BLEACH REBIRTH OF SOULS - Patch Version 1.20
News, Patch Notes
Written by Marketing Team

BLEACH REBIRTH OF SOULS - Patch Version 1.20

BLEACH Rebirth of Souls - Version 1.20 Updates

 

Adjustments and Changes Regarding General Battles

•    Increased the damage amount of Follow-up Hohô and increased the minimum guaranteed damage.
•    Reduced the input buffer window for preemptive inputs.
•    Fixed an issue where the charge time for some Kikon Moves was longer than intended.


As an overall adjustment, we are increasing the damage of Follow-up Hohô.
Compared to Reverse Actions, its usage rate was low, and it was difficult to showcase its individuality, but this time, it has become easier to handle as a means to extend damage while conserving resources.


Also, by shortening the grace period for preemptive inputs, we are suppressing the accidental activation of unintended actions.

 

Adjustments and Changes Regarding Game Modes

•    Changed the maximum number of matches per matchmaking in Ranked Matches to 3.
Character Adjustments and Changes

 

Ichigo Kurosaki [Bankai]

[Normal State, Awakened]
- Signature Move (Activated during Spiritual Pressure Move 2): Reduced recovery time.


[Normal State]
- Flash Attack: Increased damage stun time and guard stun time.


[Awakened]
- Flash Attack Follow-Up (Activated during Spiritual Pressure Move 2): Increased damage stun time. Adjusted knockback distance.
- Signature Move (Activated during Spiritual Pressure Move 2): Made it possible to cancel with a step earlier.
- Spiritual Pressure Move 2: Increased the amount of Spiritual Pressure gained through specific actions during the effect.


[Reawakened]
- Special Flash Attack: Reduced the recovery time of the first hit.
- Signature Move: Made it possible to cancel into Follow-up Hohô earlier.
- Spiritual Pressure Move 2: Delayed the start frame of the slow effect applied only to the opponent and increased the duration of the slow effect. Increased damage amount.
- Follow-up Hohô: Fixed an issue where the combo counter would reset during the action.


This time, while maintaining the strengths unique to standard characters, we have made adjustments to make it easier to aim for Reawakening by having them gain Fighting Spirit while using Spiritual Pressure Move 2 'Getsuga Aura.'
Since it becomes easier to attack the opponent during Reawakening, usability has been improved.

 

Uryu Ishida

[Normal State]
- Breaker: Reduced knockback distance.


[Reawakened]
- Flash Attack Follow-Up: Increased startup speed.


We have fixed the issue where combos were difficult to connect in specific situations.

 

Yasutora Sado (Chad)

[Common]
- Flash Attack: Made it possible to cancel earlier.
- Special Flash Attack: Made it possible to cancel into Follow-up Hohô earlier.


We have fixed the issue where combos were difficult to connect in specific situations.

 

Kisuke Urahara

[Normal State]
- Flash Attack: Reduced guard pushback.
- Flash Attack (Various): Increased damage stun time and guard stun time.
- Flash Attack Follow-Up (Various): Increased recovery time.


[Awakened]
- Flash Attack (Activated during Spiritual Pressure Move 2): Reduced guard pushback. Increased damage stun time and guard stun time.
- Flash Attack Follow-Up (Activated during Spiritual Pressure Move 2): Increased recovery time.


We have made adjustments because it was difficult to counterattack against Flash Attack series combos.

 

Rukia Kuchiki

[Common]
- Signature Move (Charge Version): Made it possible to cancel into Spiritual Pressure Move 1 only on hit or guard.


We have made adjustments because it was difficult to respond as a mix up occurred even when it whiffed.

 

Izuru Kira

[Common]
- Quick Attack: Adjusted the knockback amount of the first, second, and third hits.


[Awakened]
- Quick Attack: Increased the amount of Wabisuke count increase.
- Spiritual Pressure Move 1: Increased damage amount. Increased the amount of Wabisuke count increase.


Although it became easier to fight using the Wabisuke count due to the previous adjustments, it took too much time to increase the count again if you couldn't land a Kikon Move after applying a debuff once.


This time, we are simply making it easier to increase the Wabisuke count, making it easier to transition to offense proactively, and making it easier to aim for the next chance even if the Kikon Move is evaded.

 

Ikkaku Madarame

[Common]
- Spiritual Pressure Move 1 (Step Button Follow-up): When a parry is successful, Reverse Actions cannot be used until the end of the action.


[Awakened]
- Flash Attack: Reduced duration. Adjusted attack range, making it harder to hit opponents on the side while increasing the reach forward.
- Flash Attack Follow-Up: Increased damage stun time. Made it possible to cancel earlier.


We have made it possible to incorporate Signature Move 'Rush Strike' into combos from Flash Attack Follow-Up.
While improving combo damage, we are increasing opportunities to force the strengths of positioning using Signature Move 'Slayer Stance.'

 

Shigekuni Genryusai Yamamoto

[Common]
- Quick Attack: Reduced the amount of Inferno Gauge decreased when guarded.
- Special Flash Attack: Increased the amount of Inferno Gauge increased while advancing.
- Signature Move: Increased the amount of Inferno Gauge increased on the second hit.


Due to the previous adjustments making it easier to exert stable damage, there was very little risk for obtaining a large return.
This time, we are reducing the amount of Inferno Gauge decreased when Quick Attack is guarded, increasing the difficulty of managing the Inferno Gauge.
Also, Special Flash Attack and Signature Move also have increased amounts of Inferno Gauge increase, so reckless offensive methods have become difficult.

 

Soi Fon

[Common]
- Special Flash Attack: Made it possible to cancel earlier and reduced the cancel window.
- Signature Move (Anken): Increased combo scaling. Increased recovery time of the first and second hits. Increased guard stun time of the first hit. Fixed an issue where the recovery time of the first hit could be canceled by attack actions such as Quick Attack. Fixed an issue where Quick Attack and Flash Attack could be canceled from the first hit when derived from Special Flash Attack.
- Signature Move (Replenish): Increased recovery time. Set counter-attack properties during the action.
Although we set restrictions during the Normal State, it was still powerful, so we have greatly increased the risk of reusing Signature Move.
Signature Move 'Replenish' will force a counter hit if attacked during the action, making it easier to take large damage.

 

Gin Ichimaru

[Common]
- Dash Quick Attack: Increased the damage amount of the tip when in Snake Possession form.


[Normal State]
- Flash Attack: Fixed an issue where the tip hitbox was reduced when in Snake Possession form.


[Awakened]
- Flash Attack Follow-Up: Increased recovery time.
- Special Flash Attack: Increased the guard crush amount of the tip hitbox during Snake Possession state. Reduced the chip damage amount of the tip hitbox during Snake Possession state. Improved the combo scaling value of the base hitbox during Snake Possession state. Enlarged the base hitbox during Snake Possession state.
The adjustments are mainly minor, but during Awakening, we are making it so that you can no longer force a mix-up by making the opponent guard Flash Attack Follow-Up and then using Spiritual Pressure Move 1 'Urozuki'.

 

Sosuke Aizen

[Normal State]
- Fixed an issue where a communication error would occur when transitioning to Hôgyoku Fusion - Second Phase during online battles.

 

Byakuya Kuchiki

[Common]
- Flash Attack Follow-Up: Increased recovery time. Reduced guard knockback amount.


[Awakened]
- Flash Attack: Reduced recovery time. Increased damage and guard stun time.
We are making adjustments to make Flash Attack less vulnerable, making it easier to use in mid-to-long range combat.
By using Special Flash Attack and Signature Move properly, it has become easier to force a style of fighting that does not allow opponents to approach.

 

Toshiro Hitsugaya

[Normal State]
- Follow-up Hohô: Fixed an issue where the Tenso Jyurin Gauge would not increase when the final hit landed.

 

Kenpachi Zaraki

[Awakened]
- Spiritual Pressure Move 1: Adjusted guard break value.

 

Kaien Shiba

[Common]
- Quick Attack: Adjusted attack range, making it harder to hit opponents on the side.
- Flash Attack: Adjusted attack range, making it harder to hit opponents on the side.
- Special Flash Attack (Charge): Increased recovery time. Made step cancel possible only on attack hit.


[Awakened]
- Signature Move: Fixed an issue where the recovery time during the second stage follow-up was shorter than intended.
Because the attack range was long forward and it had high zoning ability without taking risks, we are making it easier to evade with side steps.


Regarding Special Flash Attack, the return on hit remains the same, but it has become easier to receive counterattacks when guarded or evaded.

 

Shinji Hirako

[Common]
- Spiritual Pressure Move 1: Increased combo scaling. Set guard gauge reduction amount.
If in the Sakanade Release state, it was possible to continue combos from Flash Attack combos into Spiritual Pressure Move 1 'It's my time!,' but the size of the damage as a return was more noticeable than its unique strengths, so we are lowering the return when used in combos.
Since it has become easier to shave guard gauges, the pressure when used on the opponent's wake-up has increased.

 

Coyote Stark

[Awakened]
- Exclusive Ability: Removed the startup guarantee for attacks that consume Blue Flame Wolf Stock, such as Signature Moves.
- Flash Attack Follow-Up (When holding Blue Flame Wolf Stock): Changed hit reaction.
- Special Flash Attack (Charge Version): Changed hit reaction.
- Signature Move (Neutral): Increased combo scaling.
- Signature Move (During Combo): Increased combo scaling. Increased minimum guaranteed damage. Changed hit reaction.
Because Signature Move 'Lobos Casa' achieved both stable combo initiation and considerable damage, we are worsening the combo scaling value to make it difficult to extend damage.
Attacks by wolves were successful regardless of Starrk's state, but the wolves now disappear when Starrk takes damage.

 

Ulquiorra Shifar

[Normal State, Awakened]
- Signature Move (Quick Attack, Flash Attack Follow-Up): Reduced recovery time. Changed hit reaction.
- Spiritual Pressure Move 1: Reduced recovery time. Changed hit reaction.


[Reawakened]
- Spiritual Pressure Move 1: Increased recovery time. Changed hit reaction.
The situation would change depending on how Signature Move was landed, and there were cases where it would not derive properly, so we are changing the hit reaction.
The recovery time has been shortened for Normal State and Awakened, but it is important to note that the distance will no longer separate as the opponent no longer flies away.

 

Grimmjow Jeagerjaques

[Common]
- Flash Attack: Increased damage amount during Annihilation and Decimation states.
- Spiritual Pressure Move 2: Made it possible to cancel from Flash Attack series.


[Awakened]
- Flash Attack: Adjusted attack range to extend reach.
- Signature Move (Enhanced): Increased damage amount. Made it possible to cancel into Spiritual Pressure Move 1 on hit.
- Spiritual Pressure Move 1: Increased damage amount during Annihilation and Decimation states. Reduced recovery time. Reduced knockback distance. Increased self-damage during Decimation State.
The extension of Flash Attack's reach has made it easier to catch opponents, and it has become easier to extend the return after Signature Move 'Giland Patada' hits.
The situation when Spiritual Pressure Move 1 'Garra de la Pantera' lands is better, making it easier to continue the offense.

 

Szayelaporro Grantz

[Normal State]
- Mortar Attack: Fixed an issue where the amount of forward movement would increase by inputting after Quick Attack etc. hits.


[Awakened]
- Special Flash Attack: Fixed an issue where the recovery time could be canceled by attack actions such as Quick Attack.

 

Nelliel Tu Odelschwanck

[Common]
- Flash Attack: Increased startup time.
- Special Flash Attack: Increased damage stun time of follow-up action. Increased recovery time of follow-up action.
- Spiritual Pressure Move 1: Increased combo scaling. Increased recovery time of follow-up action. Increased damage stun time of follow-up action.


[Normal State]
- Special Flash Attack: Made it possible to cancel follow-up action earlier.
Flash Attack, which was always highly useful in positioning and combos using 'Chase Stock,' has had its usefulness reduced by increasing its startup time.
Spiritual Pressure Move 1 'Viento de Esperanza' was becoming too powerful as a means to extend damage while being agile, so we are worsening the combo scaling to make it difficult to deal large amounts of damage at once.

 

Ichigo Kurosaki [Thousand-Year Blood War Arc]

[Common]
- Follow-up Hohô: Fixed an issue where unintended behavior would occur against Renji Abarai and Sajin Komamura's Awakened forms.


[Awakened]
- Special Flash Attack: Increased recovery time of follow-up action. Reduced guard pushback distance of follow-up action.
- Follow-up Hohô: Fixed an issue where the opponent's Spiritual Pressure would increase significantly on hit.
The main adjustments are to fix unintended issues, but we are preventing combos by Quick Attack after a Special Flash Attack hits.
 

BLEACH Rebirth of Souls key art

BLEACH Rebirth of Souls

Release Date:
Description:

Awaken the blade within you and reverse your fate in BLEACH: Rebirth of Souls! Engage in thrilling battles with powerful sword abilities and characters from this legendary anime franchise.

Platforms:
PS4
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PS5
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Xbox Series X|S
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PC