Update Notice for DRAGON BALL: Sparking! ZERO

News, Patch Notes

Update Notice for DRAGON BALL: Sparking! ZERO

Thank you for playing DRAGON BALL: Sparking! ZERO.

To ensure the best possible Dragon Ball Sparking! Zero experience, please apply the latest update file.

 

Target Platforms: PlayStation 5, Xbox Series X|S, PC 

Version: Ver.2011.010.003.007.006 
 


Changes and Adjustments by Game Mode

  • Episode Battle
    • Adjusted the balance of some stages to reflect changes to the battle system.
  • Bonus Battles
    • Adjusted the balance of some Bonus Battles to reflect changes to the battle system.
    • Added 2D cutscenes and text.


Changes and Adjustments to Features

  • Battle Rules
    • In Offline Battle, Player Match, World Tournament, and Training DP Battle, players can now select total DP amounts of 10/15/20.
    • Fixed an issue where the last settings were not retained after the game ended.
  • Character Select Screen
    • Added a display switching function.
  • Options
    • Added the ability to switch the sound quality of some battle SFX.


Changes and Adjustments to the Battle System

  • Short Dash
    • Reduced the speed of backward Short Dashes.
    • Reduced the recovery time after initiating a Dragon Dash during a Short Dash.
  • High-Speed Dragon Dash
    • Adjusted the input timing to make it easier to connect Rush Attacks upon arrival near the opponent.
    • Reduced the time required to fully charge Smash Attacks during High-Speed Dragon Dash.
    • Adjusted the system so that even when manipulating the trajectory during High-Speed Dragon Dash, the player will ultimately reach the front of the opponent.
  • Z-Burst Dash
    • Reduced the Ki needed for activation and changed the system to consume Ki based on the distance traveled after activation.
  • General Melee Attacks
    • Increased the ki recovered upon hitting an opponent.
    • Adjusted the system to make attacks less likely to deviate from their target when used against an opponent immediately after they use a Step.
  • Rush-in
    • Fixed an issue where guarding was possible between Rush-in and Rush Attacks in some cases.
  • Rush Chains
    • Made it possible to activate Rush Chains even while Rush Attacks are being automatically evaded by characters like Goku (Super), Ultra Instinct and Whis.
  • Smash Attack
    • Adjusted the system to allow for smoother connections when using Smash Attacks during Rush Attacks.
  • Rush Ki Blast
    • Reduced damage.
    • Strengthened the damage reduction correction when hitting multiple times in a row.
  • Smash Ki Blast
    • Reduced the damage of spreading-type Smash Ki Blasts.
    • Made it possible to deflect Smash Ki Blasts from Goku (Super), Ultra Instinct -Sign- and Goku (Super), Ultra Instinct.
    • Increased the Ki needed for and recovery time after firing unblockable Smash Ki Blasts.
  • Perception
    • Made it impossible to perform Perception during guard stun.
    • Increased the time window for follow-up attacks after a successful Perception.
    • Increased the Ki needed for upon activation.
    • Increased the Skill Count requirement for using Perception against Smash Attacks and Rush Chains from 1 to 2.
  • Super Perception
    • Buffed the effects granted upon deflecting a Blast. (Increased effect amount, extended effect duration)
    • Slightly restored Ki upon deflecting a Blast.
  • Blast
    • Reduced the damage dealt when hitting with Blasts or Ultimate Blasts during a combo.
    • Reduced the damage dealt when hitting with Blasts consecutively.
  • Auto-reflect
    • Only characters with DP 7 or higher can activate Auto-reflect during Sparking! Mode.
  • Other
    • Increased the automatic Ki recovery speed for the first Ki gauge only.
    • Adjusted the camera behavior during battles between normal-sized and Giant Characters.
    • Adjusted the system to prevent accidental throws during Air Combos when using Classic controls.
    • Adjusted the time until character switching becomes available.


Changes and Adjustments to Skills

  • Skills that automatically evade enemy attacks (e.g., Wild Sense, Afterimage)
    • Made it so that the effect is canceled if Perception is used during the effect's activation.
  • Kale: Cry of Rage
    • Increased the activation time.


Changes and Adjustments to Blasts

  • Unblockable Explosive Wave-Type Blasts (General)
    • Increased the expansion speed of the effect range.
  • Rapid Ki Blast-Type Blasts (General)
    • Increased damage.
  • Future Trunks (Super): Final Flash
    • Increased Ki needed for and damage.
  • Super Trunks: Finish Buster
    • Increased damage.
  • Whis: Symphonic Destruction
    • Can now be evaded with High-Speed Evasion.


Changes and Adjustments to Characters

  • Giant Characters (General)
    • Reduced the damage of Rush Attacks and Smash Attacks.
    • Increased the recovery time after missing with Rush Attacks and Smash Attacks.
    • Increased the damage taken from Melee Attacks.
    • Reduced the speed of backward Short Dashes.
  • Master Roshi, Mr. Satan, Yajirobe
    • Reduced Ki recovery speed.
  • Androids with Automatic Ki Recovery (General)
    • Automatic Ki recovery is now stopped during Z-Counter.
  • Androids (General)
    • The silhouette of the character is no longer visible to the opponent while Z-Search is deactivated.
  • Goku (Super), Ultra Instinct -Sign-, Goku (Super), Ultra Instinct
    • Increased the cooldown time when attempting to fire another Smash Ki Blast after using one.
  • Dr. Wheelo
    • Reduced the maximum number of Skill Count.
  • Nappa
    • Reduced health.
  • Dr. Wheelo
    • Reduced the maximum number of Skill Count.
  • Recoome
    • Reduced health.
  • Spopovich
    • Reduced health.
  • Gogeta (Super), Super Saiyan God Super Saiyan
    • Reduced the damage of Smash Ki Blasts and decreased Homing performance.
  • Hirudegarn
    • Fixed an issue where Rush Attacks would hit even when the opponent was guarding.


Other

  • Flying Kicks
    • Adjusted the hit position.
  • Throw Evasion
    • Adjusted the system to make it less likely for the camera to switch momentarily upon activation.
    • Improved usability and operational stability.