Dragon Ball FighterZ Update - Patch Notes 1.40
Character | Move Name | Description | |
System Mechanics | Ki Charge | "- Able to cancel out faster now - Sped up timing at which Dragon Rush and Super Dash can be performed." | |
Dragon Rush | - Now deflects Ki Blasts during the movement if unleashed after a Ki Charge. | ||
Z Reflect | "- Blocking the opponent's physical attacks with the right timing will now trigger a special screen freeze (except for Videl). - If the above screen freeze is triggered, Vanish can be performed." | ||
Vanish | - The move is now invincible on start-up when performed from a Z Reflect. | ||
Sparking Blast | - Reduced blockstun. | ||
High Jump | - Increased controllable distance moved mid-air during Sparking Blast (except for Master Roshi). | ||
Z Assist (A-Type, B-Type) | - Reduced cooldown time needed before next usage. | ||
Z Change | - Reduced cooldown time needed before next usage. | ||
Guard Cancel Change | - Can now act mid-air if guarded against from a high position. | ||
Limit-Breaking Power | - The Ki Gauge now fills over time when active. | ||
Boot Camp Mode | - Added items to Caulifla. | ||
Goku (Super Saiyan) | Standing Light Attack: Follow-up 1 | - Reduced delay. | |
Standing Light Attack: Follow-up 2 | - Inputting → now changes the behavior of the attack. | ||
Standing Medium Attack | - Reduced delay. | ||
Crouching Medium Attack | - Reduced delay. | ||
Standing Heavy Attack | "- Sped up the attack's start-up. - Holding the button now changes the timing of the attack." | ||
Dragon Flash Fist | - Sped up the attack's start-up. | ||
Dragon Flash Fist (Light) | - Increased blockstun. | ||
Dragon Flash Fist (Medium, Heavy) | - Adjusted knockback on hit. | ||
Kamehameha | "- Increased blockstun. - Increased hitstop on guard. - Reduced delay except for the diagonal ground version." | ||
Super Kamehameha | "- Sped up the attack's start-up. - Adjusted knockback on hit for the sideways version. - Increased stun time for the sideways version. - Increased damage for the diagonal ground version. - Increased stun time for the diagonal mid-air version." | ||
Warp Kamehameha | "- Can now perform a Super Dash during the move. - Sped up the attack's start-up when the opponent is in hitstun. - Adjusted where you appear for the mid-air version. - Extended the spacing of the attack's hit to make it easier to hit opponents behind you." | ||
Z Assist (A-Type) | "- Increased blockstun. - Increased hitstop on guard." | ||
Z Assist (C-Type) | "- Increased blockstun. - Adjusted distance moved to make it easier for the attack to hit multiple times." | ||
Vegeta (Super Saiyan) | Standing Light Attack: Follow-up 2 | - Reduced knockback on block. | |
Super Dash Kick (Light) | - Reduced landing delay on whiffing the ground version. | ||
Super Dash Kick (Medium) | "- Reduced delay on whiff. - Increased stun time when not in animation. - Adjusted knockback for hits during the latter half of motion." | ||
Crushing Knee Kick (Light) | "- Adjusted distance moved during the attack for the ground version. - Reduced landing delay for the ground version. - Increased blockstun for the ground version." | ||
Big Bang Attack | - Increased stun time. | ||
Z Assist (A-Type) | "- Sped up the attack's start-up. - Inputting ← or → now moves the character." | ||
Z Assist (B-Type) | "- Adjusted knockback on hit. - Adjusted hitstop on hit. - Increased stun time." | ||
Z Assist (C-Type) | - Sped up the attack's start-up. | ||
Piccolo | Demon Shocker | "- Increased opponent's hitstop when hit. - Increased delay." | |
Demon Elbow | "- Increased stun time when not in animation. - Adjusted knockback on hit when not in animation." | ||
Demon Slicer | - Holding the button lets you change where the character appears in the ground version. | ||
Demon Slicer (Light) | - Adjusted knockback on hit. | ||
Demon Slicer (Medium) | - Now causes a ground bounce on hit. | ||
Demon Slicer (Heavy) | "- The character now passes through the opponent on hit in the ground version. - Now causes a ground bounce on hit for the ground version. - Sped up the attack's start-up when the opponent is in hitstun in the ground version. - Increased delay for the ground version." | ||
Z Assist (C-Type) | "- Increased window to block opponent's attack. - Sped up the attack's start-up when blocking an attack." | ||
Gohan (Teen) | Standing Light Attack: Follow-up 1 | - Jumping medium attack can now be performed in a Z Combo. | |
5-Hit Combo (Light) | - Sped up the attack's start-up. | ||
Super Dragon Flight (Light) | "- Adjusted distance moved during the attack. - Increased blockstun. - Increased stun time. - Reduced landing delay." | ||
Super Dragon Flight (Medium) | - Increased stun time during a Super Combo. | ||
Super Dragon Flight (Heavy) | "- Increased blockstun. - Increased opponent's hitstop when the attack is guarded. - Reduced delay on miss and block. - Reduced hitstun when not in animation." | ||
Father-Son Kamehameha (Full Power) | "- Reduced hitstun. - Adjusted knockback on hit." | ||
Z Assist (B-Type) | "- Sped up the attack's start-up. - Adjusted distance moved. - Adjusted knockback." | ||
Z Assist (C-Type) | - Sped up the attack's start-up. | ||
Frieza | Standing Light Attack: Follow-up 2 | "- Increased the move's attack level on a long-range block. - Increased opponent's hitstop on a long-range block." | |
Standing Medium Attack | "- Sped up the attack's start-up. - Reduced delay. - Adjusted distance moved during the attack. - Inputting ← now changes attack timing. - The behavior of the attack now changes when the attack's start-up is delayed." | ||
Standing Unique Attack | "- Increased damage. - Inputting ← or → now changes blast speed." | ||
Crouching Unique Attack | "- Increased distance moved with ← input. - Increased distance moved with → input." | ||
Jumping Medium Attack | - Increased stun time for the initial attack. | ||
Jumping Unique Attack | - Reduced landing delay. | ||
Captain Ginyu | Standing Heavy Attack | - → medium attack can now be performed while spinning. | |
Special Attack (Guldo) | - Fixed an issue where the time stop effect wouldn't occur under certain conditions. | ||
Special Attack (Jeice) | - Increased opponent's hitstop when the attack is guarded. | ||
Strong Jersey (Light) | "- Adjusted knockback on hit. - Increased opponent's hitstop when hit during a Super Combo. - Increased stun time during a Super Combo." | ||
Strong Jersey (Heavy) | "- Increased blockstun. - Increased opponent's hitstop when the attack is guarded." | ||
"We are the Ginyu Force!" (Recoome) | - The Ki Gauge now fills during the "Recoome Ultra Fighting Miracle Bomber" move. | ||
"We are the Ginyu Force!" (Jeice) | - Increased opponent's hitstop when the attack is guarded. | ||
Z Assist (A-Type) | - Increased blockstun. | ||
Z Assist (B-Type) | "- Increased opponent's hitstop when Crusher Ball is guarded. - Increased opponent's hitstop when Purple Comet Crush is guarded. - Fixed an issue where only one member of the Ginyu Force would appear under certain conditions." | ||
Z Assist (C-Type) | - Increased blockstun. | ||
Trunks | Standing Light Attack: Follow-up 1 | - Reduced delay. | |
Crouching Medium Attack | - Delayed the attack's start-up with → input. | ||
Standing Unique Attack | "- Adjusted the damage scaling of the initial hit of the attack. - Increased delay." | ||
Shining Slash (Heavy) | "- Adjusted the damage scaling of the initial hit of the attack for the ground version. - Adjusted damage for the ground version." | ||
Heat Dome Attack (Light + Medium) | - Increased animation time. | ||
Z Assist (C-Type) | - Adjusted attack timing to make it easier for the attack to hit multiple times. | ||
Cell | Standing Light Attack: Follow-up 1 | - Inputting → now changes the behavior of the attack. | |
Standing Medium Attack | - Sped up the timing for a standing medium attack in a Z Combo. | ||
Crouching Medium Attack | "- Sped up the attack's start-up. - Increased attack duration." | ||
Crouching Heavy Attack | "- Inputting → now moves the character. - Increased stun time when not in animation." | ||
Hell Strike (Light) | "- Sped up the attack's start-up. - Reduced landing delay." | ||
Psycho Crash | "- Sped up the attack's start-up. - Increased stun time. - Adjusted knockback on hit. - Reduced hitstun." | ||
Kamehameha | - Increased damage for the ground version. | ||
Z Assist (A-Type) | "- Sped up the attack's start-up. - Reduced delay. - Increased hitstop. - Increased blockstun." | ||
Z Assist (B-Type) | "- Increased distance moved. - Increased attack duration. - Increased hitstop." | ||
Z Assist (C-Type) | - The move is now invincible partway through the motion. | ||
Android 18 | Standing Light Attack: Follow-up 2 | - Reduced hitstop on guard. | |
Crouching Light Attack | "- Reduced delay. - Reduced knockback." | ||
Standing Medium Attack | - Reduced delay. | ||
Back Grapple (Medium / Heavy) | - Sped up the attack's start-up. | ||
Support Attack (Light) | "- Adjusted knockback on hit during a Super Combo. - Increased stun time during a Super Combo." | ||
Z Assist (A-Type) | - The Ki Gauge now fills when blocking an attack. | ||
Z Assist (C-Type) | - Increased blockstun. | ||
Gotenks | Standing Light Attack | - Sped up the attack's start-up with → input. | |
Standing Light Attack: Follow-up 2 | "- Sped up the attack's start-up. - Reduced delay on whiff. - Sped up timing on whiff." | ||
Standing Unique Attack | - Increased the number of blasts. | ||
Great Special Rolling Kick (Light) | "- Adjusted knockback on hit during a Super Combo. - Increased stun time during a Super Combo." | ||
Great Special Rolling Kick (Medium) | "- Added invincibility to jumping attacks partway through the motion. - Increased clash level." | ||
Galactic Donuts | - Increased blockstun. | ||
DIE DIE Missile Barrage | "- Increased opponent's hitstop when hit. - Adjusted knockback on hit." | ||
Super Ghost Kamikaze Attack (Heavy + Special) | - Additional inputs will no longer move ghosts with ← input. | ||
Z Assist (A-Type) | - Increased blockstun. | ||
Krillin | Standing Unique Attack | "- Can now change blast speed with → input. - → input will only change the trajectory of the first Ki Blast with additional input." | |
Crouching Unique Attack | "- Sped up the attack's start-up. - Can now perform a jumping heavy attack, jumping ↓ heavy attack, jumping unique attack, or jumping ↓ unique attack in a Z Combo." | ||
Jumping Unique Attack | "- Can now perform a jumping ↓ unique attack in a Z Combo. - Can now change blast speed with → input. - Can now use → or ← input to control the trajectories of Ki Blasts separately with additional input." | ||
Jumping ↓ Unique Attack | - Can now perform a jumping unique attack in a Z Combo. | ||
Solar Flare | "- Increased opponent's hitstop on initial attack of a Super Combo. - Changed the attack's hit effect during a Super Combo." | ||
Destructo-Disc | - Sped up the attack's start-up. | ||
Z Assist (C-Type) | - Increased opponent's hitstop when the attack is guarded. | ||
Kid Buu | Standing Light Attack: Follow-up 2 | "- Added invincibility against jumping attacks. - Increased distance moved." | |
Standing Medium Attack | "- Sped up the attack's start-up. - Reduced attack duration." | ||
Standing Heavy Attack | "- Sped up the attack's start-up. - Reduced delay. - Increased distance moved." | ||
Crouching Medium Attack | "- Sped up the attack's start-up. - Reduced delay." | ||
Crouching Unique Attack | "- Reduced delay. - Reduced landing delay." | ||
Jumping Medium Attack | "- Sped up the attack's start-up. - Reduced attack duration." | ||
Jumping ↓ Heavy Attack | "- Sped up the attack's start-up. - Reduced delay." | ||
Jumping Unique Attack | - Reduced landing delay. | ||
Jumping ↓ Unique Attack | - Reduced landing delay. | ||
Mystic Ball Attack (Medium) | - Changed attack timing with ← input. | ||
Mystic Arm Swing | - Reduced delay on whiff. | ||
Arm Ball | "- Sped up the attack's start-up. - Reduced delay." | ||
Candy Beam | - Increased health recovery during animation. | ||
Human Extinction Attack | - Reduced delay. | ||
Pearl Flash | - Sped up the attack's start-up. | ||
Majin Buu | Standing Light Attack: Follow-up 1 | - Will no longer attack with → input. | |
Standing Medium Attack | - Sped up the attack's start-up. | ||
Standing Unique Attack | - Reduced delay. | ||
Cartwheel | "- Removed the once-per-jump usage restriction. - Sped up timing to use a different Special Move during Sparking Blast." | ||
Cartwheel (Heavy) | - Can now change the trajectory with ↑ input. | ||
Now Buu really...hate you! | "- Adjusted knockback on hit. - Adjusted stun time and hitstop." | ||
Turn into candy! | "- Increased health recovery during animation. - Adjusted where the character appears during Ultimate Z Change." | ||
Nappa | Standing Light Attack: Follow-up 2 | - Added invincibility against jumping attacks. | |
Standing Heavy Attack | - Sped up the attack's start-up when performing from a jumping ↓ heavy attack in a Z Combo. | ||
Standing Unique Attack | "- Sped up the attack's start-up. - Increased stun time on initial attack." | ||
Jumping ↓ Heavy Attack | - Can now perform a standing heavy attack, crouching heavy attack, standing unique attack, or jumping unique attack in a Z Combo. | ||
Z Assist (B-Type) | - Changed move when blocking opponent's attack. | ||
Z Assist (C-Type) | "- Increased blockstun. - Increased opponent's hitstop when the attack is guarded." | ||
Android 16 | Standing Light Attack: Follow-up 2 | - Sped up the attack's start-up with → input. | |
Standing Heavy Attack | - Sped up the attack's start-up. | ||
Jumping Heavy Attack | - Sped up the attack's start-up. | ||
Standing Unique Attack | "- Increased projectile durability level. - Increased tracking capability of projectiles." | ||
Jumping Unique Attack | "- Increased projectile durability level. - Increased tracking capability of projectiles." | ||
Dynamite Driver (Medium) | - Increased distance moved. | ||
Hell Flash | "- Increased the range at which the attack hits. - Increased stun time." | ||
Z Assist (A-Type) | "- Sped up the attack's start-up. - Increased opponent's hitstop on guard." | ||
Z Assist (B-Type) | "- Increased projectile durability level. - Increased tracking capability of projectiles." | ||
Z Assist (C-Type) | - Sped up timing at which the attack becomes invincible. | ||
Yamcha | Standing Light Attack | - Sped up the attack's start-up. | |
Crouching Light Attack | - Adjusted knockback on block if performing from a standing light attack in a Z Combo. | ||
Crouching Medium Attack | - Sped up the attack's start-up. | ||
Reverse Wolf Fang Fist | "- Sped up the attack's start-up. - Will no longer move behind opponent if button is held." | ||
Wolf Fang Fist: Pack Attack | - Increased the amount the Ki Gauge is filled. | ||
Wolf Fang Fist: Pack Attack (Medium) | "- Increased damage. - Increased knockback." | ||
Wolf Fang Fist: Finisher (Light) | - Adjusted knockback on hit. | ||
Wolf Fang Fist: Finisher (Medium) | "- Increased blockstun. - Adjusted knockback on hit when not in animation." | ||
Gale Claws Maniac | - Increased stun time aside from final attack. | ||
Neo Wolf Fang Fist | - Adjusted knockback on hit when not in animation. | ||
Tien | Standing Light Attack: Follow-up 2 | - Increased hitstop on guard. | |
Jumping Unique Attack | - Can now perform the mid-air version of Dodon Ray during the motion. | ||
Crane Strike | - Sped up the attack's start-up for the ground version. | ||
Volleyball Fist (Light) | - Will now crouch when hitting a grounded opponent in the mid-air version. | ||
Volleyball Fist (Heavy) | - Sped up the attack's start-up for the mid-air version. | ||
Telekinesis | "- Sped up the attack's start-up. - Reduced delay." | ||
Tri-Beam | - Increased the opponent's hitstop when the attack is guarded. | ||
Farewell, Tien... | - Neo Tri-Beam can now be performed after the hit while Limit-Breaking Power is active. | ||
Z Assist (B-Type) | - Sped up the attack's start-up. | ||
Z Assist (C-Type) | - Increased blockstun. | ||
Gohan (Adult) | Standing Unique Attack | - Sped up the attack's start-up. | |
Jumping Heavy Attack | "- Can now hit crouching opponents when performing from a crouching unique attack or a jumping unique attack in a Z Combo. - Adjusted distance moved when performing from a crouching unique attack in a Z Combo." | ||
Machine Gun Kick (Heavy) | - Increased hitstop on final attack when not in animation. | ||
Ultimate Back Attack | - Hit effect changed when performed from standing light attack: follow-up 4. | ||
Potential Unleashed | - Hit effect changes during Potential Unleashed Level 7. | ||
Potential Unleashed (Light + Medium) | - Adjusted knockback on hit. | ||
Hit | Standing Light Attack: Follow-up 2 | - Adjusted knockback on final hit. | |
Standing Unique Attack | "- Now gain full invincibility when blocking opponent's attack. - Automatically attacks when the opponent is in hitstun. - Increased clash level." | ||
Jumping Unique Attack | - Time now freezes and the character moves when the opponent is in hitstun. | ||
Instant Blow | - Time now freezes before attack when the opponent is in hitstun. | ||
Guard Breaker | - Time now freezes before attack when the opponent is in hitstun. | ||
Icy Glare | "- Sped up the attack's start-up. - Now invincible to projectiles partway through the motion. - Holding the button increases damage." | ||
Deadly Intent | - Now invincible to projectiles from the start. | ||
Mark of an Assassin | - Now invincible to projectiles from the start. | ||
Z Assist (B-Type) | - Sped up the attack's start-up. | ||
Z Assist (C-Type) | "- Sped up timing at which the attack becomes invincible. - Invincibility continues until after the attack's start-up." | ||
Goku (SSGSS) | Standing Light Attack: Follow-up 2 | - Sped up the attack's start-up. | |
Crouching Unique Attack | - Sped up the attack's start-up. | ||
Jumping Unique Attack | - Reduced delay. | ||
Divine Void Strike (Light, Medium) | - Reduced delay on whiff for the ground version. | ||
Dragon Flash Kick (Light, Medium) | - Reduced landing delay on whiff. | ||
Instant Transmission | - Holding the button no longer attacks. | ||
Z Assist (A-Type) | "- Adjusted knockback on hit. - Increased stun time." | ||
Z Assist (C-Type) | - Sped up the attack's start-up. | ||
Vegeta(SSGSS) | Standing Light Attack: Follow-up 2 | - Inputting → now changes the behavior of the attack. | |
Super Dash Kick | - Reduced delay on first attack for the ground version. | ||
Niagara Pummel | "- Adjusted distance moved on whiff and block. - Increased knockback on block. - Increased damage during animation. - When not using additional attacks while holding the button, you can now perform Galick Gun on hit." | ||
Final Flash | "- When not at the same height as the opponent, now moves to the same height as the opponent. - No longer moves when holding the ""Heavy"" and ""Unique"" buttons." | ||
Beerus | Sphere of Destruction (All Types) | - Increased clash level. | |
Standing Heavy Attack | - Reduced delay. | ||
Jumping Light Attack | - Sped up the attack's start-up. | ||
God of Destruction's Wrath | "- Increased delay. - Reduced hitstun." | ||
Spheres of Destruction | - Can now be used mid-air. | ||
Goku Black | Crouching Medium Attack | - Enlarged grappling hitbox while the opponent is in hitstun. | |
God Slicer | "- Sped up the attack's start-up. - Can now change the trajectory with ↑ or ↓ input." | ||
God Slicer (Heavy) | - Adjusted distance moved. | ||
Fierce God Kick (Medium) | - Adjusted knockback on a center-screen hit when not in animation. | ||
Fierce God Kick (Heavy) | "- Adjusted knockback on a center-screen hit. - Adjusted stun time on center-screen hits when not in animation. - Adjusted stun time on corner hits. - Adjusted distance moved on corner hits." | ||
Holy Light Grenade | - Sped up the attack's start-up. | ||
Z Assist (C-Type) | - Sped up the attack's start-up. | ||
Android 21 | Crouching Medium Attack | - Sped up the attack's start-up with → input. | |
Standing Unique Attack | "- Increased stun time on long-range hits. - Adjusted knockback on long-range hits." | ||
Crouching Unique Attack | "- Sped up the attack's start-up. - Can now change the trajectory with → input. - Jumping heavy attack, jumping ↓ heavy attack, and jumping unique attack can now be performed in a Z Combo." | ||
Hors d'Oeuvre Stab (Heavy) | - Changed the hit effect when not in animation. | ||
Consecutive Energy Blast | - Can now move in any direction during the attack. | ||
Homing Energy Blast | - Now fires two blasts. | ||
Sonic Warp | - Reduced delay. | ||
Solar Flare | - Increased hitstop. | ||
Sticky Energy Blast | - Ground version will now hit crouching opponents. | ||
Explosive Energy Blast | - Sped up the attack's start-up. | ||
Barrier Sphere | - The attack is now invincible on start-up. | ||
Sweet Tooth | "- Reduced delay after hit. - Increased health recovery during animation." | ||
Impending Doom | "- Increased damage. - Increased health recovery." | ||
Bardock | Standing Medium Attack | - Reduced delay. | |
Crouching Medium Attack | - Sped up the attack's start-up. | ||
Rebellion Spear (Light) | "- Increased stun time during Super Combo. - Increased stun time on mid-air hits." | ||
Rebellion Spear (Heavy) | "- Adjusted knockback on first attack mid-air hit for the ground version. - Increased stun time on hit with second attack." | ||
Raging Meteor | "- Now invincible to projectiles partway through the motion. - Increased chip damage while guarding." | ||
Raging Meteor (Light) | - Increased the amount the Ki Gauge is filled. | ||
Raging Meteor (Medium) | "- Increased the amount the Ki Gauge is filled. - Adjusted knockback on hit." | ||
Raging Meteor (Heavy) | - Adjusted knockback on hit. | ||
Tyrant Lancer | "- Increased distance moved. - Increased the amount the Ki Gauge is filled." | ||
Riot Javelin | "- Can now use variations by pressing straight up or straight down. - Increased stun time for mid-air variant." | ||
Saiyan Spirit | - Increased stun time. | ||
Z Assist (B-Type) | - Increased distance moved. | ||
Z Assist (C-Type) | - Sped up the attack's start-up. | ||
Broly | Standing Light Attack: Follow-up 2 | - Delayed the attack's start-up with → input. | |
Standing Medium Attack | "- Increased distance moved. - Increased attack duration. - Reduced delay. - Adjusted damage scaling on hit with initial attack." | ||
Crouching Medium Attack | - Adjusted damage scaling on hit with initial attack. | ||
Standing Heavy Attack | "- Increased blockstun. - Shortened time for maximum charge. - Changed properties of maximum charge." | ||
Lariat Express | - Reduced delay. | ||
Powered Shell | - The Ki Gauge now fills when active. | ||
Z Assist (B-Type) | "- Sped up the attack's start-up. - Can now change the attack's start-up and height with ← input." | ||
Z Assist (C-Type) | - Sped up timing at which the attack becomes invincible. | ||
Vegito (SSGSS) | Standing Light Attack: Follow-up 2 | - Delayed the attack's start-up with → input. | |
Crouching Heavy Attack | - Distance moved now increased with → input. | ||
Standing Unique Attack | - Can now perform a standing unique attack (→ input) in a Z Combo. | ||
Standing Unique Attack (→ Input) | "- Can now perform a standing unique attack in a Z Combo. - Adjusted damage scaling on hit with initial attack. - Increased delay." | ||
Spiral Heel Shot | - Increased delay for the ground version. | ||
Atomic Buster (Heavy) | - Adjusted damage scaling on hit with initial attack. | ||
Zamasu (Fused) | Standing Medium Attack | - Reduced delay. | |
Crouching Medium Attack | - Sped up the attack's start-up. | ||
Standing Heavy Attack | - Increased distance moved. | ||
Standing Unique Attack | "- Reduced delay. - Standing unique attack can now be performed in a Z Combo. - Can now be performed up to 3 times per Z Combo." | ||
Eternal Justice (Light) | - Increased stun time during a Super Combo. | ||
Eternal Justice (Medium) | - Increased distance moved for the ground version. | ||
Wall of Light | - Can now change attack timing with ↑ or ↓ input during the motion. | ||
Heaven's Flash | "- Reduced time you can float in mid-air. - Can now quick dash while activated by pressing → Heavy + Unique. - Can quick dash again even while in quick dashing motion." | ||
Z Assist (A-Type) | - Strike portion of the attack now hits. | ||
Z Assist (B-Type) | - Increased distance moved. | ||
Goku | Standing Light Attack: Follow-up 2 | - Inputting → now changes the behavior of the attack. | |
Crouching Medium Attack | - Reduced delay. | ||
Standing Heavy Attack | "- Sped up the attack's start-up. - Reduced delay." | ||
Crouching Unique Attack | "- Sped up the attack's start-up. - If the blast appears near the opponent, it'll now appear in the opponent's position." | ||
Heavy Elbow (Medium, Heavy) | "- Increased blockstun. - Shortened knockback. - Lengthened invincibility." | ||
Kamehameha | - Can now perform a Super Dash if the sideways version hits. | ||
x3 Kaioken Kamehameha | "- Can now perform with ↓ input even if there are no allies present. - Can now perform a Super Dash if it hits. - Can now perform x20 Kaioken and Super Spirit Bomb during Limit-Breaking Power." | ||
Z Assist (C-Type) | - Increased the opponent's hitstop when the attack is guarded. | ||
Vegeta | Standing Light Attack: Follow-up 2 | "- Increased damage. - Increased the base damage of the attack." | |
Standing Unique Attack | "- Sped up the attack's start-up. - Increased damage. - Adjusted knockback on final hit. - Can now perform twice per Z Combo." | ||
Crouching Unique Attack | - Diagonal input counts as a separate technique for the purposes of the Z Combo limit. | ||
Super Dash Kick (Light, Medium) | - Sped up the attack's start-up. | ||
Deadly Knee Drop | - Sped up the attack's start-up. | ||
Deadly Knee Drop (Medium) | - Adjusted knockback on hit during animation. | ||
Energy Cutter | - Increased blockstun. | ||
I have no use for Saiyans that can't move | - Sped up the attack's start-up. | ||
Z Assist (A-Type) | - Increased blockstun. | ||
Z Assist (B-Type) | - Increased attack duration. | ||
Z Assist (C-Type) | "- Increased damage. - Increased the base damage of the attack." | ||
Cooler | Standing Unique Attack | "- Sped up the attack's start-up. - Adjusted knockback on mid-air hit." | |
Jumping Unique Attack | - Sped up the attack's start-up. | ||
Genocidal Uppercut | - Increased distance moved. | ||
Death Chaser (Light) | "- Increased blockstun. - Increased knockback on block." | ||
Death Chaser (Medium) | - Reduced delay on miss and block. | ||
Death Chaser (Heavy) | - Sped up the attack's start-up. | ||
Death Breaker (Light) | - Reduced delay for the ground version. | ||
Death Breaker (Heavy) | - Adjusted distance moved. | ||
Z Assist (B-Type) | "- Sped up the attack's start-up. - Increased distance moved." | ||
Android 17 | Top Gear (Light) | - Sped up the attack's start-up. | |
Second Gear (Light) | - Sped up the attack's start-up. | ||
Fake Out (Heavy) | - Reduced delay after landing. | ||
Z Assist (C-Type) | - Increased blockstun. | ||
Jiren | Standing Light Attack: Follow-up 1 | - Distance moved now increased with → input. | |
Standing Light Attack: Follow-up 2 | "- Increased damage. - Increased the base damage of the attack." | ||
Standing Medium Attack | - Reduced delay. | ||
Standing Unique Attack | - Increased the opponent's hitstop when the attack is guarded. | ||
Infinity Rush | - Increased stun time when not in animation. | ||
Shock Tornado (Medium) | - Reduced delay. | ||
Grand Charge | - Holding the button now changes the timing of the attack. | ||
Counter Impact | "- Can now perform a Super Dash after the animation. - Can now attack while holding the button. - Will now automatically attack when the opponent is in hitstun." | ||
Z Assist (C-Type) | - Sped up the attack's start-up. | ||
Videl | Z Reflect | - The Ki Gauge now fills when you dodge the opponent's attack with the right timing. | |
Standing Unique Attack | - Inputting → now changes the behavior of the attack. | ||
Crouching Unique Attack | - Trajectory now changes when opponent is in a high position. | ||
Jumping Heavy Attack | - Trajectory now changes when performed from a jumping unique attack. | ||
Jumping ↓ Heavy Attack | - Trajectory now changes when performed from a jumping unique attack. | ||
Jumping Unique Attack | "- Sped up the attack's start-up. - Inputting ↑ now changes the behavior of the attack." | ||
Jumping ↓ Unique Attack | - Inputting → now changes where the Great Saiyaman appears. | ||
Videl Rush (Medium, Heavy) | - Will now cause a ground bounce during the animation of the mid-air version. | ||
Moonsault Kick | "- Lengthened invincibility. - No longer invincible to anti-air attacks partway through the motion. - Sped up the attack's start-up for the ground version." | ||
Defender of Love & Justice, Great Saiyaman! | - Animation no longer starts when the opponent is in hitstun. | ||
Z Assist (C-Type) | - Sped up timing at which the attack becomes invincible. | ||
Goku (GT) | Standing Light Attack: Follow-up 1 | - Reduced delay. | |
Standing Light Attack: Follow-up 2 | - Delayed the attack's start-up with → input. | ||
Standing Heavy Attack | "- Sped up the attack's start-up. - Reduced delay." | ||
Crouching Heavy Attack | "- Sped up the attack's start-up. - Distance moved now increased with → input." | ||
Standing Unique Attack | "- Increased distance moved. - Standing unique attack can now be performed in a Z Combo. - Can now be performed up to 3 times per Z Combo." | ||
Crouching Unique Attack | - Sped up the attack's start-up. | ||
Jumping Unique Attack | - Now deflects Ki Blasts partway through the motion of the attack. | ||
Kamehameha | "- Sped up the attack's start-up when behind the opponent for the ground version. - Will now turn around when attacking for the ground version. - Increased stun time for the mid-air version." | ||
Dragon Flurry Fist | - Reduced delay on whiff for the ground version. | ||
Dragon Flurry Fist (Medium) | - Increased distance moved. | ||
Super Ultra Spirit Bomb | - Increased the base damage of the attack. | ||
Z Assist (A-Type) | - Sped up the attack's start-up. | ||
Z Assist (C-Type) | "- Sped up the attack's start-up. - Now deflects Ki Blasts partway through the motion. - Adjusted where the character appears." | ||
Janemba | Standing Light Attack: Follow-up 2 | - Sped up the attack's start-up. | |
Dimensional Hole | - Increased hitstop when attacking. | ||
Rakshasa's Claw | - Sped up the attack's start-up. | ||
Savage Skewer | "- Reduced delay on whiff and block. - Increased opponent's hitstop when the attack is guarded. - Increased blockstun. - Increased knockback." | ||
Z Assist (A-Type) | - Sped up the attack's start-up. | ||
Z Assist (B-Type) | "- Sped up the attack's start-up. - Adjusted distance moved." | ||
Gogeta (SSGSS) | Jumping ↓ Heavy Attack | - Can now perform a crouching heavy attack in a Z Combo. | |
Rising Vortex (Light) | - Adjusted knockback on hit. | ||
Stardust Fall | - Adjusted distance moved before attacking. | ||
Z Assist (C-Type) | - Sped up the attack's start-up. | ||
Broly (DBS) | Standing Light Attack | - Reduced delay. | |
Standing Medium Attack | "- Increased distance moved. - Reduced delay." | ||
Crouching Medium Attack | - Increased blockstun. | ||
Standing Heavy Attack | "- Increased stun time when holding down button completely. - Increased knockback when holding down button completely. - Increased blockstun when holding down button completely." | ||
Standing Unique Attack | "- Adjusted opponent's hitstop when the attack is guarded. - Adjusted knockback on final hit. - Increased stun time on final attack." | ||
Crouching Unique Attack | "- Sped up the attack's start-up. - Reduced delay." | ||
Jumping Unique Attack | - Extended the hit spacing of the initial attack. | ||
Headbutt | "- Increased distance moved. - Increased attack duration. - Reduced delay on whiff. - Delayed the attack's start-up at long-range. - Increased stagger time on hit while on the ground." | ||
Gigantic Fury (Light) | - Sped up the attack's start-up. | ||
Gigantic Fury (Heavy) | "- Sped up the attack's start-up when the opponent is on the ground. - Increased attack duration when opponent is on the ground." | ||
Z Assist (A-Type) | - Sped up the attack's start-up. | ||
Z Assist (C-Type) | - Sped up the attack's start-up. | ||
Kefla | Super Cannonball (Medium) | - Increased stun time during a Super Combo. | |
Gigantic Breaker | - Attack continues when switching with a Z Change at the beginning of the move. | ||
Gigantic Burst | - Sped up the attack's start-up when the opponent is in hitstun. | ||
Z Assist (C-Type) | - Increased blockstun for the blast. | ||
Goku (Ultra Instinct) | Standing Light Attack | - Reduced delay. | |
Standing Medium Attack | - Sped up the attack's start-up. | ||
Crouching Medium Attack | - Sped up the attack's start-up. | ||
Standing Unique Attack | - Sped up the attack's start-up. | ||
Secret Sensation | - Now automatically moves when the opponent is in hitstun. | ||
Unencumbered Mind | - The character now passes through the opponent during the final ground dash. | ||
Unencumbered Mind (Heavy) | - Increased invincibility time. | ||
Godly Strike | - Sped up the attack's start-up for the ground version. | ||
Autonomous Fist | "- Increased blockstun. - Increased opponent's hitstop when the attack is guarded." | ||
Rising Heat | "- Sped up the attack's start-up. - Reduced delay. - Increased blockstun on the second attack. - Increased opponent's hitstop when the second attack is guarded." | ||
Unrestrained Will | "- Can now perform ↓↓ unique attack in mid-air. - Holding the unique attack button changes where the character appears. - Sped up the attack's start-up when the opponent is in hitstun." | ||
Godly Display | - Sped up timing at which the attack becomes invincible. | ||
Godly Display (Heavy) | - Invincibility won't run out until move ends. | ||
Z Assist (A-Type) | - Sped up the attack's start-up. | ||
Z Assist (B-Type) | - Increased blockstun. | ||
Z Assist (C-Type) | - Sped up the attack's start-up. | ||
Master Roshi | Standing Light Attack: Follow-up 1 | "- Now deflects Ki Blasts during the move. - Can now perform various normal attacks or Masterful Leap on a whiff." | |
Standing Light Attack: Follow-up 2 | - Increased the amount the gauge fills on a hit. | ||
Standing Medium Attack | - Reduced delay. | ||
→ Medium Attack | - Now deflects Ki Blasts during the move. | ||
Standing Heavy Attack | - Now deflects Ki Blasts during the move. | ||
Crouching Heavy Attack | "- Sped up the attack's start-up. - Now deflects Ki Blasts during the move." | ||
Jumping Heavy Attack | - Now deflects Ki Blasts during the move. | ||
Rising Phoenix | - Now deflects Ki Blasts during the move. | ||
Thunder Shock Surprise | - Adjusted knockback on hit. | ||
Lullaby Fist | - Sped up the attack's start-up. | ||
Turtle Drop (Medium) | - Adjusted knockback on hit. | ||
Z Assist (C-Type) | - Now deflects Ki Blasts during the move. | ||
Super Baby 2 | Crouching Medium Attack | - Reduced delay. | |
Interceptor Kick | - Adjusted knockback on hit. | ||
Revenge Death Ball | - Adjusted knockback on hit with ↓ input. | ||
Great Ape Assault | - Sped up the attack's start-up. | ||
Gogeta (SS4) | Standing Heavy Attack | - Increased blockstun. | |
Lightning Hammer (Light) | "- Increased stun time during a Super Combo. - Adjusted knockback during a Super Combo." | ||
Meteor Strike | - Reduced delay. | ||
Plus Energy of Justice | - Sped up the attack's start-up. | ||
Ultimate Impact | "- Increased damage for the mid-air version. - Increased the base damage of the mid-air version." | ||
Android 21 (Lab Coat) | Ki Gauge | - Increased the amount the Ki Gauge is filled. | |
Standing Light Attack: Follow-up 1 | "- Delayed the attack's start-up with → input. - Can no longer hit crouching opponents with → input." | ||
Standing Medium Attack | - Adjusted the amount the Ki Gauge is filled. | ||
Crouching Medium Attack | - Adjusted the amount the Ki Gauge is filled. | ||
Jumping Medium Attack | - Adjusted the amount the Ki Gauge is filled. | ||
Z Assist (B-Type) | "- Adjusted where the character appears. - Blocking an attack now fills the Ki Gauge." |
