Patch Notes
14/09/2020

Dragon Ball FighterZ Patch Notes 1.25!

Dragon Ball FighterZ: we know that you've been waiting for this one! Patch 1.25 offers some big system changes in addition to an array of character balancing sure to fire up your spirits to get right onto the battlefield again.

 

Character Name Target Changes
System Z Assist (C Type) Sped up the attack's start-up (except when the opponent is in hitstun).
Reduced damage scaling.
Specific Aerial Special Moves Landing attacks outside of the screen high up in the air will now have the camera center back on the action.
Training Counterattack conditions can now be set in "Enemy Settings".
Goku (Super Saiyan) Crouching Medium Attack Sped up the move's start-up.
Kamehameha When used as a mid-air follow-up, any hit but the final one will now cause a ground bounce.
Z Assist (A Type) Fixed an issue in which the effect would remain on screen under certain conditions.
Z Assist (B Type) Sped up the move's start-up.
Vegeta (Super Saiyan) Final Flash Sped up the move's start-up.
Piccolo Standing Unique Attack The attack will now hit opponents while they are in hitstun.
Standing/Crouching/Jumping Unique Attack The attack can now be delayed by holding the button.
Demon Elbow (Heavy) Reduced recovery when the attack does not start up.
Demon Slicer Sped up the start-up when the opponent is in mid-air hitstun. (Ground version only)
Demon Slicer (Medium) Increased the stun time of the mid-air version.
Hellzone Grenade Will no longer explode if the attack is successfully deflected with a Z Reflect.
Z Assist (B Type) The character now appears further forward.
Adjusted knockback on mid-air hit.
Increased stun time.
Z Assist (C Type) Added invincibility when the character appears (except when the opponent is in hitstun).
Gohan (Teen) Z Assist (B Type) The character now appears further forward.
Increased hitstop when the attack lands.
Z Assist (C Type) Character position now changes based on the opponent's height.
Slowed down the attack's start-up (except when the opponent is in hitstun).
Frieza Z Assist (B Type) The character now appears further forward.
Adjusted projectile speed when the attack hits the opponent.
Z Assist (C Type) The character now appears further forward.
Captain Ginyu Z Assist (B Type) Added a move that calls the Ginyu Force; changes each time Z Assist is used.
Reduced Captain Ginyu's recovery.
Changed the conditions by which the Ginyu Force return.
Trunks Z Assist (A Type) Increased stun time.
Increased hitstop when the attack lands.
Cell Crouching Heavy Attack Adjusted opponent position during camera shift.
Perfect Attack Increased the mid-air version's damage.
Jump and mid-air dash can now be used again after the mid-air version hits.
Perfect Attack (Medium, Heavy) Sped up the mid-air version's start-up.
Adjusted distance moved during the mid-air version of the attack.
Reduced recovery for the mid-air version.
Kamehameha The opponent will now bounce off the ground when any hit but the last one of the mid-air version lands.
Z Assist (A Type) The opponent will now bounce off the ground when any hit but the last one lands.
Increased stun time.
Z Assist (B Type) Sped up the move's start-up.
Android 18 Destructo-Disc The explosion when the projectile hits the ground will now hit the opponent.
Adjusted knockback.
Z Assist (B Type) Increased stun time.
Adjusted knockback.
Gotenks Standing Light Attack: Follow-up 1 Adjusted knockback.
Miracle Super Punch A different Special Move performed during this attack will be performed after this attack's hitbox becomes active.
Extended the move's hitbox upward.
Miracle Super Punch (Heavy) Increased distance moved downward during the mid-air version.
Adjusted knockback.
Great Special Rolling Kick A different Special Move performed during this attack will be performed after this attack's hitbox becomes active.
Great Special Rolling Kick (Light) Performing the upward kick while on the ground will now treat the character as being on the ground.
Adjusted distance moved during the attack.
Adjusted knockback.
Increased the number of hits for the mid-air version.
Adjusted the mid-air version's damage.
Adjusted the mid-air version's delay.
Galactic Donuts When the initial hit lands, a Special Move or Z Change can be performed in the 2nd half of the attack's animation.
During the camera shift, a Super Dash can now be performed with additional input.
When the initial hit lands against a sub-character, the character will now enter a mid-air stagger animation.
The initial hit can no longer KO the opponent's main (point) character.
Z Assist (A Type) When the initial hit lands against a sub-character, the character will now enter a mid-air stagger animation.
The initial hit can no longer KO the opponent's main (point) character.
Z Assist (B Type) Increased the number of hits.
Adjusted damage.
Adjusted distance moved during the attack.
Krillin Standing Medium Attack Increased distance moved during the attack.
Standing Heavy Attack Increased distance moved during the attack.
Kamehameha The character can now move left/right while jumping.
When performed in mid-air, Krillin moves during the beginning of the attack. A down input cancels the movement.
Z Assist (B Type) Fixed an issue in which the effect would remain on screen under certain conditions.
Majin Buu Z Assist (C Type) Character position now changes based on the opponent's height.
Slowed down the attack's start-up (except when the opponent is in hitstun).
Nappa Arm Break Extended the move's hitbox upward.
Adjusted the move's display time.
Follow-ups can now be performed during the camera shift of the held version.
The attack now causes a ground bounce when there is no camera shift for the held version.
Arm Break (Heavy) Adjusted distance moved during the attack.
Will now cause a ground bounce when there is no camera shift.
Increased stun time for the initial hit.
Shortened the time holding the button changes the move.
Android 16 Jumping ↓ + Heavy Attack Increased the amount of sliding knockdown.
Adjusted knockback during camera shift.
Increased the input window for buffered input when landing.
Flying Powerbomb A Super Dash can now be performed again on hit.
Flying Powerbomb (Heavy) A standing guard will no longer block the initial hit of the grounded version.
Delayed the timing at which a Vanish can be performed on guard.
Gliding Powerbomb A Super Dash can now be performed again on hit.
Dynamite Driver (Medium, Heavy) Added armored invincibility against projectiles and Z Assists.
Adjusted the timing at which Ki Blast invincibility begins.
Hell Heat (Close Range) The attack can now hit opponents in a sliding knockdown.
Z Assist (A Type) Increased the number of hits.
Adjusted damage.
Adjusted hitstop.
Z Assist (B Type) Increased the number of hits.
Adjusted damage for a single hit.
Reduced the opponent's hitstop on guard.
Reduced the opponent's blockstun.
Yamcha Wolf Fang Fist: Flash Increased delay when the attack misses.
Z Assist (B Type) Fixed an issue in which the effect would remain on screen under certain conditions.
Tien Crouching Medium Attack Increased the duration of the attack.
Extended the move's hitbox horizontally.
Standing Unique Attack Sped up the move's start-up.
Jumping Light Attack Extended the move's hitbox upward.
Jumping Unique Attack Sped up the move's start-up.
Delayed the time it takes at the beginning of the attack for the character to pause in mid-air.
Volleyball Fist Adjusted distance moved during the mid-air version of the attack.
Volleyball Fist: Follow-up 1 (Heavy) Increased the move's damage.
Volleyball Fist: Follow-up 2 (Heavy) Increased the move's damage.
Reduced recovery during a camera shift.
Crane Strike Reduced recovery on guard.
Reduced distance moved when the attack is guarded.
Dodon Ray The character now moves at the start of the mid-air version. A down input cancels the movement.
Tri-Beam Reduced the amount of HP consumed when no allies are left.
Adjusted knockback when additional inputs are performed.
Neo Tri-Beam Reduced the amount of HP consumed when no allies are left.
Farewell, Tien... Increased the move's damage.
Z Assist (B Type) Sped up the attack's start-up (except when the opponent is in hitstun).
Gohan (Adult) Z Assist (A Type) Increased distance moved during the attack.
Hit Crouching Medium Attack Increased the duration of the attack.
Crouching Heavy Attack Increased distance moved during the attack when it's performed in a Z Combo.
→ + Medium Attack Increased the duration of the attack.
Standing Heavy Attack Increased the duration of the attack.
The recovery frames difference of the attack has been stabilized.
Increased the time it takes for the attack to cause a wall bounce on hit.
Adjusted the character's position on hit.
Time Release (↑ Attack) Increased stun time.
Z Assist (B Type) Sped up the move's start-up.
Goku (SSGSS) Z Assist (A Type) Sped up the move's start-up.
The character now appears further forward.
Adjusted distance moved during the attack.
Z Assist (B Type) Adjusted distance moved during the attack.
Vegeta (SSGSS) Standing/Crouching/Jumping Unique Attack, Jumping ↓ + Unique Attack Enlarged the move's hitbox.
The move will now be performed even if the heavy attack button is pressed.
Changed input conditions when performed repeatedly.
Adjusted knockback.
Big Bang Attack, a Super Attack, or a Meteor Attack can now be performed if the attack misses.
Adjusted damage.
Crouching Unique Attack Increased stun time.
Jumping Unique Attack Adjusted distance moved during the beginning of the attack.
Sped up the move's start-up.
Increased stun time.
Reduced the amount of hitstop on hit.
Increased delay.
The trajectory now changes when it's performed in a mid-air Super Combo.
The trajectory now changes when it's performed during a Z Combo
Jumping ↓ + Unique Attack No longer causes the character to pause mid-air.
Sped up the move's start-up.
Increased stun time.
Reduced the amount of hitstop on hit.
Increased delay.
The trajectory now changes when it's performed in a mid-air Super Combo.
The trajectory now changes when it's performed during a Z Combo
Super Dash Kick Increased the amount of additional damage dealt by follow-up attacks after the heavy version.
Super Dash Kick: Follow-up 1 Increased stagger time and stun time.
Super Dash Kick: Follow-up 1 (Medium) Increased the move's damage.
Super Dash Kick: Follow-up 2 Adjusted knockback during camera shift.
On a scale of one to ten, I'll give you a three! Reduced recovery when the attack misses.
On a scale of one to ten, I'll give you a three! (Light) Sped up the move's start-up.
Increased the duration of the attack.
Niagara Pummel Increased distance moved during the attack.
Extended the move's hitbox upward.
Distance moved now changes based on distance from the opponent.
Adjusted the camera shift when performing additional input.
The character can now move before landing when additional input hits the opponent.
Final Flash Sped up the move's start-up.
Beerus Crouching Medium Attack Sped up the move's start-up.
Increased the duration of the attack.
Distance moved now changes based on how far the opponent moves.
Z Assist (A Type) Now fires 2 projectiles.
Adjusted damage.
Goku Black Z Assist (B Type) Increased distance moved during the attack.
Z Assist (C Type) Sped up the attack's start-up after moving.
Android 21 Standing Medium Attack Now moves forward before the attack.
Excellent Full Course The attack now tracks to the opponent's height when they are in mid-air hitstun.
Bardock Z Assist (B Type) Adjusted where the character appears.
Broly Standing Light Attack: Follow-up 2 Can now be jump-canceled with Sparking Blast active.
Z Assist (B Type) Increased distance moved before the attack.
Vegito (SSGSS) Z Assist (B Type) Increased distance moved during the attack.
Increased hitstop on the initial hit of the attack.
Goku x3 Kaioken Kamehameha Delayed the timing needed to perform an Ultimate Z Change.
Z Assist (B Type) Increased the amount the Ki gauge is filled.
Vegeta. Super Dash Kick (Heavy) Delayed the timing at which the character becomes invincible.
Increased delay when the attack misses.
Cooler Atomic Supernova The opponent no longer displays a guard motion during the attack.
Increased the duration of the attack.
Heavy + unique buttons for the grounded version of the attack will now throw the opponent like the mid-air version.
Android 17 Second Gear Added a command, allowing the move to be performed in the air.
Fake Out Added a command, allowing the move to be performed in the air.
Reverse Gear Increased the time it takes for the attack to cause a wall bounce during the camera shift.
Adjusted the pause during the camera shift.
Z Assist (B Type) The character now appears further forward.
Jiren Crouching Light Attack Sped up the move's start-up.
Adjusted distance moved during the attack.
Standing Heavy Attack Sped up the move's start-up.
Increased the duration of the attack.
Standing Unique Attack Added invincibility to Ki Blasts.
Jumping Medium Attack Enlarged the move's hitbox.
Infinity Rush Reduced recovery when the move does not hit.
Infinity Rush (Heavy) Sped up the move's start-up.
Shock Tornado Added invincibility to projectiles and Z Assists.
The move is no longer interrupted if it is triggered by any other attack than the opponent's main character's physical attack.
Counter Impact Added invincibility to physical attacks.
Adjusted hitstop when stopping an attack.
Sped up the timing at which Jiren can perform a Vanish after stopping the opponent's attack.
Increased the duration of the attack after stopping the opponent's attack.
Fixed an issue in which stopping some attacks would cause the character to face the wrong direction.
Reduced the time window to stop the attack.
Increased delay.
Grand Charge Increased distance moved during the attack.
Z Assist (C Type) Added invincibility to Ki Blasts.
Videl Z Reflect Reduced the time until an action is performable after invincibility is triggered.
Standing Light Attack Extended the move's hitbox downward.
Crouching Medium Attack Sped up the move's start-up.
Standing Unique Attack Increased stun time.
Adjusted knockback.
Crouching Unique Attack Increased stun time.
Adjusted knockback.
Jumping Heavy Attack Extended the move's hitbox upward.
Jumping ↓ + Heavy Attack Increased stun time.
Adjusted knockback.
Jumping Unique Attack Sped up the move's start-up.
Increased stun time.
Adjusted knockback.
Videl Rush (Light) Sped up the mid-air version's start-up.
Videl Rush (Heavy) Increased distance moved during the grounded version of the attack.
Sped up the mid-air version's start-up.
Videl Rush: Follow-up 2 Increased the move's damage.
Videl Rush: Follow-up 3 Adjusted knockback.
Added time window for buffered input after the camera shift.
Frankensteiner (Light, Heavy) Sped up the mid-air version's start-up.
Adjusted distance moved during the attack.
Defender of Love & Justice, Great Saiyaman! The damage dealt to the opponent is now recoverable damage.
Adjusted damage scaling.
Goku (GT) Kamehameha The opponent will now bounce off the ground when any hit but the last one of the mid-air version lands.
Z Assist (B Type) Increased distance moved during the attack.
Extended the attack's spacing.
Janemba Dimensional Hole Added hitstop to the counterattack.
Hell Gate (Heavy) Reduced delay.
Adjusted distance moved during the attack.
Z Assist (A Type) Sped up the move's start-up.
Gogeta (SSGSS) Standing Light Attack Reduced delay.
Reduced the distance the character is pushed back when the initial hit is deflected with a Z Reflect.
Crouching Light Attack Reduced delay.
Standing Medium Attack Sped up the move's start-up.
Crouching Medium Attack Sped up the move's start-up.
Increased distance moved during the attack.
Adjusted knockback.
Jumping Heavy Attack Sped up the move's start-up.
Enlarged the move's hitbox during the beginning of the attack.
Adjusted knockback.
Standing Unique Attack Sped up the move's start-up.
Jumping Unique Attack Sped up the move's start-up.
Soul Strike (Heavy) Increased the duration of the initial attack.
Increased distance moved during the grounded version of the attack.
Increased delay when the grounded version of the attack misses.
Z Assist (A Type) Increased distance moved during the attack.
Increased the duration of the attack.
Z Assist (B Type) Sped up the move's start-up.
Increased distance moved during the attack.
Broly (DBS) Z Assist (A Type) Increased hitstop when the attack lands.
Kefla Gigantic Ray Explosions will no longer occur if the attack is successfully deflected with a Z Reflect.
Goku (Ultra Instinct) Embodied Light Adjusted distance moved before performing the attack.
Unpolished Instinct Fixed an issue in which an ally would remain on the screen.
Character Target Changes
Goku (Super Saiyan) Standing Unique Attack - Adjusted blowback of the final hit, and added wall bounce effect.
- Increased untechable time of the final hit.
Flurry Kick (Medium/Heavy) - Added invincibility to jumping attacks partway through the motion of the attack.
- Increased clash level.
Dragon Flash Fist (Medium) - Increased blockstun.
- Slowed down the grounded version's start-up.
Kamehameha - Super Dash can now be performed during the later half of the motion.
Super Kamehameha - Increased the attack's damage.
Vegeta (Super Saiyan) Standing Light Attack: Follow-up 2 - Reduced recovery.
Standing Medium Attack - Reduced recovery.
Crouching Medium Attack - Reduced recovery.
Standing Heavy Attack - Increased distance moved during the attack.
Standing Unique Attack - Reduced recovery.
Consecutive Energy Blast - Sped up the attack's start-up.
Interceptor Kick - Sped up the attack's start-up.
Super Dash Kick (Medium) - Increased the attack's damage.
- Reduced recovery for the grounded version.
Super Dash Kick (Heavy) - Adjusted blowback on hit during camera effect.
- Increased untechable time on hit during camera effect.
Piccolo Standing Light Attack: Follow-up 2 - Increased knockback.
Jumping Heavy Attack - Can now be jump-canceled.
Demon Shocker (Diagonal) - Added invincibility to jumping attacks partway through the motion of the attack.
Demon Slicer (Medium) - Sped up the grounded version's start-up.
Gohan (Teen) Crouching Medium Attack - Increased distance moved during the attack.
Standing Heavy Attack - Increased distance moved during the attack.
Crouching Unique Attack - Sped up the attack's start-up.
Super Dragon Flight (Heavy) - Increased untechable time when there is no camera effect.
Motionless Kamehameha - Sped up the attack's start-up.
Father-Son Kamehameha - Sped up the attack's start-up.
Frieza Crouching Heavy Attack - Sped up the attack's start-up.
Standing Unique Attack - Sped up the attack's start-up.
Crouching Unique Attack - Sped up the attack's start-up.
- A differently angled crouching unique attack can now be performed in Z Combos.
Jumping Unique Attack - Sped up the attack's start-up.
- Increased the attack's damage.
Death Slash (Medium) - Reduced recovery.
You might not survive this time - Reduced recovery when there is no camera effect.
You must die by my hand! - Increased the attack's damage.
Captain Ginyu Standing Light Attack - Can now cancel into standing light attack in a Z Combo.
Standing Light Attack: Follow-up 2 - Added vacuum effect on block.
Standing Heavy Attack - Added invincibility to low attacks partway through the motion of the attack.
Standing Unique Attack - Added invincibility to Ki Blasts from partway through the motion to the end of the motion.
Jumping Unique Attack - Now deflects Ki Blasts partway through the motion of the attack.
Unique Attack (Guldo) - Added invincibility to Ki Blasts for Guldo.
Unique Attack (Recoome) - Recoome now deflects Ki Blasts.
Z Assist (B Type) - Ki gauge increase now varies based on number of attacks.
Trunks Crouching Medium Attack - Increased distance moved during the attack.
Shining Slash - Sped up the grounded version's start-up.
Shining Slash (Medium) - Adjusted distance moved during the mid-air version.
Masenko - Super Dash can now be performed during the later half of the motion.
Cyclone Jump (Medium) - Adjusted distance moved and changed trajectory.
Cyclone Buster - Changed the attack's hit effect.
- Increased untechable time.
Cell Standing Light Attack - Cell now moves during the attack.
Rolling Crush (Light) - Sped up the mid-air version's start-up.
- Reduced the mid-air version's damage.
- Increased damage scaling for the mid-air version.
Rolling Crush (Heavy) - Sped up the final hit's start-up.
- The mid-air version's final hit now moves Cell forward.
Kamehameha - Super Dash can now be performed during the later half of the motion.
Android 18 Standing Light Attack: Follow-up 2 - Reduced knockback on block.
Standing Medium Attack - Increased distance moved during the attack.
Destructo-Disc - Sped up the attack's start-up.
Support Attack (Light) - Sped up the mid-air version's start-up when the opponent is in hitstun.
- The spawn position of the mid-air version now changes when the opponent is in hitstun mid-air.
Gotenks Standing Light Attack: Follow-up 1 - Sped up the attack's start-up.
Standing Medium Attack - Reduced recovery.
Vengeful Shout - Super Dash can now be performed during the later half of the motion.
Great Special Rolling Kick (Heavy) - Increased distance moved during the attack.
Super Ghost Kamikaze Attack (Heavy + Unique) - Increased recovery.
Krillin Afterimage (Heavy) .- Grounded version now moves behind the opponent.
- Increased distance moved during the grounded version of the attack.
- Increased recovery when following up from the grounded version.
- Adjusted distance moved when following up from the mid-air version.
Senzu Bean (Heavy) - Reduced recovery.
Kamehameha - Super Dash can now be performed during the later half of the motion.
Kid Buu Standing Unique Attack - Can now cancel into standing medium attack in a Z Combo.
Crouching Unique Attack - Can now cancel into jumping medium attack in a Z Combo.
Jumping Unique Attack - Can now cancel into jumping medium attack in a Z Combo.
Mystic Arm Swing (Light/Medium) - Added invincibility to jumping attacks at the beginning of the attack.
Kamehameha - Super Dash can now be performed during the later half of the motion.
Majin Buu Jumping Medium Attack - Sped up the attack's start-up.
Jumping Heavy Attack - Sped up the attack's start-up.
Dive Bomb (Light/Medium) - Added invincibility to jumping attacks partway through the motion of the grounded version.
Dive Bomb (Heavy) - Added invincibility to jumping attacks at the beginning of the grounded version.
Cartwheel (Light) - Sped up the grounded version's start-up.
Nappa Jumping Light Attack - Increased active frames.
Arm Break - Increased blockstun when fully charged.
Blazing Storm - Sped up the attack's start-up.
Android 16 Standing Light Attack - Increased distance moved during the attack.
Standing Light Attack: Follow-up 2 - Increased distance moved during the attack.
Standing Medium Attack - Reduced recovery.
Crouching Heavy Attack - Reduced gravity after the attack.
Jumping ↓ + Heavy Attack - Sped up the attack's start-up.
- Adjusted distance moved before the attack when the opponent is in hitstun.
Standing Unique Attack - Sped up the attack's start-up.
Hell Heat (Close Range) - Reduced recovery.
Z Assist (A Type) - Sped up the attack's start-up.
Yamcha Standing Light Attack - Can now cancel into standing light attack in a Z Combo.
Crouching Heavy Attack - Can now cancel into ↓ + heavy attack in a Z Combo.
- Reduced knockback on block.
Jumping ↓ + Heavy Attack - Can now cancel into heavy attack and unique attack in a Z Combo after landing.
- Increased the opponent's hitstop on hit.
- Adjusted distance moved on hit.
- Increased untechable time.
Wolf Fang Fist: Whiskers - Can now be performed up to 2 times in one string.
Wolf Fang Fist: Tail - Can now be performed up to 2 times in one combo.
Kamehameha - Can now be used as a follow-up after all versions of Wolf Fang Fist.
- Super Dash can now be performed during the later half of the motion.
Neo Wolf Fang Fist - Sped up the attack's start-up.
- Increased distance moved during the attack.
Tien Crouching Medium Attack - Reduced recovery.
Standing Heavy Attack - Reduced recovery.
Crane Strike (Heavy) - Changed distance moved on block.
- Sped up the mid-air version's start-up when the opponent is in hitstun.
- Adjusted distance moved during the mid-air version of the attack.
Telekinesis - Sped up the attack's start-up.
- Like other Special Moves, it can now be performed from normal attacks.
Farewell, Tien... - Like other Super Attacks, it can now be performed from normal attacks or Special Moves.
Gohan (Adult) Standing Light Attack - Increased distance moved during the attack.
Crouching Light Attack - Sped up the attack's start-up.
Jumping Light Attack - Increased active frames.
Standing Medium Attack - Increased distance moved during the attack.
Crouching Unique Attack - Sped up the attack's start-up.
Jumping Unique Attack - Adjusted distance moved and changed trajectory.
- Reduced recovery.
- Sped up the attack's start-up.
Jumping ↓ + Unique Attack - A heavy attack, unique attack, or Super Attack can now be performed after landing.
Jet Uppercut (Light) - Sped up the attack's start-up after Potential Unleashed.
- Increased untechable time after Potential Unleashed.
- Adjusted distance moved during the attack after Potential Unleashed.
- Reduced recovery after Potential Unleashed.
Masenko - Super Dash can now be performed during the later half of the motion.
Potential Unleashed (Heavy + Unique) - Holding the button now no longer slows down start-up.
Hit Standing Light Attack - Reduced recovery.
Standing Heavy Attack - Sped up the attack's start-up.
Vital Point Attack - Reduced recovery when canceling the stance.
Tides of Time - Reduced recovery when canceling the stance.
Deadly Intent - Reduced recovery.
Mark of an Assassin - Reduced recovery.
Goku (SSGSS) Standing Light Attack: Follow-up 1 - Increased distance moved during the attack.
Crouching Medium Attack - Distance moved can now be changed with a back input.
Standing Heavy Attack - Distance moved can now be changed with a back input.
- Knockback can now be changed on block with a back input.
Crouching Heavy Attack - Distance moved can now be changed with a back input.
- Knockback can now be changed on block with a back input.
Divine Void Strike (Light/Medium) - Reduced recovery for the grounded version on whiff.
Dragon Flash Kick - Reduced recovery on whiff.
Vegeta (SSGSS) Standing Medium Attack - Reduced recovery.
Crouching Medium Attack - Reduced recovery.
Super Dash Kick: Follow-up 1 (Heavy) - Reduced the amount of hitstop.
On a scale of one to ten, I'll give you a three (Heavy) - Sped up the mid-air version's start-up.
- Adjusted distance moved during the mid-air version of the attack.
Big Bang Attack - Increased the attack's damage.
Z Assist (A Type) - Increased the attack's damage.
Beerus Crouching Medium Attack - Increased distance moved during the attack.
Standing Unique Attack - Can now be performed 2 times in one Z Combo.
Crouching Unique Attack - A heavy attack or unique attack can now be performed on whiff.
Spheres of Destruction - Sped up the attack's start-up.
Goku Black Crouching Heavy Attack - Sped up the attack's start-up.
Standing Unique Attack - A projectile is now launched on block.
God Slicer (Medium/Heavy) - Added invincibility to jumping attacks to the grounded version.
Black Kamehameha - Super Dash can now be performed during the later half of the motion.
Binding Black Kamehameha - Super Dash can now be performed during the later half of the motion.
Instant Transmission (Medium) - Changed where the character appears.
Instant Transmission (Heavy) - Reduced recovery.
Android 21 Standing Heavy Attack - Reduced recovery.
Crouching Heavy Attack - Reduced recovery.
Total Detonation Ball (Light) - Super Dash can now be performed during the later half of the motion.
Sweet Tooth - Increased recovery after the attack hits.
Excellent Full Course - Reduced frame advantage after hit.
Bardock Standing Light Attack: Follow-up 2 - Increased distance moved during the attack.
- Added invincibility to jumping attacks.
Standing Unique Attack - Reduced recovery.
Rebellion Spear (Light) - Sped up the attack's start-up.
Rebellion Spear (Medium) - Sped up the mid-air version's start-up.
Tyrant Lancer - Increased blockstun when fully charged.
Z Assist (A Type) - Increased hitstop on hit.
Broly Crouching Light Attack - Reduced recovery.
Jumping Light Attack - Sped up the attack's start-up.
Standing Medium Attack - Adjusted movement speed.
Crouching Medium Attack - Increased recovery.
Standing Unique Attack - Increased recovery.
Gigantic Claw (Medium/Heavy) - Increased distance moved during the fully charged version.
Lariat Express (Medium/Heavy) - Increased knockback on block for the fully charged version.
Gigantic Strike (Medium/Heavy) - Increased distance moved during the fully charged version.
Vegito (SSGSS) Standing Medium Attack - Increased recovery.
Standing Unique Attack - Sped up the attack's start-up.
Crouching Unique Attack - Sped up the attack's start-up.
Spiral Heel Shot - Increased damage scaling.
Zamasu (Fused) Standing Light Attack - Can now cancel into standing light attack in a Z Combo.
Standing Heavy Attack - Increased distance moved during the attack.
Crouching Heavy Attack - Sped up the attack's start-up.
Wall of Light - Reduced recovery.
- Increased hitstop when the attack hits.
Divine Order - Sped up the grounded version's start-up.
Goku Standing Unique Attack - Adjusted blowback of the final hit, and added wall bounce.
-Increased untechable time of the final hit.
Kamehameha - Super Dash can now be performed during the later half of the motion.
Drop Down Shot - Reduced recovery.
Vegeta Crouching Medium Attack - Reduced recovery.
Jumping Unique Attack - Reduced damage.
Energy Cutter - Reduced recovery.
Cooler Standing Light Attack - Cooler now moves during the attack.
Standing Medium Attack - Sped up the attack's start-up.
Standing Heavy Attack - Increased distance moved during the attack.
Standing Unique Attack - Sped up the attack's start-up.
Death Crasher - Super Dash can now be performed during the later half of the motion.
Death Shaker - Now hits opponents in a sliding knockdown.
Android 17 Crouching Medium Attack - Reduced recovery.
Accel Driver (Heavy) - Any type of follow-up can now be performed after moving behind the opponent and before attacking.
Finishing Driver (Heavy) - Any type of follow-up can now be performed after moving behind the opponent and before attacking.
Top Gear (Medium) - Increased distance moved during the attack.
Low Gear (Medium) - Increased distance moved during the attack.
Jiren Standing Light Attack - Can now cancel into standing light attack in a Z Combo.
Standing Medium Attack - Sped up the attack's start-up.
Crouching Medium Attack - Sped up the attack's start-up.
Grand Charge - Sped up the attack's start-up.
Infinity Rush (Light) - Sped up the attack's start-up.
Shock Tornado (Medium) - Added invincibility to low attacks at the beginning of the attack.
Videl Standing Heavy Attack - Reduced recovery.
Jumping ↓ + Heavy Attack - Sped up the attack's start-up.
Justice Combination - Reduced recovery.
Moonsault Kick - Special Moves and Super Dash can now be performed after the attack.
Moonsault Kick (Heavy) - Increased distance moved during the attack.
Frankensteiner (Heavy) - Adjusted the spawn location of Great Saiyaman when in the corner.
Rainbow Storm - Added invincibility to jumping attacks at the beginning of the attack.
- Increased untechable time when there is no camera effect.
Goku (GT) Standing Light Attack: Follow-up 2 - Increased distance moved during the attack.
Kamehameha - Increased blockstun for the grounded version.
- Super Dash can now be performed during the later half of the mid-air version.
Super Ultra Spirit Bomb - Adjusted movement position.
- Increased distance the projectile travels.
- Adjusted blowback on hit.
Ultimate Z Change - When one of his allies is downed, Goku will now perform Super Ultra Spirit Bomb instead of his usual Ultimate Z Change Meteor Attack if the assist button for that downed character is pressed.
Z Assist (A Type) - Increased blockstun.
Janemba Standing Light Attack - Increased distance moved during the attack.
Standing Light Attack: Follow-up 1 - Sped up the attack's start-up.
Crouching Light Attack - Sped up the attack's start-up.
Standing Heavy Attack - Sped up the attack's start-up.
Jumping Heavy Attack - Adjusted distance moved during the attack.
Hell Gate (Light/Medium) - Reduced recovery.
Gogeta (SSGSS) Jumping Light Attack - Increased active frames.
Multiplex Afterimage - Super Dash can now be performed during the later half of the motion on whiff.
Ultimate Z Change - When one of his allies is downed, Gogeta will now perform God Punisher instead of his usual Ultimate Z Change attack if the assist button for that downed character is pressed.
Broly (DBS) Standing Unique Attack - Sped up the attack's start-up.
Headbutt - Increased distance moved during the attack.
- Can now be canceled into after standing unique attack or crouching unique attack in a Z Combo.
Gigantic Fury (Heavy) - Sped up the attack's start-up when the opponent is on the ground.
- Start-up is now faster when the opponent is on the ground and in hitstun.
Gigantic Roar - Increased attack power after the attack.
Ultimate Z Change - When one of his allies is downed, Broly will now perform Gigantic Impact instead of his usual Ultimate Z Change attack if the assist button for that downed character is pressed.
Kefla Crouching Heavy Attack - Distance moved now changes with a forward input.
Super Cannonball (Light) - Super Dash can now be performed during the later half of the motion.
Super Cannonball (Medium) - Reduced recovery.
Time to test this power out! - Reduced recovery.
Goku (Ultra Instinct) Shining Soul - Reduced recovery (except on hit).
Autonomous Fist (Medium/Heavy) - Increased distance moved during the attack.
Kamehameha - Super Dash can now be performed during the later half of the motion.
Godly Strike - Fixed an error that would cause a bug in the damage dealt by the aerial version under certain conditions.
Master Roshi Standing Heavy Attack - Sped up the attack's start-up.
Jumping ↓ + Heavy Attack - Increased untechable time when there is no camera effect.
Kamehameha - Masterful Leap can now be performed during the later half of the attack.
- Increased untechable time.
- Increased the time before the wall bounce.
Wise Warrior - Reduced recovery on whiff.
Jumping Splits - Added invincibility to jumping attacks.
- Increased clash level.
Reverse Kamehameha - A Special Move can now be performed when the projectile lands.
- Adjusted wall bounce when the projectile lands when moving directly to the side.
- Adjusted blowback when the projectile hits when moving diagonally, and increased untechable time.
Super Baby 2 Standing Heavy Attack - Reduced recovery.
Standing Unique Attack - The blast of the second hit will no longer hit a crouching opponent.
- Increased hitstop on hit for the returning blast.
- Increased untechable time of the returning blast.
Jumping Unique Attack - Projectile trajectory can now be changed with an up input.
Revenge Driver (Light/Medium) - Adjusted blowback during camera effect.
Revenge Final Flash - Super Dash can now be performed during the later half of the motion.
Parasite Takeover - Reduced recovery for the grounded version.
Z Assist (A Type) - The blast of the second hit will no longer hit a crouching opponent.
- Increased hitstop on hit for the returning blast.
- Increased untechable time of the returning blast.
Gogeta (SS4) Standing Heavy Attack - Increased knockback on block.
Crouching Heavy Attack - Distance moved can now be changed with a back input.
- Knockback can now be changed on block with a back input.
Meteor Strike (Medium) - Sped up the grounded version's start-up.
Android 21 (Lab Coat) Savory Slicer - Reduced blockstun.
Savory Slicer (Heavy) - Increased damage scaling.
Vertical Savory Slicer (Heavy) - Increased damage scaling.
Mignardise Heel - Reduced damage.
- Increased damage scaling.
Photon Swipe - Slowed start-up.
Total Detonation Ball - Increased recovery for the grounded version.
Photon Pulse - Reduced the move's damage.
- Increased damage scaling.
- Will no longer grab the opponent while they're in hitstun.
- Delayed start of invincibility.
- Ki gauge increase scaling now applied to the move.
Ultimate Z Change - Increased recovery.

DRAGON BALL FIGHTERZ

Release Date:
Description:

DRAGON BALL FighterZ is born from what makes the DRAGON BALL series so loved and famous: endless spectacular fights with its all-powerful fighters.

Platforms:
PS4
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PC
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Xbox One
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Switch