BLEACH REBIRTH OF SOULS - Version 1.04 updates

BLEACH REBIRTH OF SOULS - Version 1.04 updates

General Battle Adjustments/Changes:

  • Reduced the amount of Fighting Spirit gained when a Konpaku is destroyed.
  • Fixed an issue where the damage stun of Chain Reverse varied depending on the Awakening stage.
  • In online matches, adjusted unintended unblockable frames during wake-up, correcting an issue where combos could be infinitely extended.

 

  • FREE MATCH:
    • Changed the match time to 300 seconds.
    • Set the default for Matchmaking Region and Connection Speed in the matchmaking settings to Unlimited.
    • Set the default for Soul Crystals and Spirit Talismans in the matchmaking settings to Disabled.

 

  • BATTLE:
    • Turned OFF the display of technique names triggered by Spiritual Pressure Move outside of NPC battles.
    • Changed the specification so that the time limit does not stop during Reverse Actions.
       

Character Adjustments/Changes:

 

  • Ichigo Kurosaki (Bankai):
    • Hakugeki: Fixed an issue where the forward movement distance became excessive when inputting Hakugeki after landing an attack.
    • Flash Attack Follow-Up: Fixed an issue where follow-up would not occur correctly with certain inputs during Awakening or Getsuga Aura State.
    • Reduced the Reishi amount upon Reawakening.

 

  • Ichigo Kurosaki (Final Getsugatensho):
    • Spiritual Pressure Move 1: Fixed an issue where it would not follow-up correctly under certain circumstances.
    • Signature Move: Restricted the use of certain actions after a hit.
      • Increased the amount of Spirit Energy given to the opponent upon a hit.
    • Increased the amount of Fighting Spirit required to transition to Kikon Channel and Spirit Drive.
    • Significantly increased the amount of Fighting Spirit given to the opponent upon a Kikon Move hit.

 

  • Uryu Ishida:
    • Breaker: Made it so combos can be connected when performing Follow-up Hohô after a Breaker.
    • Spiritual Pressure Move 2: [Reawakening] Adjusted the attack hitbox to prevent multi-hit.
    • Reishi Concentration State: Made it so specific combos can be connected during the effect.
    • Follow-up Hohô: Made it so it follows-up correctly with specific inputs.

 

  • Yoruichi Shihoin:
    • Breaker: Adjusted the behavior against certain characters upon a hit.

 

  • Renji Abarai:
    • Awakening: Changed it so Reishi is not restored upon Awakening, but are carried over as a percentage.
    • Weakening: Adjusted the behavior when transitioning to Weakening.

 

  • Rukia Kuchiki:
    • Signature Move: Made it cancellable into Follow-up Hohô.
      Increased the damage amount during Awakening.
    • Signature Move (charged): Adjusted the frame advantage of the charged attack to prevent it from hitting again.
    • Adjusted the damage of some actions against the guard gauge.

 

  • Izuru Kira:
    • Signature Move: Made it so it follows up correctly with specific inputs.
    • Signature Move (charged): Made it so that the opponent can guard upon recovery when used against specific characters.

 

  • Ikkaku Madarame:
    • Follow-up Hohô: Made it so it hits correctly against specific characters.
    • Signature Move (During Spiritual Pressure Move 1 Effect): Increased the damage amount of the Parry step button follow-up during Spiritual Pressure Move 2 activation.
    • Spiritual Pressure Move 1: Fixed an issue where it could be cancelled into other actions at unintended timings.

 

  •  Shigekuni Genryusai Yamamoto:
    • Signature Move: Fixed an issue where the second hit of the attack could not be used when entering Hellfire State at the time of use.
    • Special Flash Attack: Fixed an issue where it would not follow up correctly when blocked.
      • Adjusted the frame advantage on hit and block.
    • Spiritual Pressure Move 2: Fixed an issue where the attack hitbox would disappear under certain circumstances.

 

  • Sosuke Aizen:
    • Flash Attack: Increased the damage when the Hôgyoku Fusion level increases.
    • Spiritual Pressure Move 1: [Re-Awakened] Fixed an issue where it would not hit certain characters correctly.
    • Signature Move: [Normal State /Hôgyoku Fusion - Second Phase /Awakened] Fixed an issue where it would not follow-up correctly with specific inputs.
    • Shortened the time to transition to Hôgyoku Fusion - Second Phase.
    • Reduced the amount of Fighting Spirit required to Awaken from Hôgyoku Fusion - Second Phase.

 

  • Byakuya Kuchiki:
    • Signature Move: Made it so it cannot follow-up from Quick Attack or Flash Attack.
      Fixed an issue where it could not follow-up to Hakugeki when following up to Flash Attack.
    • Flash Attack: Made it so it attacks by matching the position when there is a certain height difference with the opponent.

 

  • Sajin Komamura:
    • Awakening: Changed it so Reishi is not restored upon Awakening, but are carried over as a percentage.
    • Weakening: Adjusted the behavior when transitioning to Weakening.

 

  • Kaname Tosen:
    • Spiritual Pressure Move 2: Made it so it follows-up correctly when a counter is successful under certain circumstances.
    • Made it possible to immediately transition to another action after certain actions.

 

  • Mayuri Kurotsuchi:
    • Flash Attack Follow-Up: Fixed an issue where it could be cancelled at unintended timings.
    • Spiritual Pressure Move 2: Fixed an issue where the attack would not hit correctly against opponents with Reishi below a certain amount.
    • Kikon Move 1 Normal State: Fixed an issue where it would not hit correctly under certain circumstances.
    • Follow-up Hohô: Adjusted the combo scaling during combos.

 

  • Kaien Shiba:
    • Signature Move: Made it so it follows up correctly with specific inputs.
    • Special Flash Attack: Adjusted the charge time when in Current Aura State.

 

  • Shinji Hirako:
    • Signature Move: Fixed an issue where the follow-up attack after a successful counter would not connect against certain techniques of the opponent.
    • Breaker: Adjusted the standing position when a Breaker is parried.
    • Made it so combos can be connected correctly against specific characters.

 

  • Coyote Starrk:
    • Quick Attack: [Normal State] Fixed an issue where combos could be infinitely extended under certain circumstances.
    • Special Flash Attack: Made it so it follows up correctly with specific inputs.
    • Breaker: Adjusted the standing position when a Breaker is parried.
    • Follow-up Hohô: [Normal State] Fixed an issue where damage would decrease during Spiritual Pressure Move 2 activation.
    • Flash Attack: [Awakened] Fixed an issue where combos would not hit correctly under certain circumstances.
    • Special Condition: [Awakened] Fixed an issue where Blue Flame Wolf Stock would not be consumed correctly despite having Blue Flame Wolf Stock under certain circumstances.

 

  • Tier Halibel:
    • Special Condition: Fixed an issue where the Aura Gauge would not increase with certain actions.
    • Spiritual Pressure Move 2: Increased the invincibility time.
    • Quick Attack: [Awakened] Increased the block stun time in a signature upgrade state.

 

  • Nelliel Tu Odelschwanck:
    • Kikon Move 1 Normal State: Fixed an issue where it would not hit correctly during online matches.
    • Follow-up Hohô: Made it so it follows up correctly with specific inputs.
    • Spiritual Pressure Move 2: [Awakened] Fixed an issue where it would not follows up correctly.

 

Other:

  • Adjusted the movements of some battle actions.
  • Improved usability and operational stability.