behavior when colliding with obstacles while carrying citizens has been shortened.
 

  • Attack Hitbox for Heavy Melee [Mimas] [Caliburn] Type Weapons

The attack hitbox for the [Power Attack Charge 1] of the Heavy Melee [Mimas] and [Caliburn] type weapons has been adjusted to ensure that the hitbox now matches the visual appearance of the attack.
 

  • Power Attack Adjustment During Thorn Connection

The system has been fixed so that when performing a power attack while connected to the Thorn with the Heavy Melee, instead of triggering a special attack that couldn’t be charged, a normal attack that can be charged will now occur. Additionally, performing a power attack during a Thorn connection will now cancel the Thorn connection for all weapons."
 

  • After a successful contribution, the chat was previously unavailable until the result screen.

This has been changed, and chat can now be used during the period between a successful contribution and the result screen.
 

  • Regarding the attack judgment of Dionaea's [Dragon Beam]

Adjustments have been made to the attack hitbox of the [Dragon Beam] fired by the large Abductor Dionaea.
 

  • Displaying Equipped Items on the Modular Synthesis Screen

On the Modular Synthesis screen, all modules currently equipped on weapons will now display the [E] mark to indicate they are equipped.
 

  • Emote Behavior Changes

Various adjustments have been made to the behavior of emotes, improving their ease of use."

 

The following bugs/specifications will be fixed in future updates.

 

  • Japanese Character Name Input

Character and accessory name entry will be updated to allow input in Japanese (Hiragana, Katakana, and Kanji).
 

  • Critical Multiplier for Mutated Weapons

The critical hits for mutated weapons were occurring at an unintended multiplier, so this will be fixed.
 

  • Damage Display Issue

We plan to fix a bug where the effect was not reflected in the damage display even though a defensive booster was equipped.
 

  • Health Augmentation Issue

We plan to fix a bug where the effects of [Health Enhancement] augmentations are not being properly applied in-game.
 

  • Voice Volume Adjustment

We will adjust the volume balance to improve audibility, as some in-game voices were difficult to hear in certain situations.
 

  • Improved stability

We plan to fix a bug that causes crashes and freezes in certain situations.
 

  • Other Issues

We plan to fix and adjust various other bugs and specifications.

 

Thank you for your continued support of FREEDOM WARS REMASTERED.