Dragon Ball FighterZ Patch Notes 1.40
News
Written by Marketing Team

Dragon Ball FighterZ - Patch Notes 1.40

Dragon Ball FighterZ  Update - Patch Notes 1.40

 

 

Character

Move Name

Description

 

System Mechanics

Ki Charge

"- Able to cancel out faster now
- Sped up timing at which Dragon Rush and Super Dash can be performed."
 

Dragon Rush

- Now deflects Ki Blasts during the movement if unleashed after a Ki Charge.
 

Z Reflect

"- Blocking the opponent's physical attacks with the right timing will now trigger a special screen freeze (except for Videl).
- If the above screen freeze is triggered, Vanish can be performed."
 

Vanish

- The move is now invincible on start-up when performed from a Z Reflect.
 

Sparking Blast

- Reduced blockstun.
 

High Jump

- Increased controllable distance moved mid-air during Sparking Blast (except for Master Roshi).
 

Z Assist (A-Type, B-Type)

- Reduced cooldown time needed before next usage.
 

Z Change

- Reduced cooldown time needed before next usage.
 

Guard Cancel Change

- Can now act mid-air if guarded against from a high position.
 

Limit-Breaking Power

- The Ki Gauge now fills over time when active.
 

Boot Camp Mode

- Added items to Caulifla.
 

Goku (Super Saiyan)

Standing Light Attack: Follow-up 1

- Reduced delay.
 

Standing Light Attack: Follow-up 2

- Inputting → now changes the behavior of the attack.
 

Standing Medium Attack

- Reduced delay.
 

Crouching Medium Attack

- Reduced delay.
 

Standing Heavy Attack

"- Sped up the attack's start-up.
- Holding the button now changes the timing of the attack."
 

Dragon Flash Fist

- Sped up the attack's start-up.
 

Dragon Flash Fist (Light)

- Increased blockstun.
 

Dragon Flash Fist (Medium, Heavy)

- Adjusted knockback on hit.
 

Kamehameha

"- Increased blockstun.
- Increased hitstop on guard.
- Reduced delay except for the diagonal ground version."
 

Super Kamehameha

"- Sped up the attack's start-up.
- Adjusted knockback on hit for the sideways version.
- Increased stun time for the sideways version.
- Increased damage for the diagonal ground version.
- Increased stun time for the diagonal mid-air version."
 

Warp Kamehameha

"- Can now perform a Super Dash during the move.
- Sped up the attack's start-up when the opponent is in hitstun.
- Adjusted where you appear for the mid-air version.
- Extended the spacing of the attack's hit to make it easier to hit opponents behind you."
 

Z Assist (A-Type)

"- Increased blockstun.
- Increased hitstop on guard."
 

Z Assist (C-Type)

"- Increased blockstun.
- Adjusted distance moved to make it easier for the attack to hit multiple times."
 

Vegeta (Super Saiyan)

Standing Light Attack: Follow-up 2

- Reduced knockback on block.
 

Super Dash Kick (Light)

- Reduced landing delay on whiffing the ground version.
 

Super Dash Kick (Medium)

"- Reduced delay on whiff.
- Increased stun time when not in animation.
- Adjusted knockback for hits during the latter half of motion."
 

Crushing Knee Kick (Light)

"- Adjusted distance moved during the attack for the ground version.
- Reduced landing delay for the ground version.
- Increased blockstun for the ground version."
 

Big Bang Attack

- Increased stun time.
 

Z Assist (A-Type)

"- Sped up the attack's start-up.
- Inputting ← or → now moves the character."
 

Z Assist (B-Type)

"- Adjusted knockback on hit.
- Adjusted hitstop on hit.
- Increased stun time."
 

Z Assist (C-Type)

- Sped up the attack's start-up.
 

Piccolo

Demon Shocker

"- Increased opponent's hitstop when hit.
- Increased delay."
 

Demon Elbow

"- Increased stun time when not in animation.
- Adjusted knockback on hit when not in animation."
 

Demon Slicer

- Holding the button lets you change where the character appears in the ground version.
 

Demon Slicer (Light)

- Adjusted knockback on hit.
 

Demon Slicer (Medium)

- Now causes a ground bounce on hit.
 

Demon Slicer (Heavy)

"- The character now passes through the opponent on hit in the ground version.
- Now causes a ground bounce on hit for the ground version.
- Sped up the attack's start-up when the opponent is in hitstun in the ground version.
- Increased delay for the ground version."
 

Z Assist (C-Type)

"- Increased window to block opponent's attack.
- Sped up the attack's start-up when blocking an attack."
 

Gohan (Teen)

Standing Light Attack: Follow-up 1

- Jumping medium attack can now be performed in a Z Combo.
 

5-Hit Combo (Light)

- Sped up the attack's start-up.
 

Super Dragon Flight (Light)

"- Adjusted distance moved during the attack.
- Increased blockstun.
- Increased stun time.
- Reduced landing delay."
 

Super Dragon Flight (Medium)

- Increased stun time during a Super Combo.
 

Super Dragon Flight (Heavy)

"- Increased blockstun.
- Increased opponent's hitstop when the attack is guarded.
- Reduced delay on miss and block.
- Reduced hitstun when not in animation."
 

Father-Son Kamehameha (Full Power)

"- Reduced hitstun.
- Adjusted knockback on hit."
 

Z Assist (B-Type)

"- Sped up the attack's start-up.
- Adjusted distance moved.
- Adjusted knockback."
 

Z Assist (C-Type)

- Sped up the attack's start-up.
 

Frieza

Standing Light Attack: Follow-up 2

"- Increased the move's attack level on a long-range block.
- Increased opponent's hitstop on a long-range block."
 

Standing Medium Attack

"- Sped up the attack's start-up.
- Reduced delay.
- Adjusted distance moved during the attack.
- Inputting ← now changes attack timing.
- The behavior of the attack now changes when the attack's start-up is delayed."
 

Standing Unique Attack

"- Increased damage.
- Inputting ← or → now changes blast speed."
 

Crouching Unique Attack

"- Increased distance moved with ← input.
- Increased distance moved with → input."
 

Jumping Medium Attack

- Increased stun time for the initial attack.
 

Jumping Unique Attack

- Reduced landing delay.
 

Captain Ginyu

Standing Heavy Attack

- → medium attack can now be performed while spinning.
 

Special Attack (Guldo)

- Fixed an issue where the time stop effect wouldn't occur under certain conditions.
 

Special Attack (Jeice)

- Increased opponent's hitstop when the attack is guarded.
 

Strong Jersey (Light)

"- Adjusted knockback on hit.
- Increased opponent's hitstop when hit during a Super Combo.
- Increased stun time during a Super Combo."
 

Strong Jersey (Heavy)

"- Increased blockstun.
- Increased opponent's hitstop when the attack is guarded."
 

"We are the Ginyu Force!" (Recoome)

- The Ki Gauge now fills during the "Recoome Ultra Fighting Miracle Bomber" move.
 

"We are the Ginyu Force!" (Jeice)

- Increased opponent's hitstop when the attack is guarded.
 

Z Assist (A-Type)

- Increased blockstun.
 

Z Assist (B-Type)

"- Increased opponent's hitstop when Crusher Ball is guarded.
- Increased opponent's hitstop when Purple Comet Crush is guarded.
- Fixed an issue where only one member of the Ginyu Force would appear under certain conditions."
 

Z Assist (C-Type)

- Increased blockstun.
 

Trunks

Standing Light Attack: Follow-up 1

- Reduced delay.
 

Crouching Medium Attack

- Delayed the attack's start-up with → input.
 

Standing Unique Attack

"- Adjusted the damage scaling of the initial hit of the attack.
- Increased delay."
 

Shining Slash (Heavy)

"- Adjusted the damage scaling of the initial hit of the attack for the ground version.
- Adjusted damage for the ground version."
 

Heat Dome Attack (Light + Medium)

- Increased animation time.
 

Z Assist (C-Type)

- Adjusted attack timing to make it easier for the attack to hit multiple times.
 

Cell

Standing Light Attack: Follow-up 1

- Inputting → now changes the behavior of the attack.
 

Standing Medium Attack

- Sped up the timing for a standing medium attack in a Z Combo.
 

Crouching Medium Attack

"- Sped up the attack's start-up.
- Increased attack duration."
 

Crouching Heavy Attack

"- Inputting → now moves the character.
- Increased stun time when not in animation."
 

Hell Strike (Light)

"- Sped up the attack's start-up.
- Reduced landing delay."
 

Psycho Crash

"- Sped up the attack's start-up.
- Increased stun time.
- Adjusted knockback on hit.
- Reduced hitstun."
 

Kamehameha

- Increased damage for the ground version.
 

Z Assist (A-Type)

"- Sped up the attack's start-up.
- Reduced delay.
- Increased hitstop.
- Increased blockstun."
 

Z Assist (B-Type)

"- Increased distance moved.
- Increased attack duration.
- Increased hitstop."
 

Z Assist (C-Type)

- The move is now invincible partway through the motion.
 

Android 18

Standing Light Attack: Follow-up 2

- Reduced hitstop on guard.
 

Crouching Light Attack

"- Reduced delay.
- Reduced knockback."
 

Standing Medium Attack

- Reduced delay.
 

Back Grapple (Medium / Heavy)

- Sped up the attack's start-up.
 

Support Attack (Light)

"- Adjusted knockback on hit during a Super Combo.
- Increased stun time during a Super Combo."
 

Z Assist (A-Type)

- The Ki Gauge now fills when blocking an attack.
 

Z Assist (C-Type)

- Increased blockstun.
 

Gotenks

Standing Light Attack

- Sped up the attack's start-up with → input.
 

Standing Light Attack: Follow-up 2

"- Sped up the attack's start-up.
- Reduced delay on whiff.
- Sped up timing on whiff."
 

Standing Unique Attack

- Increased the number of blasts.
 

Great Special Rolling Kick (Light)

"- Adjusted knockback on hit during a Super Combo.
- Increased stun time during a Super Combo."
 

Great Special Rolling Kick (Medium)

"- Added invincibility to jumping attacks partway through the motion.
- Increased clash level."
 

Galactic Donuts

- Increased blockstun.
 

DIE DIE Missile Barrage

"- Increased opponent's hitstop when hit.
- Adjusted knockback on hit."
 

Super Ghost Kamikaze Attack (Heavy + Special)

- Additional inputs will no longer move ghosts with ← input.
 

Z Assist (A-Type)

- Increased blockstun.
 

Krillin

Standing Unique Attack

"- Can now change blast speed with → input.
- → input will only change the trajectory of the first Ki Blast with additional input."
 

Crouching Unique Attack

"- Sped up the attack's start-up.
- Can now perform a jumping heavy attack, jumping ↓ heavy attack, jumping unique attack, or jumping ↓ unique attack in a Z Combo."
 

Jumping Unique Attack

"- Can now perform a jumping ↓ unique attack in a Z Combo.
- Can now change blast speed with → input.
- Can now use → or ← input to control the trajectories of Ki Blasts separately with additional input."
 

Jumping ↓ Unique Attack

- Can now perform a jumping unique attack in a Z Combo.
 

Solar Flare

"- Increased opponent's hitstop on initial attack of a Super Combo.
- Changed the attack's hit effect during a Super Combo."
 

Destructo-Disc

- Sped up the attack's start-up.
 

Z Assist (C-Type)

- Increased opponent's hitstop when the attack is guarded.
 

Kid Buu

Standing Light Attack: Follow-up 2

"- Added invincibility against jumping attacks.
- Increased distance moved."
 

Standing Medium Attack

"- Sped up the attack's start-up.
- Reduced attack duration."
 

Standing Heavy Attack

"- Sped up the attack's start-up.
- Reduced delay.
- Increased distance moved."
 

Crouching Medium Attack

"- Sped up the attack's start-up.
- Reduced delay."
 

Crouching Unique Attack

"- Reduced delay.
- Reduced landing delay."
 

Jumping Medium Attack

"- Sped up the attack's start-up.
- Reduced attack duration."
 

Jumping ↓ Heavy Attack

"- Sped up the attack's start-up.
- Reduced delay."
 

Jumping Unique Attack

- Reduced landing delay.
 

Jumping ↓ Unique Attack

- Reduced landing delay.
 

Mystic Ball Attack (Medium)

- Changed attack timing with ← input.
 

Mystic Arm Swing

- Reduced delay on whiff.
 

Arm Ball

"- Sped up the attack's start-up.
- Reduced delay."
 

Candy Beam

- Increased health recovery during animation.
 

Human Extinction Attack

- Reduced delay.
 

Pearl Flash

- Sped up the attack's start-up.
 

Majin Buu

Standing Light Attack: Follow-up 1

- Will no longer attack with → input.
 

Standing Medium Attack

- Sped up the attack's start-up.
 

Standing Unique Attack

- Reduced delay.
 

Cartwheel

"- Removed the once-per-jump usage restriction.
- Sped up timing to use a different Special Move during Sparking Blast."
 

Cartwheel (Heavy)

- Can now change the trajectory with ↑ input.
 

Now Buu really...hate you!

"- Adjusted knockback on hit.
- Adjusted stun time and hitstop."
 

Turn into candy!

"- Increased health recovery during animation.
- Adjusted where the character appears during Ultimate Z Change."
 

Nappa

Standing Light Attack: Follow-up 2

- Added invincibility against jumping attacks.
 

Standing Heavy Attack

- Sped up the attack's start-up when performing from a jumping ↓ heavy attack in a Z Combo.
 

Standing Unique Attack

"- Sped up the attack's start-up.
- Increased stun time on initial attack."
 

Jumping ↓ Heavy Attack

- Can now perform a standing heavy attack, crouching heavy attack, standing unique attack, or jumping unique attack in a Z Combo.
 

Z Assist (B-Type)

- Changed move when blocking opponent's attack.
 

Z Assist (C-Type)

"- Increased blockstun.
- Increased opponent's hitstop when the attack is guarded."
 

Android 16

Standing Light Attack: Follow-up 2

- Sped up the attack's start-up with → input.
 

Standing Heavy Attack

- Sped up the attack's start-up.
 

Jumping Heavy Attack

- Sped up the attack's start-up.
 

Standing Unique Attack

"- Increased projectile durability level.
- Increased tracking capability of projectiles."
 

Jumping Unique Attack

"- Increased projectile durability level.
- Increased tracking capability of projectiles."
 

Dynamite Driver (Medium)

- Increased distance moved.
 

Hell Flash

"- Increased the range at which the attack hits.
- Increased stun time."
 

Z Assist (A-Type)

"- Sped up the attack's start-up.
- Increased opponent's hitstop on guard."
 

Z Assist (B-Type)

"- Increased projectile durability level.
- Increased tracking capability of projectiles."
 

Z Assist (C-Type)

- Sped up timing at which the attack becomes invincible.
 

Yamcha

Standing Light Attack

- Sped up the attack's start-up.
 

Crouching Light Attack

- Adjusted knockback on block if performing from a standing light attack in a Z Combo.
 

Crouching Medium Attack

- Sped up the attack's start-up.
 

Reverse Wolf Fang Fist

"- Sped up the attack's start-up.
- Will no longer move behind opponent if button is held."
 

Wolf Fang Fist: Pack Attack

- Increased the amount the Ki Gauge is filled.
 

Wolf Fang Fist: Pack Attack (Medium)

"- Increased damage.
- Increased knockback."
 

Wolf Fang Fist: Finisher (Light)

- Adjusted knockback on hit.
 

Wolf Fang Fist: Finisher (Medium)

"- Increased blockstun.
- Adjusted knockback on hit when not in animation."
 

Gale Claws Maniac

- Increased stun time aside from final attack.
 

Neo Wolf Fang Fist

- Adjusted knockback on hit when not in animation.
 

Tien

Standing Light Attack: Follow-up 2

- Increased hitstop on guard.
 

Jumping Unique Attack

- Can now perform the mid-air version of Dodon Ray during the motion.
 

Crane Strike

- Sped up the attack's start-up for the ground version.
 

Volleyball Fist (Light)

- Will now crouch when hitting a grounded opponent in the mid-air version.
 

Volleyball Fist (Heavy)

- Sped up the attack's start-up for the mid-air version.
 

Telekinesis

"- Sped up the attack's start-up.
- Reduced delay."
 

Tri-Beam

- Increased the opponent's hitstop when the attack is guarded.
 

Farewell, Tien...

- Neo Tri-Beam can now be performed after the hit while Limit-Breaking Power is active.
 

Z Assist (B-Type)

- Sped up the attack's start-up.
 

Z Assist (C-Type)

- Increased blockstun.
 

Gohan (Adult)

Standing Unique Attack

- Sped up the attack's start-up.
 

Jumping Heavy Attack

"- Can now hit crouching opponents when performing from a crouching unique attack or a jumping unique attack in a Z Combo.
- Adjusted distance moved when performing from a crouching unique attack in a Z Combo."
 

Machine Gun Kick (Heavy)

- Increased hitstop on final attack when not in animation.
 

Ultimate Back Attack

- Hit effect changed when performed from standing light attack: follow-up 4.
 

Potential Unleashed

- Hit effect changes during Potential Unleashed Level 7.
 

Potential Unleashed (Light + Medium)

- Adjusted knockback on hit.
 

Hit

Standing Light Attack: Follow-up 2

- Adjusted knockback on final hit.
 

Standing Unique Attack

"- Now gain full invincibility when blocking opponent's attack.
- Automatically attacks when the opponent is in hitstun.
- Increased clash level."
 

Jumping Unique Attack

- Time now freezes and the character moves when the opponent is in hitstun.
 

Instant Blow

- Time now freezes before attack when the opponent is in hitstun.
 

Guard Breaker

- Time now freezes before attack when the opponent is in hitstun.
 

Icy Glare

"- Sped up the attack's start-up.
- Now invincible to projectiles partway through the motion.
- Holding the button increases damage."
 

Deadly Intent

- Now invincible to projectiles from the start.
 

Mark of an Assassin

- Now invincible to projectiles from the start.
 

Z Assist (B-Type)

- Sped up the attack's start-up.
 

Z Assist (C-Type)

"- Sped up timing at which the attack becomes invincible.
- Invincibility continues until after the attack's start-up."
 

Goku (SSGSS)

Standing Light Attack: Follow-up 2

- Sped up the attack's start-up.
 

Crouching Unique Attack

- Sped up the attack's start-up.
 

Jumping Unique Attack

- Reduced delay.
 

Divine Void Strike (Light, Medium)

- Reduced delay on whiff for the ground version.
 

Dragon Flash Kick (Light, Medium)

- Reduced landing delay on whiff.
 

Instant Transmission

- Holding the button no longer attacks.
 

Z Assist (A-Type)

"- Adjusted knockback on hit.
- Increased stun time."
 

Z Assist (C-Type)

- Sped up the attack's start-up.
 

Vegeta(SSGSS)

Standing Light Attack: Follow-up 2

- Inputting → now changes the behavior of the attack.
 

Super Dash Kick

- Reduced delay on first attack for the ground version.
 

Niagara Pummel

"- Adjusted distance moved on whiff and block.
- Increased knockback on block.
- Increased damage during animation.
- When not using additional attacks while holding the button, you can now perform Galick Gun on hit."
 

Final Flash

"- When not at the same height as the opponent, now moves to the same height as the opponent.
- No longer moves when holding the ""Heavy"" and ""Unique"" buttons."
 

Beerus

Sphere of Destruction (All Types)

- Increased clash level.
 

Standing Heavy Attack

- Reduced delay.
 

Jumping Light Attack

- Sped up the attack's start-up.
 

God of Destruction's Wrath

"- Increased delay.
- Reduced hitstun."
 

Spheres of Destruction

- Can now be used mid-air.
 

Goku Black

Crouching Medium Attack

- Enlarged grappling hitbox while the opponent is in hitstun.
 

God Slicer

"- Sped up the attack's start-up.
- Can now change the trajectory with ↑ or ↓ input."
 

God Slicer (Heavy)

- Adjusted distance moved.
 

Fierce God Kick (Medium)

- Adjusted knockback on a center-screen hit when not in animation.
 

Fierce God Kick (Heavy)

"- Adjusted knockback on a center-screen hit.
- Adjusted stun time on center-screen hits when not in animation.
- Adjusted stun time on corner hits.
- Adjusted distance moved on corner hits."
 

Holy Light Grenade

- Sped up the attack's start-up.
 

Z Assist (C-Type)

- Sped up the attack's start-up.
 

Android 21

Crouching Medium Attack

- Sped up the attack's start-up with → input.
 

Standing Unique Attack

"- Increased stun time on long-range hits.
- Adjusted knockback on long-range hits."
 

Crouching Unique Attack

"- Sped up the attack's start-up.
- Can now change the trajectory with → input.
- Jumping heavy attack, jumping ↓ heavy attack, and jumping unique attack can now be performed in a Z Combo."
 

Hors d'Oeuvre Stab (Heavy)

- Changed the hit effect when not in animation.
 

Consecutive Energy Blast

- Can now move in any direction during the attack.
 

Homing Energy Blast

- Now fires two blasts.
 

Sonic Warp

- Reduced delay.
 

Solar Flare

- Increased hitstop.
 

Sticky Energy Blast

- Ground version will now hit crouching opponents.
 

Explosive Energy Blast

- Sped up the attack's start-up.
 

Barrier Sphere

- The attack is now invincible on start-up.
 

Sweet Tooth

"- Reduced delay after hit.
- Increased health recovery during animation."
 

Impending Doom

"- Increased damage.
- Increased health recovery."
 

Bardock

Standing Medium Attack

- Reduced delay.
 

Crouching Medium Attack

- Sped up the attack's start-up.
 

Rebellion Spear (Light)

"- Increased stun time during Super Combo.
- Increased stun time on mid-air hits."
 

Rebellion Spear (Heavy)

"- Adjusted knockback on first attack mid-air hit for the ground version.
- Increased stun time on hit with second attack."
 

Raging Meteor

"- Now invincible to projectiles partway through the motion.
- Increased chip damage while guarding."
 

Raging Meteor (Light)

- Increased the amount the Ki Gauge is filled.
 

Raging Meteor (Medium)

"- Increased the amount the Ki Gauge is filled.
- Adjusted knockback on hit."
 

Raging Meteor (Heavy)

- Adjusted knockback on hit.
 

Tyrant Lancer

"- Increased distance moved.
- Increased the amount the Ki Gauge is filled."
 

Riot Javelin

"- Can now use variations by pressing straight up or straight down.
- Increased stun time for mid-air variant."
 

Saiyan Spirit

- Increased stun time.
 

Z Assist (B-Type)

- Increased distance moved.
 

Z Assist (C-Type)

- Sped up the attack's start-up.
 

Broly

Standing Light Attack: Follow-up 2

- Delayed the attack's start-up with → input.
 

Standing Medium Attack

"- Increased distance moved.
- Increased attack duration.
- Reduced delay.
- Adjusted damage scaling on hit with initial attack."
 

Crouching Medium Attack

- Adjusted damage scaling on hit with initial attack.
 

Standing Heavy Attack

"- Increased blockstun.
- Shortened time for maximum charge.
- Changed properties of maximum charge."
 

Lariat Express

- Reduced delay.
 

Powered Shell

- The Ki Gauge now fills when active.
 

Z Assist (B-Type)

"- Sped up the attack's start-up.
- Can now change the attack's start-up and height with ← input."
 

Z Assist (C-Type)

- Sped up timing at which the attack becomes invincible.
 

Vegito (SSGSS)

Standing Light Attack: Follow-up 2

- Delayed the attack's start-up with → input.
 

Crouching Heavy Attack

- Distance moved now increased with → input.
 

Standing Unique Attack

- Can now perform a standing unique attack (→ input) in a Z Combo.
 

Standing Unique Attack (→ Input)

"- Can now perform a standing unique attack in a Z Combo.
- Adjusted damage scaling on hit with initial attack.
- Increased delay."
 

Spiral Heel Shot

- Increased delay for the ground version.
 

Atomic Buster (Heavy)

- Adjusted damage scaling on hit with initial attack.
 

Zamasu (Fused)

Standing Medium Attack

- Reduced delay.
 

Crouching Medium Attack

- Sped up the attack's start-up.
 

Standing Heavy Attack

- Increased distance moved.
 

Standing Unique Attack

"- Reduced delay.
- Standing unique attack can now be performed in a Z Combo.
- Can now be performed up to 3 times per Z Combo."
 

Eternal Justice (Light)

- Increased stun time during a Super Combo.
 

Eternal Justice (Medium)

- Increased distance moved for the ground version.
 

Wall of Light

- Can now change attack timing with ↑ or ↓ input during the motion.
 

Heaven's Flash

"- Reduced time you can float in mid-air.
- Can now quick dash while activated by pressing → Heavy + Unique.
- Can quick dash again even while in quick dashing motion."
 

Z Assist (A-Type)

- Strike portion of the attack now hits.
 

Z Assist (B-Type)

- Increased distance moved.
 

Goku

Standing Light Attack: Follow-up 2

- Inputting → now changes the behavior of the attack.
 

Crouching Medium Attack

- Reduced delay.
 

Standing Heavy Attack

"- Sped up the attack's start-up.
- Reduced delay."
 

Crouching Unique Attack

"- Sped up the attack's start-up.
- If the blast appears near the opponent, it'll now appear in the opponent's position."
 

Heavy Elbow (Medium, Heavy)

"- Increased blockstun.
- Shortened knockback.
- Lengthened invincibility."
 

Kamehameha

- Can now perform a Super Dash if the sideways version hits.
 

x3 Kaioken Kamehameha

"- Can now perform with ↓ input even if there are no allies present.
- Can now perform a Super Dash if it hits.
- Can now perform x20 Kaioken and Super Spirit Bomb during Limit-Breaking Power."
 

Z Assist (C-Type)

- Increased the opponent's hitstop when the attack is guarded.
 

Vegeta

Standing Light Attack: Follow-up 2

"- Increased damage.
- Increased the base damage of the attack."
 

Standing Unique Attack

"- Sped up the attack's start-up.
- Increased damage.
- Adjusted knockback on final hit.
- Can now perform twice per Z Combo."
 

Crouching Unique Attack

- Diagonal input counts as a separate technique for the purposes of the Z Combo limit.
 

Super Dash Kick (Light, Medium)

- Sped up the attack's start-up.
 

Deadly Knee Drop

- Sped up the attack's start-up.
 

Deadly Knee Drop (Medium)

- Adjusted knockback on hit during animation.
 

Energy Cutter

- Increased blockstun.
 

I have no use for Saiyans that can't move

- Sped up the attack's start-up.
 

Z Assist (A-Type)

- Increased blockstun.
 

Z Assist (B-Type)

- Increased attack duration.
 

Z Assist (C-Type)

"- Increased damage.
- Increased the base damage of the attack."
 

Cooler

Standing Unique Attack

"- Sped up the attack's start-up.
- Adjusted knockback on mid-air hit."
 

Jumping Unique Attack

- Sped up the attack's start-up.
 

Genocidal Uppercut

- Increased distance moved.
 

Death Chaser (Light)

"- Increased blockstun.
- Increased knockback on block."
 

Death Chaser (Medium)

- Reduced delay on miss and block.
 

Death Chaser (Heavy)

- Sped up the attack's start-up.
 

Death Breaker (Light)

- Reduced delay for the ground version.
 

Death Breaker (Heavy)

- Adjusted distance moved.
 

Z Assist (B-Type)

"- Sped up the attack's start-up.
- Increased distance moved."
 

Android 17

Top Gear (Light)

- Sped up the attack's start-up.
 

Second Gear (Light)

- Sped up the attack's start-up.
 

Fake Out (Heavy)

- Reduced delay after landing.
 

Z Assist (C-Type)

- Increased blockstun.
 

Jiren

Standing Light Attack: Follow-up 1

- Distance moved now increased with → input.
 

Standing Light Attack: Follow-up 2

"- Increased damage.
- Increased the base damage of the attack."
 

Standing Medium Attack

- Reduced delay.
 

Standing Unique Attack

- Increased the opponent's hitstop when the attack is guarded.
 

Infinity Rush

- Increased stun time when not in animation.
 

Shock Tornado (Medium)

- Reduced delay.
 

Grand Charge

- Holding the button now changes the timing of the attack.
 

Counter Impact

"- Can now perform a Super Dash after the animation.
- Can now attack while holding the button.
- Will now automatically attack when the opponent is in hitstun."
 

Z Assist (C-Type)

- Sped up the attack's start-up.
 

Videl

Z Reflect

- The Ki Gauge now fills when you dodge the opponent's attack with the right timing.
 

Standing Unique Attack

- Inputting → now changes the behavior of the attack.
 

Crouching Unique Attack

- Trajectory now changes when opponent is in a high position.
 

Jumping Heavy Attack

- Trajectory now changes when performed from a jumping unique attack.
 

Jumping ↓ Heavy Attack

- Trajectory now changes when performed from a jumping unique attack.
 

Jumping Unique Attack

"- Sped up the attack's start-up.
- Inputting ↑ now changes the behavior of the attack."
 

Jumping ↓ Unique Attack

- Inputting → now changes where the Great Saiyaman appears.
 

Videl Rush (Medium, Heavy)

- Will now cause a ground bounce during the animation of the mid-air version.
 

Moonsault Kick

"- Lengthened invincibility.
- No longer invincible to anti-air attacks partway through the motion.
- Sped up the attack's start-up for the ground version."
 

Defender of Love & Justice, Great Saiyaman!

- Animation no longer starts when the opponent is in hitstun.
 

Z Assist (C-Type)

- Sped up timing at which the attack becomes invincible.
 

Goku (GT)

Standing Light Attack: Follow-up 1

- Reduced delay.
 

Standing Light Attack: Follow-up 2

- Delayed the attack's start-up with → input.
 

Standing Heavy Attack

"- Sped up the attack's start-up.
- Reduced delay."
 

Crouching Heavy Attack

"- Sped up the attack's start-up.
- Distance moved now increased with → input."
 

Standing Unique Attack

"- Increased distance moved.
- Standing unique attack can now be performed in a Z Combo.
- Can now be performed up to 3 times per Z Combo."
 

Crouching Unique Attack

- Sped up the attack's start-up.
 

Jumping Unique Attack

- Now deflects Ki Blasts partway through the motion of the attack.
 

Kamehameha

"- Sped up the attack's start-up when behind the opponent for the ground version.
- Will now turn around when attacking for the ground version.
- Increased stun time for the mid-air version."
 

Dragon Flurry Fist

- Reduced delay on whiff for the ground version.
 

Dragon Flurry Fist (Medium)

- Increased distance moved.
 

Super Ultra Spirit Bomb

- Increased the base damage of the attack.
 

Z Assist (A-Type)

- Sped up the attack's start-up.
 

Z Assist (C-Type)

"- Sped up the attack's start-up.
- Now deflects Ki Blasts partway through the motion.
- Adjusted where the character appears."
 

Janemba

Standing Light Attack: Follow-up 2

- Sped up the attack's start-up.
 

Dimensional Hole

- Increased hitstop when attacking.
 

Rakshasa's Claw

- Sped up the attack's start-up.
 

Savage Skewer

"- Reduced delay on whiff and block.
- Increased opponent's hitstop when the attack is guarded.
- Increased blockstun.
- Increased knockback."
 

Z Assist (A-Type)

- Sped up the attack's start-up.
 

Z Assist (B-Type)

"- Sped up the attack's start-up.
- Adjusted distance moved."
 

Gogeta (SSGSS)

Jumping ↓ Heavy Attack

- Can now perform a crouching heavy attack in a Z Combo.
 

Rising Vortex (Light)

- Adjusted knockback on hit.
 

Stardust Fall

- Adjusted distance moved before attacking.
 

Z Assist (C-Type)

- Sped up the attack's start-up.
 

Broly (DBS)

Standing Light Attack

- Reduced delay.
 

Standing Medium Attack

"- Increased distance moved.
- Reduced delay."
 

Crouching Medium Attack

- Increased blockstun.
 

Standing Heavy Attack

"- Increased stun time when holding down button completely.
- Increased knockback when holding down button completely.
- Increased blockstun when holding down button completely."
 

Standing Unique Attack

"- Adjusted opponent's hitstop when the attack is guarded.
- Adjusted knockback on final hit.
- Increased stun time on final attack."
 

Crouching Unique Attack

"- Sped up the attack's start-up.
- Reduced delay."
 

Jumping Unique Attack

- Extended the hit spacing of the initial attack.
 

Headbutt

"- Increased distance moved.
- Increased attack duration.
- Reduced delay on whiff.
- Delayed the attack's start-up at long-range.
- Increased stagger time on hit while on the ground."
 

Gigantic Fury (Light)

- Sped up the attack's start-up.
 

Gigantic Fury (Heavy)

"- Sped up the attack's start-up when the opponent is on the ground.
- Increased attack duration when opponent is on the ground."
 

Z Assist (A-Type)

- Sped up the attack's start-up.
 

Z Assist (C-Type)

- Sped up the attack's start-up.
 

Kefla

Super Cannonball (Medium)

- Increased stun time during a Super Combo.
 

Gigantic Breaker

- Attack continues when switching with a Z Change at the beginning of the move.
 

Gigantic Burst

- Sped up the attack's start-up when the opponent is in hitstun.
 

Z Assist (C-Type)

- Increased blockstun for the blast.
 

Goku (Ultra Instinct)

Standing Light Attack

- Reduced delay.
 

Standing Medium Attack

- Sped up the attack's start-up.
 

Crouching Medium Attack

- Sped up the attack's start-up.
 

Standing Unique Attack

- Sped up the attack's start-up.
 

Secret Sensation

- Now automatically moves when the opponent is in hitstun.
 

Unencumbered Mind

- The character now passes through the opponent during the final ground dash.
 

Unencumbered Mind (Heavy)

- Increased invincibility time.
 

Godly Strike

- Sped up the attack's start-up for the ground version.
 

Autonomous Fist

"- Increased blockstun.
- Increased opponent's hitstop when the attack is guarded."
 

Rising Heat

"- Sped up the attack's start-up.
- Reduced delay.
- Increased blockstun on the second attack.
- Increased opponent's hitstop when the second attack is guarded."
 

Unrestrained Will

"- Can now perform ↓↓ unique attack in mid-air.
- Holding the unique attack button changes where the character appears.
- Sped up the attack's start-up when the opponent is in hitstun."
 

Godly Display

- Sped up timing at which the attack becomes invincible.
 

Godly Display (Heavy)

- Invincibility won't run out until move ends.
 

Z Assist (A-Type)

- Sped up the attack's start-up.
 

Z Assist (B-Type)

- Increased blockstun.
 

Z Assist (C-Type)

- Sped up the attack's start-up.
 

Master Roshi

Standing Light Attack: Follow-up 1

"- Now deflects Ki Blasts during the move.
- Can now perform various normal attacks or Masterful Leap on a whiff."
 

Standing Light Attack: Follow-up 2

- Increased the amount the gauge fills on a hit.
 

Standing Medium Attack

- Reduced delay.
 

→ Medium Attack

- Now deflects Ki Blasts during the move.
 

Standing Heavy Attack

- Now deflects Ki Blasts during the move.
 

Crouching Heavy Attack

"- Sped up the attack's start-up.
- Now deflects Ki Blasts during the move."
 

Jumping Heavy Attack

- Now deflects Ki Blasts during the move.
 

Rising Phoenix

- Now deflects Ki Blasts during the move.
 

Thunder Shock Surprise

- Adjusted knockback on hit.
 

Lullaby Fist

- Sped up the attack's start-up.
 

Turtle Drop (Medium)

- Adjusted knockback on hit.
 

Z Assist (C-Type)

- Now deflects Ki Blasts during the move.
 

Super Baby 2

Crouching Medium Attack

- Reduced delay.
 

Interceptor Kick

- Adjusted knockback on hit.
 

Revenge Death Ball

- Adjusted knockback on hit with ↓ input.
 

Great Ape Assault

- Sped up the attack's start-up.
 

Gogeta (SS4)

Standing Heavy Attack

- Increased blockstun.
 

Lightning Hammer (Light)

"- Increased stun time during a Super Combo.
- Adjusted knockback during a Super Combo."
 

Meteor Strike

- Reduced delay.
 

Plus Energy of Justice

- Sped up the attack's start-up.
 

Ultimate Impact

"- Increased damage for the mid-air version.
- Increased the base damage of the mid-air version."
 

Android 21 (Lab Coat)

Ki Gauge

- Increased the amount the Ki Gauge is filled.
 

Standing Light Attack: Follow-up 1

"- Delayed the attack's start-up with → input.
- Can no longer hit crouching opponents with → input."
 

Standing Medium Attack

- Adjusted the amount the Ki Gauge is filled.
 

Crouching Medium Attack

- Adjusted the amount the Ki Gauge is filled.
 

Jumping Medium Attack

- Adjusted the amount the Ki Gauge is filled.
 

Z Assist (B-Type)

"- Adjusted where the character appears.
- Blocking an attack now fills the Ki Gauge."

DRAGON BALL FIGHTERZ

Release Date:
Description:

DRAGON BALL FighterZ is born from what makes the DRAGON BALL series so loved and famous: endless spectacular fights with its all-powerful fighters.

Platforms:
PS4
-
PC
-
Xbox One
-
Switch
-
Xbox Series X|S
-
PS5