News, Patch Notes
09/06/2023

DRAGON BALL: THE BREAKERS - Season 3 Game Adjustments

DRAGON BALL: THE BREAKERS

 

Updates

[Season 3] June 8 (PDT) | June 9 (CEST) Game Adjustments and Bug Fixes.

During the 6/8 (PDT) | 6/9 (CEST), we performed the following balance adjustments and bug fixes based on the gameplay environment during the PTS.

As of the above date, the latest version for all platforms is as follows: Data Ver. 1.3.1.002

 

Reports regarding Season 3 related issues can be made via the link below:

 

survey

 

Overview of Adjustments

  • We performed balance adjustments to accomplish the following two goals after taking the various gameplay environments from the PTS into account.
  • Lowering the high number of instances where Raiders could not finish off Survivors or destroy the activation system due to the addition of the Knock Back Guage.
  • Made adjustments to the Survivors' means of resistance while maintaining the power of Raider Ginyu Force's characteristic tag-team playstyle.

 

Major In-Game Updates

Adjustments to the Knock Back Gauge

  • Increased the amount the Knock Back Gauge is lowered from Rocket Launcher, Super Rocket Launcher, and Vegeta's Gloves.
  • Adjusted the Knock Back Gauge to decrease to 0 when the Raider is hit by the pod that's summoned from the Saiyan Pod Remote active skill.
  • Increased the rate at which the Raider's Knock Back Gauge recovers after hitting 0.
  • Increased the amount the Knock Back Gauge is lowered from the Super Attacks listed below.
    • Kamehameha
    • Super Kamehameha
    • Kaioken Kamehameha
    • Warp Kamehameha
    • Perfect Kamehameha
    • Father-Son Kamehameha
    • Spirit Bomb
    • Full Power Energy Wave
    • Full Power Energy Blast Volley
    • Destructo-Disc
    • Chain Destructo-Disc Barrage
    • Dual Destructo-Disc
    • Special Beam Cannon
    • Evil Explosion
    • Hellzone Grenade
    • Galick Gun
    • Big Bang Attack
    • Rocket Punch
    • Hell Flash
    • Dodon Ray
    • Tri-Beam
    • Burning Attack
    • Burning Slash
    • Side Bridge
    • Super Electric Strike
    • Death Slicer
    • Innocence Cannon
    • Riot Javelin
    • Double Buster
    • Charge
    • Kaioken Assault
    • Justice Rush
    • Wolf Fang Fist
    • Prelude to Destruction
    • Symphonic Destruction
  • Decreased the amount the Knock Back Gauge is lowered from the Super Attacks listed below.
    • Masenko
    • Motionless Kamehameha

 

Adjustments to Raider Ginyu Force

  • Extended the amount of time it takes for Level 1 Guldo to reappear after using Time Freeze on a Survivor while searching the area during his Solo Mission passive skill or after receiving an attack from a Survivor.
  • Lowered the amount of damage dealt by Level 2 Recoome's close-range attacks.
  • Increased the amount of cooldown time for Level 2 Recoome's "Recoome Mach Attack" Super Attack.
  • Lowered the rate at which Evolution Energy increases for Level 2 Recoome and Level 3 Jeice & Burter's "This Should Be Interesting!" passive skill.
  • Lowered the amount of damage dealt by Level 3 Jeice & Burter's close-range attacks.
  • Lowered the amount of damage Level 3 Jeice & Burter's "Crusher Ball" Super Attack deals to Survivors.
  • Increased the cooldown time for Level 3 Jeice & Burter's "Purple Comet Rush" Super Attack.
  • Decreased the amount of damage caused by Recoome's Combination Rush passive skill starting from Jeice & Burter (Evolution level 3).
  • Decreased the amount of damage dealt by Level 4 Ginyu's regular Ki Blast attacks.
  • Slightly lowered the accuracy rate of Level 4 Ginyu's regular Ki Blast attacks.
  • Decreased the amount of damage dealt by Level 4 Ginyu's Strong Jersey active skill.
  • Increased the cooldown time for Level 4 Ginyu's "Body Change" Super Attack.
  • Decreased the amount of damage dealt by Level 4 Ginyu's "Milky Cannon" Super Attack.
  • Decreased the overall damage amount caused when Jeice & Burter's Combination Attack passive skill activates as a result of Ginyu's "Milky Cannon" Super Attack.
  • Decreased the damage boost of the "Teamwork" passive skill.

 

Other

  • Improved the speed at which Fortuneteller Baba ascends and descends while floating.

 

Major Bug Fixes

  • Fixed an issue in which the Raider was not knocked back when hit by the explosion from the Fake Death active skill.
  • Fixed various other minor bugs and issues.

 

 

Ongoing In-Game Issue

If the Battle Suit 1 costume is selected with Transphere: Vegeta (Super Saiyan), the game may lock, as that costume cannot normally be equipped with that Transphere.
We sincerely apologize for the inconvenience and ask for your patience as we work to resolve the issue.

 

 

We will continue to strive to maintain an enjoyable playing environment for all players. We hope you continue to enjoy DRAGON BALL: THE BREAKERS.

 

DRAGON BALL: THE BREAKERS

Release Date:
Description:

Break Through or Break Down

Platforms:
PS4
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PC
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Switch
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Xbox One