DRAGON BALL Sparking! ZERO - Free Update Notice (25 May 2026)

DRAGON BALL Sparking! ZERO Free Update Notice

Starting from May 26, 2026 at 8:00 UTC (scheduled), an update will be implemented alongside the release of DLC “Dragon Ball DAIMA” Character Pack 1 & 2 and Shallot (DRAGON BALL LEGENDS) on June 27th.

With the distribution of this update, maintenance will be conducted from May 26, 8:00–10:00 (UTC)

During maintenance, “Ranked Match” and “Custom Battle: World Library” will be unavailable.

To ensure the best gameplay experience in Dragon Ball Sparking! ZERO, please make sure to install the latest update before playing.

Supported Platforms

  • Nintendo Switch™ 2
  • Nintendo Switch™

Version Information

  • Nintendo Switch™ 2: Ver. 2A013.012.003.009.011
  • Nintendo Switch™: Ver. 2013.012.003.009.011

General Changes & Adjustments

Stage

  • Added First Demon World.

Single Battle

  • Characters who previously recovered health upon transformation will no longer heal. Characters that can transform will now gain a permanent attack increase buff when

transforming using Skill Stock. This effect is removed when reverting transformation.

DP Battle

  • Adjusted balancing so that differences in DP between characters are more pronounced in all modes (online and offline). Team battle rules remain unchanged.

Feature Changes & Adjustments

Battle Rules

  • Total DP in DP Battles (Offline Battle, Player Match, World Tournament, Training) can now be set to 10 / 15 / 20.
  • Settings will now be retained after the game ends.

Character Select Screen

  • Added a display toggle feature.

Options

  • Added ability to switch audio quality for some combat sound effects.
  • Added a setting for battlefield boundaries, including an option to display boundaries when approached.

Game Mode Adjustments

Episode Battle

  • Adjusted difficulty of some stages due to battle system changes.

Custom Battle

  • Rebalanced some Extra Battles due to battle system adjustments.
  • Added new 2D cut-ins and text.

Battle System Changes & Adjustments

Skill Stock

  • Slightly reduced auto-recovery speed.

Short Dash

  • Reduced recovery time when activating Dragon Dash during Short Dash.
  • Players can now perform a second Short Dash immediately after initiating movement (once).

Ascend / Descend

  • Increased speed at close range.

Rapid Ascend / Descend

  • Increased Ki consumption.

 High-Speed Dragon Dash

  •  Adjusted input window for smoother connection into rush attacks upon reaching the opponent.
  • Reduced charge time for Smash attacks during use.
  • Adjusted to ensure the player ultimately reaches the opponent’s front even if trajectory is altered.

Z-Burst Dash

  • Reduced initial Ki cost; Ki is now consumed based on travel distance after activation.

Melee Attacks (General)

  • Increased Ki recovery on hit.
  • Reduced likelihood of attack direction misalignment against opponents who just used Step.

Rush-In

  • Fixed issue where guards could interrupt rush attacks.

Rush Chain

  • Rush Chain can now be executed even when attacks are being auto-dodged (e.g., Goku (Super), Ultra Instinct, Whis).

Rush Ki Blast

  • Reduced damage of Rush Ki Blasts and increased scaling penalty on consecutive hits.

Smash Ki Blast

  • Reduced damage for spread-type Smash Ki Blasts.
  • Added ability to deflect certain Smash Ki Blasts of Goku (Super), Ultra Instinct -Sign- and Goku (Super), Ultra Instinct.

Guard-Breaking Smash Ki Blasts

  • Now can be high-speed evaded.
  • Slightly reduced homing performance.

Perception

  • Cannot be used during guard stun.
  • Increased follow-up input window after success.
  • Increased Ki cost on activation.
  • Increased Skill Stock requirement from 1 → 2 for Smash Attacks and Rush Chain.
  • Follow-up attacks can now be charged by holding the button.

Super Perception

  • Buff effects improved (stronger and longer duration).
  • Slight Ki recovery added when deflecting blasts.

Ki Blast Deflection

  • Improved responsiveness for Ki Blast Deflection → Smash attacks.

Guard Break

  • Fixed Guard Break inconsistencies.

Super Counter

  • Disabled auto Ki recovery during Super Counter.

Tornado Slash

  • Fixed unintended guard interruptions in Tornado Slash.

Short Dash Attack

  • Improved Short Dash Attack flow.

Stun-type Smash Ki Blast

  • Increased Ki consumption.
  • Enabled use of Revenge Counter when hit from the front.
  • When hitting twice during a combo, the opponent will now be knocked away instead of becoming paralyzed.

Sonic Sway Attack

  • Fixed an issue where, for some characters, a guard could be inserted even when the Sonic Sway Attack was executed at the earliest possible timing.

Blast Attacks

  • Reduced damage when Blasts and Ultimate Blasts hit during a combo.
  • Reduced damage when Blasts hit consecutively.
  • Extended the input window for triggering a Blast Impact after one player fires a beam- or projectile-type Blast.
  • Adjusted so that Blasts fired diagonally forward will no longer be nullified when used against an opponent who is firing a beam-type Blast.
  • Changed so that when a standard-sized character’s charge-type Blast hits a giant character, it will now deal damage while knocking the giant character back.
  • Increased damage of rapid-fire Ki Blast-type attacks.
  • Enabled auto-evasion skills (such as Afterimage Strike) to evade unblockable charge-type Blasts.

Ultimate Blast

  • Eased the damage reduction scing applied when hitting during a combo.

Auto-reflect

  • Now only available to characters with DP 7 or higher during Sparking! Mode.

Other

  • Increased the auto-recovery speed of the first Ki gauge only.
  • Adjusted camera behavior during battles between standard-sized and giant characters.
  • Reduced unintended throw inputs during aerial combos when using Classic controls.
  • Adjusted the time required before switching characters becomes available.

Skill Changes & Adjustments

Buff-type Skills (e.g., Saiyan Spirit, Pump Up)

  • Increased effect duration.

Turles: Fruit of the Tree of Might

  • Increased stat boost amount upon activation and added a Ki recovery effect.

Skills that Instantly Trigger Sparking! Mode

  • After activation, defense is now reduced for a certain period of time.

Afterimage Strike

  • Will now end if the user is hit by a Super Counter.

Dyspo: Super Maximum Light Speed Mode

  • Added an icon display during the effect.
  • Reduced Ki consumption for Short Dash while active.

Full Ki Recovery Skills (e.g., Full Power Charge)

  • After activation, defense is now reduced for a certain period of time.

Kale: Cry of Rage

  • Increased activation time.

Character Changes & Adjustments

Giant Characters (General)

  • Reduced damage of rush and smash melee attacks.
  • Increased recovery time when those attacks miss.
  • Increased damage taken from melee attacks.
  • Reduced backward Short Dash speed.

Master Roshi / Mr. Satan / Yajirobe

  • Reduced Ki recovery speed.

Dr. Gero / Android 19

  • Using Super Perception against beam/projectile Blasts will now trigger Sparking! Mode, and the stat boost effect has been removed.

Ultra Instinct Goku -Sign- / Ultra Instinct Goku

  • Increased cooldown before another Smash Ki Blast can be fired after one is used.

Dr. Wheelo

  • Reduced maximum Skill Stock count.

Nappa

  • Reduced health.

Recoome

  • Reduced health.

Spopovich

  • Reduced health

Gogeta (Super), Super Saiyan God Super Saiyan

  • Reduced damage and homing performance of Smash Ki Blasts.
  • Increased power of stationary Smash Ki Blasts.

Whis: Symphonic Destruction

  • Now can be high-speed evaded.

Future Trunks (Super): Final Flash

  • Increased Ki cost and damage.

Super Trunks: Finish Buster

  • Increased damage.

Other

Flying Kicks

  • Adjusted hit detection.

Battle Rules

  • Fixed an issue where stepping out of bounds would not trigger a Ring Out in matches with Ring Out enabled.
  • Improved usability and overall stability.

Notes

  • This update is required for online play.
  • An internet connection is required to apply the update.

We hope you continue to enjoy Dragon Ball Sparking! ZERO

Thank you for your continued support.

DRAGON BALL: Sparking! ZERO is available on PS5, Xbox Series X|S, PC, Switch and Nintendo Switch 2

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